[REQ] Crafting merchant

Post » Tue Jan 26, 2010 10:31 am

Ok so basicaly crafting is alchemy from Morrowind and Oblivion (I newer played the first two) and these games have merchants that sell ingridients for you. So why not make a mod that adds merchants that sell crafting items???
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lillian luna
 
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Post » Tue Jan 26, 2010 8:55 am

Go for it! :foodndrink:
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Undisclosed Desires
 
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Post » Tue Jan 26, 2010 6:13 am

A big part of Fallout has always been scrounging for your stuff. If this doesn't impact that aspect too badly, I think it's a good idea.

Another consideration--In MW, Oblivion, and FO3, it's always been ridiculously easy to make big bucks very early and very quickly. Alchemy in the TES series certainly made it worse. I think it would be worthwhile to look into the economics and make sure there aren't easily exploitable recipes given a steady supply that a dedicated merchant would bring.
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Symone Velez
 
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Post » Tue Jan 26, 2010 10:16 am

A big part of Fallout has always been scrounging for your stuff. If this doesn't impact that aspect too badly, I think it's a good idea.

Another consideration--In MW, Oblivion, and FO3, it's always been ridiculously easy to make big bucks very early and very quickly. Alchemy in the TES series certainly made it worse. I think it would be worthwhile to look into the economics and make sure there aren't easily exploitable recipes given a steady supply that a dedicated merchant would bring.

The economy in NV is already pretty screwed by the addition of Caravan playing merchants, allowing for the making of obscene amounts of money early in the game with little effort at all - as long as you're a halfway decent Caravan player.
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~Amy~
 
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Post » Tue Jan 26, 2010 3:52 am

Ok so basicaly crafting is alchemy from Morrowind and Oblivion (I newer played the first two) and these games have merchants that sell ingridients for you. So why not make a mod that adds merchants that sell crafting items???


Hot off the harddrive http://www.newvegasnexus.com/downloads/file.php?id=36301
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ChloƩ
 
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