As someone who played Oblivion on a mediocre PC, I had to do a lot of editing of the ini(or equivalent file, it's been a few years), I recall there being a cell pre-loading/caching setting, as about 90% of the freezing occurs in "the Mojave wasteland" IE; outside, where there will be the most cells available to cache, it seems pretty reasonable to assume the game is caching more cells than the PS3 can cope with.
Is changing this as easy as it is on PC? All you have to do is change one entry of one line on the PC. A 4 second job at most.
heh, I was thinking the same thing... and was wondering if making the individual cells smaller
would minimize the problem a bit... but now I'm thinking it's a lot more than that, at least with NV..
buggy scripts, bad meshes, missing textures, poorly executed audio.. man, did I leave anything out??? lol
Nope, it's gonna take more than just a patch to fix this monstrous heap of problems, at least on PS3 anyways..
On my PC the game runs fine with little to no problems...
But on a PS3, a machine that has a fraction of the resources, well....
I'm not waiting... gonna take this back to store and trade in for something else...
not happy since I was really looking forward to playing it on PS3...
but there are a lot of other cool games that play smooth and problem-free...
M