FO3Edit 3.0.15, Error Logs

Post » Fri Jun 22, 2012 11:45 pm

What is your view on the errors below? Can they cause CTDs and savegame corruption? Is there any way to fix them?

According to BlackRampage and Jeoshua, authors of http://fallout3.nexusmods.com/mods/16928, the definitions of FO3Edit have not been updated in years, and those error messages are invalid, I will stop checking for errors.

http://fallout3.nexusmods.com/mods/13064
Spoiler
[BusworldV1.05d.esp] Loading file
[BusworldV1.05d.esp] File loaded
[BusworldV1.05d.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[37:13] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "BusworldV1.05d.esp"...
[00:02] Background Loader: [BusworldV1.05d.esp] Loading file
[00:02] Background Loader: [BusworldV1.05d.esp] File loaded
[00:02] Background Loader: [BusworldV1.05d.esp] Start processing
[00:02] Background Loader: [BusworldV1.05d.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [BusworldV1.05d.esp] Header processed. Expecting 19425 records
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "SOUN" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "ACTI" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "ARMO" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "CONT" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "DOOR" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "STAT" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "MSTT" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "FURN" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "NPC_" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "CREA" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "ALCH" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "IDLM" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "LVLI" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "NAVI" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "WRLD" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "FLST" processed
[00:02] Background Loader: [BusworldV1.05d.esp] Building FormID index
[00:02] Background Loader: [BusworldV1.05d.esp] FormID index built
[00:02] Background Loader: [BusworldV1.05d.esp] Building EditorID index
[00:02] Background Loader: [BusworldV1.05d.esp] EditorID index built
[00:02] Background Loader: [BusworldV1.05d.esp] Processing completed
[00:02] Background Loader: [BusworldV1.05d.esp] Building reference info.
[00:03] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:03] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:03] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:03] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:03] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:03] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:03] Background Loader: finished
[00:00] Checking for Errors in [01] BusworldV1.05d.esp
[00:01] NAME - Base -> Found a ADDN reference, expected:
ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,DOOR,FURN,GRAS,IDLM,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
[00:01] Above errors were found in :[REFR:01059191] (places FireSmall01 [ADDN:00014BE9] in GRUP Cell Temporary Children of AHellWorldB "Unknown" [CELL:0105880F])
[00:01] NAME - Base -> Found a ADDN reference, expected:
ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,DOOR,FURN,GRAS,IDLM,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
[00:01] Above errors were found in :[REFR:01058A21] (places MPSFlamerFlame01 [ADDN:000BEDF5] in GRUP Cell Temporary Children of AHellWorldB "Unknown"
[CELL:0105880F])
[00:01] Above errors were found in :GRUP Cell Temporary Children of AHellWorldB "Unknown" [CELL:0105880F]
[00:01] Above errors were found in :GRUP Cell Children of AHellWorldB "Unknown" [CELL:0105880F]
[00:01] Above errors were found in :GRUP Interior Cell Sub-Block 1
[00:01] Above errors were found in :GRUP Interior Cell Block 1
[00:01] Above errors were found in :GRUP Top "CELL"
[00:01] Above errors were found in :[01] BusworldV1.05d.esp
[00:01] All Done!


http://fallout3.nexusmods.com/mods/11532
Spoiler
[Feng Shui.esp] Loading file
[Feng Shui.esp] File loaded
[Feng Shui.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[27:44] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Feng Shui.esp"...
[00:02] Background Loader: [Feng Shui.esp] Loading file
[00:02] Background Loader: [Feng Shui.esp] File loaded
[00:02] Background Loader: [Feng Shui.esp] Start processing
[00:02] Background Loader: [Feng Shui.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [Feng Shui.esp] Header processed. Expecting 587 records
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "GLOB" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "SOUN" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "MGEF" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "SPEL" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "ACTI" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "ARMO" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "BOOK" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "CONT" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "MISC" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "STAT" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "MSTT" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "FURN" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "WEAP" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "ALCH" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "EFSH" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "EXPL" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "FLST" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "MESG" processed
[00:02] Background Loader: [Feng Shui.esp] Building FormID index
[00:02] Background Loader: [Feng Shui.esp] FormID index built
[00:02] Background Loader: [Feng Shui.esp] Building EditorID index
[00:02] Background Loader: [Feng Shui.esp] EditorID index built
[00:02] Background Loader: [Feng Shui.esp] Processing completed
[00:02] Background Loader: [Feng Shui.esp] Building reference info.
[00:02] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:02] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:02] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:02] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:02] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:02] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:02] Background Loader: finished
[00:00] Checking for Errors in [01] Feng Shui.esp
[00:00] Parameter #1 ->
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :Menu Button
[00:00] Parameter #1 ->
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :Menu Button
[00:00] Above errors were found in :Menu Buttons
[00:00] Above errors were found in :FengShuiBookMenu "Feng Shui" [MESG:010057F5]
[00:00] Above errors were found in :GRUP Top "MESG"
[00:00] Above errors were found in :[01] Feng Shui.esp
[00:00] All Done!


