Few gameplay questions about Fallout Tactics

Post » Mon Jan 25, 2010 4:40 pm

There's a few things I've been having problems with in FA Tactics.

When performing the first aid and doctor abilities with a character who has very high levels for both skills, even with a first aid kit or a doctor's bag, I frequently get an error message saying I require an item. Do I need more than just these or what? Also, are the heals from these items unlimited? Are people with high levels in these abilities able to make new healing items like stimpaks or what?

Also, when performing the sneak ability, alot of the time, I'll have to initiate it several times for a character to actually go into sneak mode, no matter how stealthy their position is, how far away they are from enemies, or how high their sneak level is. What's this due to?

And what does it mean when a character's skill percentages are in red or blue?
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Anthony Rand
 
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Post » Tue Jan 26, 2010 7:33 am

Answers are in bold to the best I can think of.


There's a few things I've been having problems with in FA Tactics.

When performing the first aid and doctor abilities with a character who has very high levels for both skills, even with a first aid kit or a doctor's bag, I frequently get an error message saying I require an item. Do I need more than just these or what? Also, are the heals from these items unlimited? Are people with high levels in these abilities able to make new healing items like stimpaks or what?

I think they are 4 uses each maybe 6 max, but you have to equip them to use them, like a stimpack.
I don't think you can make new item thogugh, I could be wrong.


Also, when performing the sneak ability, alot of the time, I'll have to initiate it several times for a character to actually go into sneak mode, no matter how stealthy their position is, how far away they are from enemies, or how high their sneak level is. What's this due to?
I don't know what could cause that? maybe a game error.

And what does it mean when a character's skill percentages are in red or blue?
Red means its getting a -% from some where and blue is a +% from somthing.

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sam westover
 
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Post » Tue Jan 26, 2010 6:32 am

Answers are in bold to the best I can think of.


I think they are 4 uses each maybe 6 max, but you have to equip them to use them, like a stimpack.
I don't think you can make new item thogugh, I could be wrong.


I know I have to equip them to use them on myself, but I'm talking about others. Like I said, I've got characters with high levels in first aid and doctor skills. They've got first aid kits and doctor bags. I try getting them to use these skills on other teammates. They try to perform the operations, then I get an error saying I lack the necessary items.

Red means its getting a -% from some where and blue is a +% from somthing.


In what sense? When I have skill points to spend, they go up on each skill regardless. Are you saying something weights the skill down overall or what?

Another thing- how many people here are familiar with the preset character Peter? I chose him as my main, and although he apparently has very high perception, the guy, no matter what, has atrocious accuracy regardless of whatever weapon I set for him. He's been using an AK so far, and he has to get extremely close to enemies to even get around a 50% probability shot.
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LADONA
 
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Post » Mon Jan 25, 2010 5:14 pm

I know I have to equip them to use them on myself, but I'm talking about others. Like I said, I've got characters with high levels in first aid and doctor skills. They've got first aid kits and doctor bags. I try getting them to use these skills on other teammates. They try to perform the operations, then I get an error saying I lack the necessary items.



In what sense? When I have skill points to spend, they go up on each skill regardless. Are you saying something weights the skill down overall or what?

Another thing- how many people here are familiar with the preset character Peter? I chose him as my main, and although he apparently has very high perception, the guy, no matter what, has atrocious accuracy regardless of whatever weapon I set for him. He's been using an AK so far, and he has to get extremely close to enemies to even get around a 50% probability shot.


Well, I don't know then, unless they are not equiping them in one of the two weapon/item slots, I can't say.


Wearing power armor will give you a -% to sneak, so it will show red, but wearing lets say awesome robes of repair would give you +% to repair.


I never used the pre-made ones, if you want a sniper make it your self, tag small guns and sneak and something else, you need high perception and agality, and thne put points into small guns,.

Its really easy, some skills are less need because its squad based, try getting one person with good long range skills, one person good with big guns and one who can heal, then fill up the rest of the slots with people who make up your weakness.
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Alyce Argabright
 
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Post » Mon Jan 25, 2010 8:18 pm

Well, I don't know then, unless they are not equiping them in one of the two weapon/item slots, I can't say.


Wearing power armor will give you a -% to sneak, so it will show red, but wearing lets say awesome robes of repair would give you +% to repair.


I never used the pre-made ones, if you want a sniper make it your self, tag small guns and sneak and something else, you need high perception and agality, and thne put points into small guns,.


