Hehe been waiting for this post:
Int at 7 is almost mandatory, you lose a lot of dialogue choices with out it however you can use mentants
You can get +1 to str int agi per end from BoS +3 str power armor and +1 LK from a tarot reader in the boneyard
Gifted is almost mandatory as a trait.
Finess is good for a sniper, Fast Shot is good for a more tankish spraying ammo type person (You cant get the ap reducing perk if you take it though), and Bruiser? the trait that lowers/stops crits is actually a great trait eventually you will get slayer which makes all your melee attacks crits!
For Fallout 2 the wiki walkthrough is misleading in regards to special it adds +1 because of the perks that can boost special.
Quicksave a lot I have a prime save, a secondary save I use on entering towns/big decisions, and check save before doing speech checks etc (F6 is quicksave F7 is quickload so having back up saves helps with mistypes)
Hold in shift to run.
Stealing is how you get stuff from your followers
In fallout 1, the waterchip quest is easy to do the hardest part is saving necropolis you have a 110 days from start to do it or 30 days after you kill the mutants for Set to kill the master.
The waterchip is in necropolis the wiki does a pretty good job about it.
The Master is in the cathedral south of the Boneyard, and going in guns blazing is a bad idea with out the mental block perk, you just have to sneak until you get a mental nulifier from the crazy scientist on the second? floor. Also bring a purple robe!
For fallout 1, right from the start go down 9 squares and over 1 you hit junktown.
Quick save and sell all your stuff to killian after you kill the assasin.
Go to the back of the town to the first craps dealer in gizmos and save on a different slot, get a stack of about 10 nickels and 4 quarters and a small notebook in real life of course!, open dialogue.
Stack half of the nickels on your 1 and the other on the 4 keys and even amounts of quarters to each then put the notebook on on top and watch it for a little you should rake in a ton of caps but you could lose it all before you can build up a big pile. After a few minutes walk away and go play football or fallout 3!
After a million or so caps go buy basic stuff at killians and get the Hub put on your map, go there go down a screen and to your left find the arms dealer on the second house he has good stuff. Then go to the house facing down the street quicksave before you get in, you have to pass a speech check, buy 2 rad-x at least and whatever you want.
Go back out to the second area, find the book keeper above the guns store, this place will keep restocking!
Go to the midget next door buy a rope and tons of stimpacks.
Go to the crimson caravan and read untill the next caravan departs, after talking to the guy in charge, 17th and 3rd are the departure days. Take the one to the BoS.
Ask the one guy to join, take the quest. Return or dont with the caravan. He will mark the glow for you. Go to the edge take 2 rad-x and go in, use the rope on the beam hanging over the crater get the stuff off the BoS guy, you have to circle around to find him. Run out and go back to the guy.
Micheal on the second floor will give you ammo and better combat armor, go to the third floor and find the named Knight next to the Power Armor talk to him about getting the armor.
Go find the room with Rhombus in it, go into sneak mode, open up the action menu go to his locker unlock it while spamming the action button he wont move.
Return to the Knight, you have to repair the armor on the table! I thought you had to have x amount of repair
Next go back to the hub and go south to the boneyard, go into town and find the guy with a smock on hes southish get a quest from him, now go to the gate area and use your map to find the entrance to the right zones on the second to the right you have to be careful there be deathclaws loot the merchant.
Keep going to the goo agree to help kill the deathclaws with the gunrunners first (Not that it matters) for a 15 discount from the midget, buy whatever but get a plasma rifle at the least.
Go back to the smock guy with the gear you got off the merchant, he give you a quest upgrade your power armor, the blacksmith will upgrade your plasma rifle.
You should still have plenty of time to kill the master/get the water chip and the best armor/weapons and tons o caps