Tears of a Savior

Post » Mon Jan 25, 2010 1:18 am

I have been replaying Oblivion, and I managed to get the quest Tears of a Savior. I did everything I was supposed to, made it into Frostfire Glade, and have found 3 of the 5 tears. I have searched for roughly a half an hour, and I feel like they really are not there. I'm on the PS3, so no console commands for me.

While searching, I got to thinking- what were the developers thinking when they built this infernal quest? Basically every other quest in the game pinpoints on your map exactly where every single quest related thing is. Except for this quest! Probably one of the only times I would want something pinpointed on my map! They put a marker on your map for a lot of silly things, but not for several, small, camouflaged items.

To make matters worse, you get frost damage pretty consistently while you're searching. To even further compound my issues with this quest, I'm playing as an Altmer, which makes it worse in two ways:

-I'm naturally weaker to frost damage than other races, and
-I'm higher up than most races, making it difficult to search through the bushes and under the curved rocks.

Basically, I just don't understand why Bethesda did it this way. I do hope it's not intentional annoyance, and if it's not, it's pretty careless. Disappointing...

I also don't have a hardsave right outside the Glade, and the last autosave would be entering the Glade. Am I screwed? Or just not looking hard enough?

I looked on the UESP, went exactly where the Tears are supposed to be located, and no dice. I didn't use any area effect spells when dispatching the guardian.
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JLG
 
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Post » Sun Jan 24, 2010 5:47 pm

Sometimes they get kicked around. use a light spell if you have one. also, to deal with the frost damage, use the potions you get plus a spell or other potion
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P PoLlo
 
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Post » Mon Jan 25, 2010 3:10 am

Sometimes one wonders how they get all ideas. I mean, frozen tears? Not the most intriguing of all the quests but sure I buy it. It′s no worse than entering someone′s dream trying to get him to his senses :laugh:

Hope you find them and that you have learned the lesson; save and save often :tops:
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Justin Hankins
 
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Post » Mon Jan 25, 2010 8:06 am

Sometimes they get kicked around. use a light spell if you have one. also, to deal with the frost damage, use the potions you get plus a spell or other potion


The only light spell I have is Starlight, I think a nighteye type spell would be more useful, and I sold the potions because I picked up the quest a while back.

Sometimes one wonders how they get all ideas. I mean, frozen tears? Not the most intriguing of all the quests but sure I buy it. It′s no worse than entering someone′s dream trying to get him to his senses :laugh:

Hope you find them and that you have learned the lesson; save and save often :tops:


Yeah, it didn't translate into the game that well, but I'm not even talking about the content.

I don't understand why they don't have the Tears pinpointed on the mini-map. They dumbed this game way down compared to Morrowind, and one of the only times it really is useful to have the pinpoint feature (the entire reason for coming up with it) is for situations like these, yet they don't utilize it. It doesn't make sense.

Thanks for the support though. :foodndrink:
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Laura Shipley
 
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Post » Sun Jan 24, 2010 7:33 pm

well, you can find a special item that gives you 100% resist frost and then, you would need another item to give you the 20% resist. unfortunately, they are random loot.
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Fam Mughal
 
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Post » Sun Jan 24, 2010 6:10 pm

This is obviously the Oblivion equivalent of the Dwemer puzzle box. :P

I had trouble finding the Tears on my first playthrough too, but they had just fallen. Found them by using the tcl command to go under the floor and look up. :) The UESPWiki also recommends using the twf command if you're having a hard time finding them.
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Matt Bigelow
 
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Post » Mon Jan 25, 2010 7:36 am

An earlier character used this quest as an opportunity to train alteration and restoration. Philters of Frost Ward? I believe? These and frost shield spells and potions, will protect you. Your Starlight spell is just the ticket.
I usually find one on the rock. I reload my save if I knock it to an unaccessible place, and oh boy, do I do this a lot. The other four are ringed, with one being under a fallen log. I conduct my search like the bobbies do. On my hands and knees, Starlight spell at the ready, grid pattern.
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SHAWNNA-KAY
 
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Post » Sun Jan 24, 2010 9:49 pm

well, you can find a special item that gives you 100% resist frost and then, you would need another item to give you the 20% resist. unfortunately, they are random loot.


I'm a level 3 currently.

I'm just about to gain access to the Arcane University, so maybe that will help me.

This is obviously the Oblivion equivalent of the Dwemer puzzle box. :P

I had trouble finding the Tears on my first playthrough too, but they had just fallen. Found them by using the tcl command to go under the floor and look up. :) The UESPWiki also recommends using the twf command if you're having a hard time finding them.


I don't remember having a big issue with the Dwemer Puzzle Box. It's been a really long time since my first go at that though.

I'm on the PS3, no commands for me.


An earlier character used this quest as an opportunity to train alteration and restoration. Philters of Frost Ward? I believe? These and frost shield spells and potions, will protect you. Your Starlight spell is just the ticket.
I usually find one on the rock. I reload my save if I knock it to an unaccessible place, and oh boy, do I do this a lot. The other four are ringed, with one being under a fallen log. I conduct my search like the bobbies do. On my hands and knees, Starlight spell at the ready, grid pattern.