http://fallout3.nexusmods.com/mods/16693
Spoiler
[ThePittReforged.esp] Loading file
[ThePittReforged.esp] File loaded
[ThePittReforged.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[ThePitt.esm] Loading file
[ThePitt.esm] File loaded
[ThePitt.esm] Start processing
[03:08] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "ThePitt.esm"...
[00:02] Background Loader: [ThePitt.esm] Loading file
[00:02] Background Loader: [ThePitt.esm] File loaded
[00:02] Background Loader: [ThePitt.esm] Start processing
[00:02] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 records
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [ThePitt.esm] Building FormID index
[00:02] Background Loader: [ThePitt.esm] FormID index built
[00:02] Background Loader: [ThePitt.esm] Building EditorID index
[00:02] Background Loader: [ThePitt.esm] EditorID index built
[00:02] Background Loader: [ThePitt.esm] Processing completed
[00:02] Background Loader: loading "ThePittReforged.esp"...
[00:02] Background Loader: [ThePittReforged.esp] Loading file
[00:02] Background Loader: [ThePittReforged.esp] File loaded
[00:02] Background Loader: [ThePittReforged.esp] Start processing
[00:02] Background Loader: [ThePittReforged.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [ThePittReforged.esp] Adding master "ThePitt.esm"
[00:02] Background Loader: [ThePittReforged.esp] Header processed. Expecting 113 records
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "FACT" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "NPC_" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "WRLD" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "DIAL" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "PACK" processed
[00:02] Background Loader: [ThePittReforged.esp] Building FormID index
[00:02] Background Loader: [ThePittReforged.esp] FormID index built
[00:02] Background Loader: [ThePittReforged.esp] Building EditorID index
[00:02] Background Loader: [ThePittReforged.esp] EditorID index built
[00:02] Background Loader: [ThePittReforged.esp] Processing completed
[00:02] Background Loader: [ThePitt.esm] Building reference info.
[00:03] Background Loader: [ThePittReforged.esp] Building reference info.
[00:03] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:03] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:03] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:03] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:03] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:03] Background Loader: [ThePitt - Main.bsa] Skipped.
[00:03] Background Loader: [ThePitt - Sounds.bsa] Skipped.
[00:03] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:03] Background Loader: finished
[00:00] Checking for Errors in [02] ThePittReforged.esp
[00:00] Parameter #1 -> Found a NULL reference, expected: VTYP
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :DLC01Quest03 "Free Labor" [QUST:0100108D]
[00:00] Above errors were found in :GRUP Top "QUST"
[00:00] Above errors were found in :[02] ThePittReforged.esp
[00:00] All Done!