Oh, you have to put them directly in your weapons slots? I COMPLETELY forgot about that- it was mentioned in the tutorial, but I somehow overlooked it. Also, thanks for pointing out the tidbit with the percetnages.

Also, I just realized Peter has a pretty low small weapons percentage, forgot about that too. Anyway, thanks for your help.
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Dj Matty P
 
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Post » Tue Jan 26, 2010 2:43 am

I do have another question, though- is it possible to get the medical scribe to heal major ailments to my characters? My party member with the highest doctor rating actually injures teammates when trying to heal them. One of my party members is crippled, and a small message pops up above the scribe saying "we'll have to amputate" after speaking to them. Then again, they say the same thing to party members who are blinded.
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Teghan Harris
 
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Post » Tue Jan 26, 2010 7:49 am

I do have another question, though- is it possible to get the medical scribe to heal major ailments to my characters? My party member with the highest doctor rating actually injures teammates when trying to heal them. One of my party members is crippled, and a small message pops up above the scribe saying "we'll have to amputate" after speaking to them. Then again, they say the same thing to party members who are blinded.

I've never had a problem with healing, sometimes it fails, but my medic has never caused more damage then he's healed. I've never had any crippling injuries my medic couldn't fix either, the scribe wont amputate anything, your character wont have a peg leg :P Actually, I don't know that for sure ;)

As for blue and red bonuses and penalities, the only time I have noticed the change is when I change my character's positions. A crouching position will provide a bonus to range-based skills, but will then provide a penalty to melee-based skills, as an example. Best to have your character's standing to get the most accurate reading of their skilldex.
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Aliish Sheldonn
 
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Post » Mon Jan 25, 2010 10:33 pm

I've never had a problem with healing, sometimes it fails, but my medic has never caused more damage then he's healed. I've never had any crippling injuries my medic couldn't fix either, the scribe wont amputate anything, your character wont have a peg leg :P Actually, I don't know that for sure ;)

As for blue and red bonuses and penalities, the only time I have noticed the change is when I change my character's positions. A crouching position will provide a bonus to range-based skills, but will then provide a penalty to melee-based skills, as an example. Best to have your character's standing to get the most accurate reading of their skilldex.


Yeah, I guess I still need to fuss around with my healing abilities. But again, can the medical scribe heal major ailments? He won't do anything when I have severely injured characters approach.
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JUDY FIGHTS
 
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Post » Tue Jan 26, 2010 3:34 am

I'm not sure about the medical officer, actually. I've never been able to have him heal my party, he just seems like a merchant that sells medical items. Logic would assume he could heal your party, though.
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Tammie Flint
 
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Post » Mon Jan 25, 2010 5:12 pm

I'm not sure about the medical officer, actually. I've never been able to have him heal my party, he just seems like a merchant that sells medical items. Logic would assume he could heal your party, though.



I don't think he does, but I think you can sleep/rest and heal that way? I normally had enough stims to not have to worry about it, but I ran a complete custom hand made party.
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Sheeva
 
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Post » Mon Jan 25, 2010 8:05 pm

I don't think he does, but I think you can sleep/rest and heal that way? I normally had enough stims to not have to worry about it, but I ran a complete custom hand made party.


And how do I go about sleeping and resting?
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Brentleah Jeffs
 
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Post » Mon Jan 25, 2010 11:11 pm

Can you sleep and rest in Tactics? I don't think you can...You can in FO1/2 though.

There's nothing that relates to resting in the quick key menu. It might be an option on one of the game-menus, but again, I haven't found anything. It used to be an option on the Pip-Boy, but it's not in Tactics.
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Anne marie
 
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Post » Mon Jan 25, 2010 9:49 pm

Stitch was a pretty good doctor I think. The guy you have right in the beginning. The girl you ahve was also pretty good as a sharpshooter too.
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Lauren Graves
 
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Post » Mon Jan 25, 2010 7:39 pm

Stitch was a pretty good doctor I think. The guy you have right in the beginning. The girl you ahve was also pretty good as a sharpshooter too.

Yeah Stitch is my med :P I'm also pretty sure I have the female sharpshooter you're talking about too :D
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Emily Jones
 
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Post » Tue Jan 26, 2010 4:39 am

http://www.gamebanshee.com/fallouttactics/recruits/farsight.php

Yep they always formed the core of my team.

http://www.gamebanshee.com/fallouttactics/recruits/brian.php
was my assault guy since he had fast shot.

http://www.gamebanshee.com/fallouttactics/recruits/harold.php
Was my explosives and repair guy

http://www.gamebanshee.com/fallouttactics/recruits/stein.php
Used him as fire support and back up first aid for when I split my team.

