[WIPz - List] Merchant Maddness

Post » Tue Jan 26, 2010 8:01 pm

Hey there,

Lets make another mods list! This time focused on Merchants/traders.investors/making money/owning stuff.

So it will include things like: mines you can own and make money from, Merchant affecting mods (like giving them more money, less money ect..), Economy Mods for the insightful merchant, Slave mods, Crafting mods, fed ex mods, personality mods, mercentile mods ect.....


So get out those search bars and get adding :D

Heres the list so far:


Classes

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4973 by Holey Studios. Inlucdes a "merchant Prince" class
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4506 by master1076. Adds the Merchant and Trader class as playable

Property/shops - Places you can own and make money from

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2799 by AimeeKae. With this mod, your character can become the owner of a clothier shop and make money from it! Other features include hiring an assasitant to help you make money!
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3514. Fixes bugs with a few of the scripts and fixes problems with the assistant. Requires PC CLothier
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=399 by Graphite. Allows the player to own a Diamond mine which they can make money from. Features included: buying equipment, hiring miners, providing food and drinks, hiring guards and building installations.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3502 by aimeekae.With this mod, your character can become the owner of an armor and weapons shop. You can sell regular or enchanted weapons and armor found in the Original Morrowind game (but not the expansions.)
http://baratheon79.rpgmods.com/commercemods.html by Baratheon79. This mod allows the player to gain an inn, located along the road from Pelagiad to Balmora, and earn a profit from it. There is a quest to get this inn, and a couple more to improve it.
http://baratheon79.rpgmods.com/commercemods.htmlby Barathon79. This mod adds a small tavern in Hla Oad for the player to buy and make money from
http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1106 by Nimrod_Flamehair. This plugin adds a new tavern near Ebonheart, including new characters, objects, dialogue, live music and new mini-quests. You will have the opportunity to buy the tavern know as the Broken Drum! As owner you will have certain new options. The whole mod is inspired by Terry Pratchett's "Discworld" books, so if you're familiar with these books, you will encounter well-known characters.
http://mwmodders.com/farmermod.html by Josh The Farmer Mod is a plug-in for Morrowind that allows the you to begin a career in the farming business. The Farmer Mod aims to completely flesh out the many facets of the career to provide maximum flexibility in playing style. Hire farmhands and purchase small fields for the duration of your money drought. After that, try buying or hiring slaves, slave masters, plantation guards, pack guars, and larger fields. Maybe you will become known. Join the Farmer's Guild and raise in the ranks as your fellow farmers praise you.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7156 by Sildra. Adds a bookstore to Pelagiad, which the player may aquire and make a profit from. Still currently considered a BETA release.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7556- Own a pearl farm.


Crafting - Making a profit from creating items.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6321 by Midgetalien. Adds the ability to make Rum and sell it to make a profit. A few quests to also have ingrediants delivered. You must be in great house Hlaalu. Features include: a game of shells, gamble and test your luck and try to win. A new Drink "lucky Lockup Rum". A new skill "Rum Making", adds the ability to make the Rum. A few short Quests regarding the making of the Rum and getting ingrdiants delivered. A way for the player to make a little gold
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3548 by fliggerty. A series of quests involving the operation of an illegal skooma lab. This mod involves the skooma production process, the political aspects of becoming a druglord, and the legal problems involved.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3063 by Danjb. Adds a small plantation north-west of Caldera - a plantation that grows moon sugar! The plantation is owned by a Khajit, who also lets the player use his refiner to turn moon sugar into skooma. Features include: Blackmailing the farmer for more goods. Reporting the farmer to the Imperial Legion, or personally arresting him. Buying the plantation. Hiring someone to collect the Moon Sugar for you. Wild Moon Sugar Cane around Morrowind
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4077by Toccatta and Drac. Morrowind Crafting is an RP mod which attempts to improve the role-playing experience of Morrowind without unbalancing it. The various "skills" added by Morrowind Crafting allow the player to create over 1230 different items. The skill advancement formulas and training system are designed so that advancement of crafting skills blends in seamlessly with Morrowind's standard skills.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2542 by MAX A.K.A Nobody. Similar to Morrowind Crafting this mod allows the player to craft items through cooking, crafting, sewing and other methods. It also adds mining and woodcutting similar to Morrowind Crafting.

