There's two attributes on the list that we just don't need, both for different reasons.
The first one is Luck. Not that luck shouldn't be a factor for your character, but as an attribute it is completely ridiculous. You can raise your luck when you level up by a point or two, but the change is so subtle that it ends up being worthless unless you get a large change. Take it off the attribute list where it is at a scale of 1-100, and put it in the character creation on a scale of 1-10. With ten stages of luck, the benefits of higher luck and disadvantages of lower luck are much more apparent. Then you can choose how high or low it will be, and it will affect your skills just like before. There should be a penalty in distribution of advantages/disadvantages though because without that, everyone would take a luck of ten.
Attributes leveling is already goofily disjointed from skill leveling. What, we level our skills by using them, but we're using the ancient broken attribute system of leveling where we pick any damn thing? What's the [censored] point? You level up the attributes as you use the skills governing them, because that's the obvious correct thing to do. This means luck needs to be pulled out of it anyway, because it's already separated from the skills.
Then there's Speed. Speed will be a tougher nut to crack for some people, but let me give you quick dictionary.com definitions of speed and agility.
So which is the definition of which? Exactly. In terms of the way the game uses the word (not mental agility or something like that) they're the same darn thing. They're wasting slots even trying to fit something into those. What did they do in previous games?
Daggerfall speed skills: Running, Dodging
Morrowind speed skills: Athletics, Hand to Hand, Short Blade, Unarmored
Oblivion speed skills: Athletics, Acrobatics, Light Armor
The only skill to appear twice in that category in the whole TES series is Athletics, which is about the same as running. Athletics, the skill that lets you run with less fatigue drain. Hell, it's the speed attribute which lets you move faster. The skill athletics gives you the very definition of ENDURANCE!
If you didn't get a connection just now, use this one; Make Athletics affect your run speed or swim speed, not a speed attribute. Endurance will determine how long you can make these runs, though they shouldn't be stingy on the run lengths. The other skills under speed like Dodging, Hand to Hand, Light Armor, and so on deserved to be in different categories anyway. Speed has become the waste basket of the attribute list, there's barely a reason for any of the skills to be included with it anyway. I'm willing to bet the only reason Light Armor was included in Oblivion was because they ran out of ideas for a speed skill.
Don't get some idea that I want a reduction of skills, I've got plenty of things to fill the remaining attributes list with, and I'm sure you do too. Don't tell me you want to keep the speed attribute out of some flailing nostalgia for a time when the speed Attribute also didn't make sense, fight for this failing trash bin and explain what there is to save. What's the use of having it when the skillset lineup for it is historically weak, and it's a wannabe Agility that doesn't get play? Why keep it?
I would be that kind of B!t.. , but i agree with him.
In Oblvion much of the skill turned obsolete as much of the profesison.
Beth must revisit the way they handle character skill attribute seriously, and i hope competent people are doing it, not the same that did oblivion, or at least not the same way they did it.