http://fallout3.nexusmods.com/mods/6395
Spoiler
[Random Bobbleheads.esp] Loading file
[Random Bobbleheads.esp] File loaded
[Random Bobbleheads.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[50:22] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Random Bobbleheads.esp"...
[00:02] Background Loader: [Random Bobbleheads.esp] Loading file
[00:02] Background Loader: [Random Bobbleheads.esp] File loaded
[00:02] Background Loader: [Random Bobbleheads.esp] Start processing
[00:02] Background Loader: [Random Bobbleheads.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [Random Bobbleheads.esp] Header processed. Expecting 595 records
[00:02] Background Loader: [Random Bobbleheads.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [Random Bobbleheads.esp] GRUP Top "NPC_" processed
[00:02] Background Loader: [Random Bobbleheads.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [Random Bobbleheads.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [Random Bobbleheads.esp] GRUP Top "MESG" processed
[00:02] Background Loader: [Random Bobbleheads.esp] Building FormID index
[00:02] Background Loader: [Random Bobbleheads.esp] FormID index built
[00:02] Background Loader: [Random Bobbleheads.esp] Building EditorID index
[00:02] Background Loader: [Random Bobbleheads.esp] EditorID index built
[00:02] Background Loader: [Random Bobbleheads.esp] Processing completed
[00:02] Background Loader: [Random Bobbleheads.esp] Building reference info.
[00:02] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:02] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:02] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:02] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:02] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:02] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:02] Background Loader: finished
[00:00] Checking for Errors in [01] Random Bobbleheads.esp
[00:00] BobbleheadMEDI01REF [REFR:00053DC9] (in GRUP Cell Persistent Children of Vault101dMS16 "Vault 101 Lower Level" [CELL:00099E9B]) -> Record marked as deleted but contains: Editor ID
[00:00] Above errors were found in :GRUP Cell Persistent Children of Vault101dMS16 "Vault 101 Lower Level" [CELL:00099E9B]
[00:00] Above errors were found in :GRUP Cell Children of Vault101dMS16 "Vault 101 Lower Level" [CELL:00099E9B]
[00:00] Above errors were found in :GRUP Interior Cell Sub-Block 2
[00:00] Above errors were found in :GRUP Interior Cell Block 7
[00:00] BobbleheadMedi03REF [REFR:000C0C55] (in GRUP Cell Persistent Children of Vault101d "Vault 101" [CELL:00028138]) -> Record marked as deleted but contains: Editor ID
[00:00] BobbleheadMedi02REF [REFR:000182BB] (in GRUP Cell Persistent Children of Vault101d "Vault 101" [CELL:00028138]) -> Record marked as deleted but contains: Editor ID
[00:00] Above errors were found in :GRUP Cell Persistent Children of Vault101d "Vault 101" [CELL:00028138]
[00:00] Above errors were found in :GRUP Cell Children of Vault101d "Vault 101" [CELL:00028138]
[00:00] Above errors were found in :GRUP Interior Cell Sub-Block 5
[00:00] Above errors were found in :GRUP Interior Cell Block 2
[00:00] Above errors were found in :GRUP Top "CELL"
[00:00] Above errors were found in :[01] Random Bobbleheads.esp
[00:00] All Done!