Misc

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1885. Have you ever wondered WHERE Ra'virr gets his goods? Or where nearly every other trader receives their goods?This mod places a warehouse SE of Ebonheart, with a faction you can join for an unlimited amount of delivering-assignements.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3562by Phluphwitt Limebarte. Gamble your money!! You can either lose or make money from this mod. Buts its a gamble you going to have to take :D
http://www.fliggerty.com/phpBB3/viewtopic.php?f=46&t=1120 by Fliggerty. There is a dice game called Che-han that is played all over Tamriel, mostly played by soldiers and in taverns. The game is simple: a small cup contains two dice. Once a wager is made, the cup holder chooses either even or odd. When the dice are rolled, whether the sum of the pips showing is even or odd determines the winner. This mod is dependent upon Morrowind Graphics Extender (MGE)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4475 by REX little - nice way to get merchants to buy armor/weapons in 'installments' when their barter budget is less than the value of the item.

Economy

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5498 by Fliggerty. Improved Bartering aims to make trading, buying, and selling in Morrowind a more immersive experience. First of all, merchants will no longer have a predefined, specific amount of gold to barter with each day. They will have a random amount that will be anywhere from none to a bit over double what they would normally have. This way, the more upscale merchants will still have the potential to have quite a bit of gold, and the slum merchants still won't have much. This will affect any NPC that barters, mod added ones included. This mod is dependent upon Morrowind Graphics Extender (MWSE)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6837 by Fliggerty. It has been suggested that someone try to imitate the "merchant investing" system implemented in Oblivion.Most merchants will now have the dialogue topic "Invest in your business." Selecting this will allow you to donate gold to increase that merchant's available barter gold.You can only ever donate 10x your current mercantile skill. This mod is dependent upon Morrowind Graphics Extender (MWSE)
http://www.gamesas.com/bgsforums/index.php?showtopic=930509&hl= by Piratelord. PTE attempts to balance out the games economy (within the confines of the game) by removing the obvious things that can be abused such as traders with infinite stock, item prices, merchant skills, some objects that are easy to steal and rebalancing/expanding loot lists.
It also includes some new armour as a bonus and has a unique feature where traders have time based themed randomised respawning stock, so no two games are the same.

Slaves - you cant make money from them, but its still an invenstment kinda.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=261 by Emperor. This plugin places a trader in Suran (Suran Slave Market top floor, to be specific) that sells special slaves. These slaves should be the pride of all self-respecting slave owners: They can serve as bodyguards, fighting in style of your choice, follow, guard, wait, move out of the way, levitate, warp around the player if lost.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3781 by fliggerty. All this patch does is adds a second floor to the Suran Slave Market, where the special slave companions were. PLEASE NOTE: This requires the Farmer mod 4.0, NOT 4.3 which is avaible. Fliggerty has kindly linked to the Farmer mod 4.0. http://mwmodders.com/files/FM_4.0.zip
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=573by Vague Blur. A tiny mod that does the following: Makes "Companion Share" available for all Slave Class NPCs.Gives all Slave Class NPCs the ability to wait or follow.Additionally gives Ciralinde, Davina and Jadier Mannick (available from Savile Imayn in Tel Aruhn) the abilities to dance and to fight one another.


Also i reconmend visiting the http://www.mwmythicmods.com/mercantile.htm. It insipred me to create this modlist
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carly mcdonough
 
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Post » Tue Jan 26, 2010 8:41 pm

For under misc...

Fliggerty's http://www.fliggerty.com/phpBB3/viewtopic.php?f=46&t=1120

And maybe the Morrowind Code Patch, so that merchants won't equip everything?
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Michelle Serenity Boss
 
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Post » Tue Jan 26, 2010 7:31 pm

For under misc...

Fliggerty's http://www.fliggerty.com/phpBB3/viewtopic.php?f=46&t=1120

And maybe the Morrowind Code Patch, so that merchants won't equip everything?

