I have a couple of minor problems on which I seek help.
1. To do with inserting text/commands (?) into scripting and dialogues to bring in and place an npc, at a given point in the script or dialogue, and in a given location - not in the same room as the speaker. I remember this as a fairly simple piece of scripting in other games.
I have tried with the "placeat.." and "position.." commands without finding the required effect. Nearest I got was when the person I spoke to disappeared and was found outside where I hoped the new npc would be. In another attempt an npc appeared at the right spot and kept duplicating till things got a bit crowded!
2. Is it possible to remove the dependency of a mod on certain .esm's to allow it to be imported into a copy of Morrowind/TES that does not have (nor wish to have) these esm's installed?
The mod in question is a building with door links to outside and a certain number of npc's. The building and its connections are quite complicated. The .esm's I wish to remove are better bodies and heads as I find the ESP's in the other TES copy are quite adequate and as far as I am concerned the dependency on more than the 3 basic esm's is a liability. I thought that if I removed all the npc's to leave only the building elements this might remove the better heads and bodies.esm dependency - but no chance.
?