Sometimes I liek to add a SM or robot aswell. But Harold, and the 2 starting guys always stayed in for all missions. I also liked to farm Specials to get riddike and the pipboy on the recruits list.
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Ymani Hood
 
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Post » Mon Jan 25, 2010 7:08 pm

I've got another one- how do you get a character to exit a vehicle?

Actually, forget that, I figured it out. I do have some questions about the Macomb mission, though. At the first gate that requires an electronic switch to open, exactly where is the chest that contains the key to open the booth?

And reading some guides on gamefaqs, people bespeak of how you can get ahold of a character called a "dog trainer" on this level, and how it's really hard to avoid killing civilians yet. Haven't come across any of them yet, due to being stuck at the electronic gate, but is anybody familiar with these things? Is it possible to recruit this dog trainer even if you kill hostile dogs, like the 4 early on who are eating the civilian corpse with a bunch of valuable medical supplies and drugs on them?
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lydia nekongo
 
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Post » Mon Jan 25, 2010 7:44 pm

I've got another one- how do you get a character to exit a vehicle?

Actually, forget that, I figured it out. I do have some questions about the Macomb mission, though. At the first gate that requires an electronic switch to open, exactly where is the chest that contains the key to open the booth?

And reading some guides on gamefaqs, people bespeak of how you can get ahold of a character called a "dog trainer" on this level, and how it's really hard to avoid killing civilians yet. Haven't come across any of them yet, due to being stuck at the electronic gate, but is anybody familiar with these things? Is it possible to recruit this dog trainer even if you kill hostile dogs, like the 4 early on who are eating the civilian corpse with a bunch of valuable medical supplies and drugs on them?

Chest? Key? Booth? If you're talking about the switch booth at one of the other gates further along, I figure you can just pick the lock, if keys were involved with Macomb it's not fresh enough in my mind to recall >_<

As for a Dog Trainer, I have absolutely no idea. But that's because I don't read faqs, because then I find things out I don't want to know until my second playthrough :P I managed to get throught the level without killing civilians, and yes it is very difficult, because they'll throw everything they can at you, and then when they run out of things to throw, they'll kick you dead. As for dogs, I butchered all of them, I considered them fair game, but maybe that was my error? Anyway, if you can get through without killing dogs aswell, you might unlock whatever this Dog Trainer thing is, and even if you don't, you'll get my congrats, for whatever that's worth :P
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Ridhwan Hemsome
 
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Post » Mon Jan 25, 2010 5:26 pm

I managed to find the key to the door myself, it was pretty well hidden.

As for this dog trainer thing, I looked into it more and apparently it's just a big rumor thats been floating around for ages. Still, is there anything to gain by avoiding killing civilians, or dogs that appear later in the missions?
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Quick Draw III
 
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Post » Tue Jan 26, 2010 12:13 am

I managed to find the key to the door myself, it was pretty well hidden.

As for this dog trainer thing, I looked into it more and apparently it's just a big rumor thats been floating around for ages. Still, is there anything to gain by avoiding killing civilians, or dogs that appear later in the missions?

A rumor? I'm sure one of the longer standing vets would have looked into the debug and found out for certain. If they haven't, then I'm completely at a loss as to why :P

Tactics very much comes into it's own with choice and consequence, but I suppose a mission-based game makes that easier to implement. You're more than free to go quick and sloppy, or steady and methodical. Naturally you get a greater commendation for being a tactician. I didn't eliminate any of the civs, and I can only imagine that was the 'best' course of action. But I don't know the result of cutting through them. Personally I just go with my instinct, and decide myself which actions I think are the best/moral high ground. If I'm punished for my benevolence, then I take it and move on :D
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FLYBOYLEAK
 
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Post » Tue Jan 26, 2010 3:04 am

Well, do you know of any characters in the game that are classified as "dog trainers"?
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Bethany Short
 
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Post » Mon Jan 25, 2010 9:18 pm

Well, do you know of any characters in the game that are classified as "dog trainers"?

There are beastlords, which control all manner of animals. I haven't played Tactics extensively enough to uncover anymore information regarding beastlords. Apart from that, I haven't come across anything that points to animal obedience. Maybe it's a unique perk you can achieve through your actions as a squad. But I have no clue, really.
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Tamara Dost
 
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Post » Tue Jan 26, 2010 3:13 am

well you learn about the beastlords ability the further you go along the missions. IT's an ability you can't get.
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Enie van Bied
 
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