Thanks for the info :D

i added Figgertys to the list.

i cant seem to find the morrowind code patch thread......
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Farrah Lee
 
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Post » Tue Jan 26, 2010 11:47 am

Perhaps under the property/shops section: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5779 (I believe you can make money off the Council Club after you buy it, anyway.)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=706 also includes features like a bank and numerous gambling opportunities, though that's hardly the main feature of the mod. :)
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Rude Gurl
 
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Post » Tue Jan 26, 2010 5:49 pm

Hello,

A few links to some good mods that IMHO should not be forgotten in this list.
- http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5498 by Fliggerty
Improved Bartering aims to make trading, buying, and selling in Morrowind a more immersive experience. First of all, merchants will no longer have a predefined, specific amount of gold to barter with each day. They will have a random amount that will be anywhere from none to a bit over double what they would normally have. This way, the more upscale merchants will still have the potential to have quite a bit of gold, and the slum merchants still won't have much. This will affect any NPC that barters, mod added ones included. Another great feature of this is the ability to convince almost any NPC in the game to barter with you by simply asking them. It always seemed silly to me that you couldn't simply buy a particular quest item from someone. After all, money makes the world go round. Whether or not they will barter depends upon several factors. If you are the highest rank in a particular faction, members of that faction will usually oblige; if you are the Nerevarine success is almost guaranteed. Otherwise, it depends upon disposition with an element of chance.
This mod is dependent upon Morrowind Script Extender (MWSE)

- http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6837 by Fliggerty
It has been suggested that someone try to imitate the "merchant investing" system implemented in Oblivion. Most merchants will now have the dialogue topic "Invest in your business." Selecting this will allow you to donate gold to increase that merchant's available barter gold. You can only ever donate 10x your current mercantile skill.
This mod is dependent upon Morrowind Script Extender (MWSE)

- http://www.gamesas.com/bgsforums/index.php?showtopic=930509&hl= by PirateLord
PTE attempts to balance out the games economy (within the confines of the game) by removing the obvious things that can be abused such as traders with infinite stock, item prices, merchant skills, some objects that are easy to steal and rebalancing/expanding loot lists. It also includes some new armour as a bonus and has a unique feature where traders have time based themed randomised respawning stock, so no two games are the same.

Edit: About crafting mods:
- http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4077
- http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2542
i cant seem to find the morrowind code patch thread......

http://www.gamesas.com/bgsforums/index.php?showtopic=942375 :)

Bjam
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Fluffer
 
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Post » Tue Jan 26, 2010 4:16 pm

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4475 - nice way to get merchants to buy armor/weapons in 'installments' when their barter budget is less than the value of the item.
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Claudz
 
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Post » Tue Jan 26, 2010 10:48 am

A little bump. The modlist has been updated with a handful of new mods including New section: Economy.
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Suzy Santana
 
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Post » Tue Jan 26, 2010 1:21 pm

Improved Bartering and Merchant investments rely on MWSE, not MGE
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darnell waddington
 
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Post » Tue Jan 26, 2010 10:56 am

Improved Bartering and Merchant investments rely on MWSE, not MGE

Fixed :D, thanks for the heads up. Its what i get for copy/paste without checking :embarrass:
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Krystal Wilson
 
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Post » Tue Jan 26, 2010 3:31 pm

I will contribute some mods too:

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5630
by: Fliggerty

Slavery is something that was never very well developed in Morrowind. Though a number of other mods have made wonderful attempts at fixing slavery, none of them quite do what I wanted.
With this plugin, you can purchase any of the existing slaves in the game. Traders in Suran, Molag Mar, Sadrith Mora, and Tel Aruhn will buy and sell
slaves.
Also, when you come across slaves while adventuring, if you have the key, you can claim them as your property.
All slaves use Grumpy's companion scripts. They are fully functional
companions, if somewhat lacking in personality.


http://planetelderscrolls.gamespy.com/View.php?id=5380&view=Mods.Detail
by: Hotfusion

This is a series of modular plug-ins designed to reduce to amount of cash available in the game.

Morrowind's economy is out of control. It is very, very easy to make money (people frequently obtain millions of gold coins during the course of the game). Worse, there isn't a whole lot to spend this money on. Equipment is a serious expense at the beginning of the game, but it isn't long before the player graduates from store-bought gear and starts using loot from adventures. The result is a situation where the player makes an ever-increasing amount of money, but faces an ever-decreasing list of expenses.

