Thanks, and can't wait to talk about this!
if ( player->getlevel == 20 ) if ( doonce == 0 ) player->additem "gm_shikai" 1 messagebox "You are now strong enough to use your Shikai!" set doonce to 1 endifendif
if ( player->getlevel == 20 ) if ( doonce == 0 ) player->additem "gm_shikai" 1 messagebox "You are now strong enough to use your Shikai!" set doonce to 1 endifendif
if ( player->getlevel == 20 ) if ( doonce == 0 ) player->additem "gm_shikai" 1 messagebox "You are now strong enough to use your Shikai!" set doonce to 1 player->removeitem "gm_sealed" 0 endifendif
if ( OnPCEquip == 0 ) set reset to 0endifif ( reset == 1 ) returnendifif ( OnPCEquip == 1 ) if ( reset == 0 ) if ( messageOnce == 0 ) ;Set OnPCEquip to 0 MessageBox "Would you like to use your shikai?" "Yes" "No" set messageOn to 1 set messageOnce to 1 endif endifendif
Begin Bankishort onPCEquipif ( onPCEquip == 1 )Player->addspell Banki_UReturn endifif ( onPCEquip == 0 )Player->removespell Banki_UStopScript BankiendifEnd Banki
if ( player->getlevel == 20 ) if ( doonce == 0 ) player->additem "gm_shikai" 1 messagebox "You are now strong enough to use your Shikai!" set doonce to 1 if ( player->getitemcount "gm_sealed" == 1 ) player->removeitem "gm_sealed" 0 endif endifendif
if ( chargenglobal == {value you want goes here} ) if ( adooncevariable == 0 ) set adooncevariable to 1 startscript gm_weaponchoice endifendif
if ( chargenglobal == {value you want goes here} ) if ( adooncevariable == 0 ) set adooncevariable to 1 startscript gm_weaponchoice endifendif
...if ( gm_weapontype == 0 ) player->additem "gm_unsealed_shortsword" 1elseif ( gm_weapontype == 1 ) player->additem "gm_unsealed_longsword" 1...
player->forceequip "gm_unsealed_shortsword"
Begin Soulreaperoneshort controlvarshort buttonif ( onactivate == 1 ) If ( controlvar == 0 ) MessageBox "You find yourself starting your journey as a soul reaper, but first things first, you need a soul cutter. What kid of a soul cutter do you have?", "Short Sword", "One Handed Long Sword", "Two Handed Long Sword" Set controlvar to 1elseif controlvar > 1 activateendifendifif ( controlvar == 1 ) set button to GetButtonPressed if ( button == -1 ) return elseif ( button == 0 ) Player->AddItem, "1sealedshort" Activate Set controlvar to 2 elseif ( button == 1 ) Player->AddItem, "1sealedlong" Activate Set controlvar to 2 elseif ( button == 2 ) Player->Additem, "1sealedlong2" Activate Set controlvar to 2 endifendifEnd
short playersswordshort playerlswordshort playerspearshort playeraxeshort playerbluntshort initialif ( initial == 0 ) set playerssword to player->getshortblade set playerlsword to player->getlongblade set playerspear to player->getspear set playeraxe to player->getaxe set playerblunt to player->getblunt set initial to 1endifif ( playerssword >= playerlsword ) if (playerssword >= playerspear ) if ( playerssword >= playeraxe ) if ( playerssword >= playerblunt ) if ( player->getitemcount "sealeditemid" > 0 ) player->removeitem "sealeditemid" 1 player->additem "unsealedshortbladeitemid" 1 player->equip "unsealedshortbladeitemid" endif endif enfid endifenfid
begin Releaseshort buttonshort messageOnshort resetshort OnPcEquipshort doneOnce;if ( MenuMode == 1 ); Return;endifif ( doneonce == -1 ) returnendifif ( OnPCEquip == 0 ) set reset to 0endifif ( reset == 1 ) returnendifif ( OnPCEquip == 1 ) if ( reset == 0 ) set OnPCEquip to 0 MessageBox "Would you like to use your shikai?" "Yes" "No" set messageOn to 1 endifendifif ( messageOn == 1) set button to GetButtonPressed if ( button>= 0 ) set messageOn to 0 endif if ( button == 0 ) Player->AddItem "1shikaisword" 1 Player->Removeitem "1sealedlong2_s" 1 set doneonce to -1 set reset to 1 elseif ( button == 1 ) set reset to 1 return endifendif End
begin Seal1short buttonshort messageOnshort resetshort OnPcEquipshort doneOnce;if ( MenuMode == 1 ); Return;endifif ( doneonce == -1 ) returnendifif ( OnPCEquip == 0 ) set reset to 0endifif ( reset == 1 ) returnendifif ( OnPCEquip == 1 ) if ( reset == 0 ) set OnPCEquip to 0 MessageBox "Would you like to seal your sword now?" "Yes" "No" set messageOn to 1 endifendifif ( messageOn == 1) set button to GetButtonPressed if ( button>= 0 ) set messageOn to 0 endif if ( button == 0 ) Player->AddItem "1sealedlong2_s" 1 Player->Removeitem "1shikaisword" 1 set doneonce to -1 set reset to 1 elseif ( button == 1 ) set reset to 1 return endifendif End