Yeah, I'm a Spellsword, and my Restoration and Illusion skills have gone up a bit through searching, and I was trying to be semi-efficient with my leveling on this character!

You have the right idea, that's what's next for me.

I just really hope I'm just overlooking them and that they are not really disappeared.

Bethesda, you're killing me. Killing me.
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sally R
 
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Post » Mon Jan 25, 2010 1:48 am

They normally will not just disappear but do tend to get kicked under some of the rocks in little places that are hard to get at (esp. if you did the fighting anywhere near the area --- one thing that I found helped was to get just outside the area that gives damage go into third person view and and survey the area for awhile to see if you can spot them then run in grab and run out again. Also remember that at least 1 (possibly 2) are above ground level on the rocks (that's the one that tends to get hard to recover if it gets knocked between the rocks!)
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Latino HeaT
 
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Post » Sun Jan 24, 2010 10:12 pm

They normally will not just disappear but do tend to get kicked under some of the rocks in little places that are hard to get at (esp. if you did the fighting anywhere near the area --- one thing that I found helped was to get just outside the area that gives damage go into third person view and and survey the area for awhile to see if you can spot them then run in grab and run out again. Also remember that at least 1 (possibly 2) are above ground level on the rocks (that's the one that tends to get hard to recover if it gets knocked between the rocks!)


I got the one that's up on the rock, and the two that are laying around the middle. After I get some Frost Resist spells and such I'm going to revisit the area and perform a thorough grid search, and if I don't find them, I'll be upset.

When I entered, I stayed tp the left in the grassy area, and the Atronach came out and fought me mainly in the grass area, so I highly doubt I disrupted the Tears.
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Laura Elizabeth
 
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Post » Mon Jan 25, 2010 7:19 am

This is obviously the Oblivion equivalent of the Dwemer puzzle box. :P


Except I found the Dwemer puzzle box easier to find then all five tears.

But this isn't reall the only Oblivion quest where not every quest target is pointed to by the compass, there's one quest in Bruma which I'm not going to spoil if you haven't done it where you have to find things to which are not indicated by the compass, for example. But whereas in that quest, you're looking for landmarks that are pretty noticable once you see them, and ones you're given hints as to how to find, whereas in this case, you have to look for small items that are already of a similar color to their surroundings, which can easily be overlooked and be knocked into hard to notice places. I too had a lot of difficulty with this quest, but eventually, after much searching, I found them. I'd say they're PROBABLY not missing, but you may have unintentionally knocked them into some place where they're difficult to find, if that's not the case and somehow, they've dissappeared, though, then I'd say you have a problem.
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Cameron Wood
 
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Post » Mon Jan 25, 2010 7:50 am

I did this quest again the other day... took quite a long time to find them.

Remember, when doing this quest, to do any fighting away from the center because chances are good that they will get knocked around in combat. Also, it helps to avoid being constantly damaged by frost with the guardian attacking you, as well. You can spot the tears from a distance and run in quickly to get them if you are really worried about damage.

If you are good enough at Restoration, you can keep up with the frost damage by using the basic healing spell for a while, as long as, of course, your magicka holds up. Then, you can retreat from the area briefly to rest or let your magicka regenerate.

I personally found it useful to use Eye of Night (I was playing as a Khajiit at the time) to help pinpoint the subtle differences in contrast where the material on the tears is different from that of the ground, but that might just be me. I found that they were either quite in the open, or on or against the rocks, so look those areas over carefully.

Also, the Dwemer puzzle box was not too difficult to find. Of course, the fact that Morrowind does not have Havok causing it to get knocked around all the time helps.
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Harry Leon
 
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Post » Mon Jan 25, 2010 3:21 am

"The Gray Aegis" is a magically enchanted shield that gives you 100% resist magic. It is non-levelled so you can get it at level 3. I found it very useful when i played as an altmer. Here is the http://www.gamefaqs.com/boards/934605-the-elder-scrolls-iv-oblivion/42189529
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M!KkI
 
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Post » Mon Jan 25, 2010 5:52 am

I agree. This quest was one of the most infuriating experiences I've ever had in a game.
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!beef
 
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Post » Mon Jan 25, 2010 2:23 am

i dunno if this would work, but try a fireball 20 feet 1 damage. save first. then start systematically throwing fireballs until you see something flying. that will narrow down where the tear was. reload and look in that area. then, if necessary, create a 10 foot fireball to narrow it down more. or simply, if you're fast, track where that flying object went and pick it up. also - if the tears are in fact kicked into an inaccessible area, this might be the only way to retrieve them anyway.
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Setal Vara
 
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Post » Mon Jan 25, 2010 4:51 am

I could only find 3 when I did this quest. Then, I used the UESP to get the correct locations, and found the other two. I guess I was lucky, they did not seem to be knocked far out of place. But since you have a save when you enter the place, you can make sure they don't get knocked about as well. Should be pretty easy that way really. Turning up your monitor's and ingame's contrast might help as well, I suppose.
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Irmacuba
 
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Post » Mon Jan 25, 2010 12:14 am

Use a torch. There is also a map on the UESP wiki.
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Laura Shipley
 
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