Safe Container?

Post » Sun Jan 24, 2010 12:29 am

I've just read the Wiki, to check that the container I'm using for stroage is safe and was surprised to see that it wasn't mentioned. I'm using the Hollowed Out Log in the Market district. It's a Dead Drop location for the Dark Brotherhood. I'm only using it early in the game, long before I begin the DB quests. I think I've had stuff in there for more than 73 hrs (when resets). Can anyone confirm that it is actually safe, that is before joining the DB?
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Marcus Jordan
 
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Post » Sun Jan 24, 2010 10:02 am

Confirmed. :foodndrink:

Wiki does list some safe containers and some of the categories of containers that are always safe (open top sacks etc).

The following types of containers are always safe: open top grain sacks, torn sacks, lecturns, jewelry boxes, clams, ore deposits. Some corpses or skeleton bodies never disappear - they are also safe.

As far as other individual sacks and chests and barrels etc, there are just far too many to list. For example since you are in the Market District, every single sack of every type outdoors there is safe except for Simplicia the Slow's food bag by her bedroll.

The best thing is to test containers yourself (or look them up on the CS is you know how). Stick something cheap and easy to remember inside the container in question. Most of us use a single iron arrow for this. Leave the area (cell) for at least three game days. Return and check. If the arrow is still there, the container is safe.

When my character was attending the University for example, she lived in the Chironasium with its two beds and nine safe containers - all discovered by iron arrow testing.
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Kelvin Diaz
 
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Post » Sun Jan 24, 2010 10:27 am

Confirmed. :foodndrink:

Wiki does list some safe containers and some of the categories of containers that are always safe (open top sacks etc).

The following types of containers are always safe: open top grain sacks, torn sacks, lecturns, jewelry boxes, clams, ore deposits. Some corpses or skeleton bodies never disappear - they are also safe.

As far as other individual sacks and chests and barrels etc, there are just far too many to list. For example since you are in the Market District, every single sack of every type outdoors there is safe except for Simplicia the Slow's food bag by her bedroll.

The best thing is to test containers yourself (or look them up on the CS is you know how). Stick something cheap and easy to remember inside the container in question. Most of us use a single iron arrow for this. Leave the area (cell) for at least three game days. Return and check. If the arrow is still there, the container is safe.

When my character was attending the University for example, she lived in the Chironasium with its two beds and nine safe containers - all discovered by iron arrow testing.



Thanks, I'm glad it's secure, as it doesn't seem right just dumping stuff in the open Grain Sacks in the area (from a RP point of view).
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BEl J
 
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Post » Sat Jan 23, 2010 9:01 pm

Thanks, I'm glad it's secure, as it doesn't seem right just dumping stuff in the open Grain Sacks in the area (from a RP point of view).


Or you can put all of your stuff in a clam!

The Hollow Log is my favorite storage place until I could afford a house.
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joeK
 
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Post » Sun Jan 24, 2010 6:44 am

Or you can put all of your stuff in a clam!

Good luck trying to fit a Daedric cuirass in there. :P
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Steve Bates
 
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Post » Sun Jan 24, 2010 1:34 am

Good luck trying to fit a Daedric cuirass in there. :P

That's why you get your black belt in Origami :ninja:
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Chris Duncan
 
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Post » Sun Jan 24, 2010 1:51 am

If you really want to get a safe container for yourself, you can complete the quest Zero Visibility. That will grant you the room in the Aleswell Inn. Nothing extravagant, but you do get a container and a bed. I often use that at the start of a game.

I think it would be amusing to store everything in a clam, though... I think I will try that next time.
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Raymond J. Ramirez
 
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Post » Sun Jan 24, 2010 2:52 am

Good luck trying to fit a Daedric cuirass in there. :P


You can fit a Daedric Cuirass in a clam easily.

Though I haven't seen it explicitly in lore, I figure physics on Nirn is such that items are tremendously compressible and expandable.

That's why you walk around in your underwear carrying 500 units of armor and weapons and still not see it anywhere on your character. Your character just compresses it to a tiny volume then puts it.... somewhere.... that can't be seen.

So sticking a cuirass in a clam is no problem. And clams are safe for storage.

This compression/expansion theory also explains how armor looted from a little Wood Elf can fit a big Nord perfectly, and vice versa.

Another possibility, is to kill that Orc in the Dark Brotherhood Sanctuary. After you deal with a nice Wraith that gives you an enchanted weapon, you can stick stuff in the Orc's Corpse. No one seems to mind. though that only works to a certain point in the questline.

;)

I was going to mention Zero Visibility (Aleswell). Then you get a free bed too. However the sisters in that inn are rather nasty.
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Kim Kay
 
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Post » Sun Jan 24, 2010 8:17 am

Though I haven't seen it explicitly in lore, I figure physics on Nirn is such that items are tremendously compressible and expandable.

Note that the same thing applies in Fallout 3, so maybe physics just work differently in the Bethesda office. :shrug:
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lolli
 
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