Companions?

Post » Mon Feb 01, 2010 9:43 pm

No, I work alone.

AI is too stupid. If I'm a stealth character, I don't want to constantly micromanage my idiot tag-a-long to keep him/her from blowing my cover. "Herp, derp, I shall run in and fight 20 bandits with my fists! Oh noes! I'm stuck running into a rock because my pathfinding svcks!"
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Sabrina Steige
 
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Post » Mon Feb 01, 2010 3:54 pm

control-able pets yeh humans no.
I like pets, id like a Snow Leopard :D
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Bambi
 
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Post » Mon Feb 01, 2010 12:54 pm

No, I work alone.

"Herp, derp, I shall run in and fight 20 bandits with my fists! Oh noes! I'm stuck running into a rock because my pathfinding svcks!"

Ahahah, It's funny because it's true lol. That made my day sir! :rofl:
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Sarah MacLeod
 
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Post » Mon Feb 01, 2010 4:24 pm

Companions get in the way, then you have to protect them because they are too stupid to protect themselves. No, I don't need someone else to have to watch over while I'm completing my objectives.
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Veronica Martinez
 
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Post » Mon Feb 01, 2010 9:40 pm

I dont want to see human companions but pets would be a nice thing.
I just dont think tes would be one of those games that should have a human companion,it would kill the atmosphere for me
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Fanny Rouyé
 
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Post » Mon Feb 01, 2010 3:44 pm

Only if it's done right and my companions have depth to them.
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sarah taylor
 
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Post » Mon Feb 01, 2010 10:32 am

I like the idea of hireable companions too, like hire a number of mercs to help you clear a cave. Give the fighters and mages guild meaning.
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Jessie Rae Brouillette
 
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Post » Mon Feb 01, 2010 9:43 am

No, in my opinion companions are more of a Fallout-exclusive thing. To my knowledge (correct me if im wrong) but have there ever been any companions aside from summoned creatures in any of the TES games? For me the TES series is about a single character, alone. Permanent companions in a TES game would ruin the experience for me.
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jadie kell
 
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Post » Mon Feb 01, 2010 8:37 am

No, in my opinion companions are more of a Fallout-exclusive thing. To my knowledge (correct me if im wrong) but have there ever been any companions aside from summoned creatures in any of the TES games? For me the TES series is about a single character, alone. Permanent companions in a TES game would ruin the experience for me.



In Tribunal you could hire a merc to fight and carry stuff for you.
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Anna S
 
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Post » Mon Feb 01, 2010 10:52 am

That's true i forgot about Tribunal.
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Invasion's
 
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Post » Mon Feb 01, 2010 11:48 am

I would like to have multiple companions. It adds to certain quests where you're up against a lot of enemies, or if there's a major battle like the battle of bruma.

If you're a magick user and have high enough conjuration, you should be able to conjure a creature thatll stay with you until its killed (one at a time)


Some villages should offer bodyguards for hire that are paid weekly and cannot die.



Each faction should offer an underling to accompany you that can be killed (but infinite respawning like mages in ob)


Also there should be animal companions. Besides your horse, you can have either a dog, wolf or a mountain lion or something.



All in all, two humanoid companions at one time along with your horse and one other animal companion. If you're a magick user you could have your summoned creature in addition.
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Jerry Jr. Ortiz
 
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Post » Mon Feb 01, 2010 3:01 pm

I would find companions in TES quite useful aslong as if you have a healer companion you level up so the companions do aswell but you're healer spends attribute points on luck, strength and agility because that would be just a facepalm if that happened. But aslong as that doesn't happen and the companions have decent AI's I'd enjoy having them around helping me.
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Symone Velez
 
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Post » Mon Feb 01, 2010 3:52 pm

Companion mechanics worked well in the new Fallouts, I wouldn't mind summons working like companions as well. Companions and summons were too weak in Oblivion's because of the scaling problem.
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Kelly Tomlinson
 
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Post » Mon Feb 01, 2010 6:00 pm

If you have companions they gotta have realistic movements, realistic AI. Otherwise a big no for me
.
Even though, I really prefer traveling alone... so personally I don't want companions. But if they indeed are implemented in quests or etc, make it optional.
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jodie
 
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Post » Mon Feb 01, 2010 4:42 pm

Yes, because they're can do a really good job as a storytelling device... as they can actually inspire a emotional response from the gamers und therefor connect them more to the game... but other than that, the big lone hero can sometimes use a bit of help from a friend, I guess. ;)
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Franko AlVarado
 
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Post » Mon Feb 01, 2010 3:38 pm

I wouldn't mind optional companions, meaning the game should be designed to play through as a single character, as that is what TES has always been. I love Dragon Age, but I don't want a party in TES. What would be cool, though, was to have a great wolf companion. I would love that.
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Rachel Eloise Getoutofmyface
 
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Post » Mon Feb 01, 2010 10:07 am

I wouldn't actually object to companions being available in Skyrim, but they definately should be optional. I don't want the Elder Scrolls to become a party based game, Bioware RPGs already fulfill that niche pretty well. I want the Elder Scrolls to mainly be about my own adventures, but I don't object to having the option to share those adventures with someone else, so long as this remains an options. If companions were present in the game, I'd say New Vegas had a fairly good approach to them, generally, companions had their own backstories, and their own quests, and aside from the ones who weren't able to speak, a fair amount of unique dialog. This is good, as I generally prefer my companions to be unique characters, not just glorified bodyguards or pack mules. I mean, I DO want the companions to help me, but no matter how helpful they are, if I have no reason to care about them beyond how much they can help me, it's just not satisfactory. Some of the companion quests were also fun, and I'd say the addition of the companion wheel also helped to make traveling with companions more enjoyable than Fallout 3 as it made changing their tactics, equipment or healing them more convenient. True, some of the companions were rather overpowered, and the AI wasn't always smart, but these are problems that can be fixed in Skyrim, and I'd say the basic approach is good for a game like this. The key with companions in a game like the Elder Scrolls is to find an approach that makes it worthwhile to consider bringing them with you while not making players feel forced to travel with companions. You should still be able to complete and enjoy the game if you prefer to travel alone.
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Emma Copeland
 
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Post » Mon Feb 01, 2010 8:26 pm

The idea of an animal companion would be okay with me, but as far as npc companions, I enjoy them but would rather leave it to the modding community.
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C.L.U.T.C.H
 
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Post » Mon Feb 01, 2010 8:36 am

Yes please. I've been playing Assassins Creed Brotherhood and I love that aspect of the game, It was limited but still fun :)
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Guinevere Wood
 
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Post » Mon Feb 01, 2010 11:33 am

Id like to have a essential (doesnt die) pet dog that could actually fight :gun: :bolt:
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Emzy Baby!
 
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Post » Mon Feb 01, 2010 7:59 am

I had to vote "Yes, but tweak the companion system " since i have absolutely no idea how the system worked in New Vegas since i never played the game and i don't want pets.

Companions would be great. If you had asked me 2 years ago i would have said no but after playing Dragon Age and Mass Effect, Bethesdas games just feels so lonely.

Id like to have a essential (doesnt die) pet dog that could actually fight


Please no. If they finally have to add a pet companion, atleast make it optional. I would hate to be stuck with a dog i never wanted like in Fable II. Seriously, that was just awful. And no i don't say that because i am a dog hater or something, infact i love dogs... just not as companions in my roleplaying games... well except in DAO.
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sarah simon-rogaume
 
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