Gold in MW is so plentiful as to be almost meaningless. There is no sense of having to save or manage your funds, and the player can frequently purchase several levels worth of training after a single dungeon.


http://btb2.free.fr/morrowind.html
by: BTB

One of the earliest mods to implement tweaks and rule changes to the game - that still stands in the minds of many players as one of the best - was Wakim's Game Improvements. Content with using it for quite some time, I started noticing things about it that I wanted to change. A few minor tweaks turned into a few more, and before I knew it I had a full-blown release of my own on my hands (no, not that kind of release). Yes, kids, uncle BTB has finally made a contribution to the mod community aside from writing snarky commentary on the ones he likes.

In addition to Wakim's Game Improvements, my mod also takes a good deal of its inspiration from HotFusion's above-mentioned Economy Adjuster. But unlike Economy Adjuster, which I still use and recommend using to a certain extent, BTB's Game Improvements was conceived as a complete replacement of Wakim's mod, hence its removal from this list. You may have also noticed two other mods gone missing from it: Level-Up Birthsign Remover by SpectaclesOfDoom and CalSurGuardMod by DaNang. Both have been incorporated into BTB's Game Improvements - the former as part of the mod itself, and the latter as an optional extra feature - and thus also no longer needed to be mentioned separately.

Following the lead set by both Wakim and HotFusion before me, my mod is presented as a series of modules that can be used (and will be explained) independently from one another. As for the descriptions below, they will be kept short and to the point (a rarity for me). The main readme for BTB's Game Improvements contains extensive commentary on each plugin - far too much to reprint here - and there are individual changelogs which detail all of the edits made by each of the five modules. Tribunal and Bloodmoon are needed for two of them, by the way, so just a heads-up on that one.


http://www.silgradtower.net/Websites/Misc_ST_Related/HostedWebsites/Lichcraft.silgrad.com/economyfixes.php
by: VenomByte

Economy Fixes is my attempt to address some of the issues that bother me most about the Morrowind Economy system. At low levels there is no real proble, but later on it becomes very clear that there are a huge number of things wrong with the Morrowind Economy, essentially boiling down to two simple points:

The player can easily obtain huge amounts of money/valuable items
The player has little or nothing worth spending any of this money on.
My Economy fixes mod addresses some of the causes of the above two issues, and consists of two .esp's which can be used individually or as a pair.


http://webpages.charter.net/manauser/morrowind/
by: ManaUser

Gives gold weight. No ugly dummy items, no encumbrance corruption, fully customizable, see readme for details.

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OTTO
 
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Post » Tue Jan 26, 2010 2:04 pm

Awesome mod list! Now it's a matter of getting a lot og these to work together.
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Cody Banks
 
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Post » Tue Jan 26, 2010 6:34 pm

Modlist updated
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Laura Cartwright
 
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Post » Tue Jan 26, 2010 4:01 pm

Slaves - you cant make money from them, but its still an investment kinda.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=261 by Emperor. This plugin places a trader in Suran (Suran Slave Market top floor, to be specific) that sells special slaves. These slaves should be the pride of all self-respecting slave owners: They can serve as bodyguards, fighting in style of your choice, follow, guard, wait, move out of the way, levitate, warp around the player if lost.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3781 by fliggerty. All this patch does is adds a second floor to the Suran Slave Market, where the special slave companions were. PLEASE NOTE: This requires the Farmer mod 4.0, NOT 4.3 which is available. Fliggerty has kindly linked to the Farmer mod 4.0. http://mwmodders.com/files/FM_4.0.zip


As an observer of this list, I must admit to some confusion here. As stated above, there is a patch for the slave mod if you are using the above mentioned farming mod, which is in the mod list. It states the patch does not work for the most recently released version; but only for the kindly linked 4.0 version. However, it fails to state why the recent 4.3 mod breaks/conflicts. I assume it has something to do with the floor, but not knowing what to look for to be sure, I can't even search the farm mod's readme for the conflict it causes with the slave patch.

Because of this confusion, I find myself unsure whether this slave mod is worth the download. In my exp most mods are at their best in their most recent states, and this is why not knowing is such a problem. If I knew why it conflicts and if the patch was not updated because 4.3 messed up the farming mod, I could better make an informed decision.

Just speaking up in hopes that this can be a better resource for everyone. Thank you to everyone so far who has taken the time to put this together. :D
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Tasha Clifford
 
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