http://fallout3.nexusmods.com/mods/712
Spoiler
[RobCo Certified v2 Omnipatch.esp] Loading file
[RobCo Certified v2 Omnipatch.esp] File loaded
[RobCo Certified v2 Omnipatch.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[Zeta.esm] Loading file
[Zeta.esm] File loaded
[Zeta.esm] Start processing
[EVE.esm] Loading file
[EVE.esm] File loaded
[EVE.esm] Start processing
[Companion Core.esm] Loading file
[Companion Core.esm] File loaded
[Companion Core.esm] Start processing
[RobCo Certified v2.esm] Loading file
[RobCo Certified v2.esm] File loaded
[RobCo Certified v2.esm] Start processing
[Anchorage.esm] Loading file
[Anchorage.esm] File loaded
[Anchorage.esm] Start processing
[BrokenSteel.esm] Loading file
[BrokenSteel.esm] File loaded
[BrokenSteel.esm] Start processing
[06:30] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Anchorage.esm"...
[00:02] Background Loader: [Anchorage.esm] Loading file
[00:02] Background Loader: [Anchorage.esm] File loaded
[00:02] Background Loader: [Anchorage.esm] Start processing
[00:02] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 records
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Anchorage.esm] Building FormID index
[00:02] Background Loader: [Anchorage.esm] FormID index built
[00:02] Background Loader: [Anchorage.esm] Building EditorID index
[00:02] Background Loader: [Anchorage.esm] EditorID index built
[00:02] Background Loader: [Anchorage.esm] Processing completed
[00:02] Background Loader: loading "BrokenSteel.esm"...
[00:02] Background Loader: [BrokenSteel.esm] Loading file
[00:02] Background Loader: [BrokenSteel.esm] File loaded
[00:02] Background Loader: [BrokenSteel.esm] Start processing
[00:02] Background Loader: [BrokenSteel.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [BrokenSteel.esm] Header processed. Expecting 43505 records
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [BrokenSteel.esm] Building FormID index
[00:02] Background Loader: [BrokenSteel.esm] FormID index built
[00:02] Background Loader: [BrokenSteel.esm] Building EditorID index
[00:02] Background Loader: [BrokenSteel.esm] EditorID index built
[00:02] Background Loader: [BrokenSteel.esm] Processing completed
[00:02] Background Loader: loading "Zeta.esm"...
[00:02] Background Loader: [Zeta.esm] Loading file
[00:02] Background Loader: [Zeta.esm] File loaded
[00:02] Background Loader: [Zeta.esm] Start processing
[00:02] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records
[00:02] Background Loader: [Zeta.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Zeta.esm] Building FormID index
[00:03] Background Loader: [Zeta.esm] FormID index built
[00:03] Background Loader: [Zeta.esm] Building EditorID index
[00:03] Background Loader: [Zeta.esm] EditorID index built
[00:03] Background Loader: [Zeta.esm] Processing completed
[00:03] Background Loader: loading "EVE.esm"...
[00:03] Background Loader: [EVE.esm] Loading file
[00:03] Background Loader: [EVE.esm] File loaded
[00:03] Background Loader: [EVE.esm] Start processing
[00:03] Background Loader: [EVE.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [EVE.esm] Adding master "Anchorage.esm"
[00:03] Background Loader: [EVE.esm] Adding master "BrokenSteel.esm"
[00:03] Background Loader: [EVE.esm] Header processed. Expecting 1431 records
[00:03] Background Loader: [EVE.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "KEYM" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "LSCR" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "CPTH" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [EVE.esm] Building FormID index
[00:03] Background Loader: [EVE.esm] FormID index built
[00:03] Background Loader: [EVE.esm] Building EditorID index
[00:03] Background Loader: [EVE.esm] EditorID index built
[00:03] Background Loader: [EVE.esm] Processing completed
[00:03] Background Loader: loading "Companion Core.esm"...
[00:03] Background Loader: [Companion Core.esm] Loading file
[00:03] Background Loader: [Companion Core.esm] File loaded
[00:03] Background Loader: [Companion Core.esm] Start processing
[00:03] Background Loader: [Companion Core.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [Companion Core.esm] Header processed. Expecting 405 records
[00:03] Background Loader: [Companion Core.esm] GRUP Top "GMST" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Companion Core.esm] Building FormID index
[00:03] Background Loader: [Companion Core.esm] FormID index built
[00:03] Background Loader: [Companion Core.esm] Building EditorID index
[00:03] Background Loader: [Companion Core.esm] EditorID index built
[00:03] Background Loader: [Companion Core.esm] Processing completed
[00:03] Background Loader: loading "RobCo Certified v2.esm"...
[00:03] Background Loader: [RobCo Certified v2.esm] Loading file
[00:03] Background Loader: [RobCo Certified v2.esm] File loaded
[00:03] Background Loader: [RobCo Certified v2.esm] Start processing
[00:03] Background Loader: [RobCo Certified v2.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [RobCo Certified v2.esm] Adding master "Companion Core.esm"
[00:03] Background Loader: [RobCo Certified v2.esm] Header processed. Expecting 1683 records
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [RobCo Certified v2.esm] Building FormID index
[00:03] Background Loader: [RobCo Certified v2.esm] FormID index built
[00:03] Background Loader: [RobCo Certified v2.esm] Building EditorID index
[00:03] Background Loader: [RobCo Certified v2.esm] EditorID index built
[00:03] Background Loader: [RobCo Certified v2.esm] Processing completed
[00:03] Background Loader: loading "RobCo Certified v2 Omnipatch.esp"...
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Loading file
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] File loaded
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Start processing
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Zeta.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Companion Core.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "RobCo Certified v2.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "EVE.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Header processed. Expecting 992 records
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "GLOB" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SOUN" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MGEF" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SPEL" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "ARMO" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CONT" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MISC" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CREA" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "LVLI" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "DIAL" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "QUST" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "PERK" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MESG" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Building FormID index
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] FormID index built
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Building EditorID index
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] EditorID index built
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Processing completed
[00:03] Background Loader: [Anchorage.esm] Building reference info.
[00:04] Background Loader: [BrokenSteel.esm] Building reference info.
[00:05] Background Loader: [Zeta.esm] Building reference info.
[00:06] Background Loader: [EVE.esm] Building reference info.
[00:06] Background Loader: [Companion Core.esm] Building reference info.
[00:06] Background Loader: [RobCo Certified v2.esm] Building reference info.
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Errors were found in: a0aRobcoWeaknessEnergyMGEF "Reduce En. Res." [MGEF:0601F190]
[00:06] Background Loader: Contained subrecords: EDID FULL DESC DATA ESCE ESCE ESCE ESCE
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Errors were found in: a0aRobcoWeaknessFireMGEF "Reduce Fire Res." [MGEF:0601F191]
[00:06] Background Loader: Contained subrecords: EDID FULL DESC DATA ESCE
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Errors were found in: a0aRobcoToolAbsorberMGEF "Absorber Goo" [MGEF:060362EF]
[00:06] Background Loader: Contained subrecords: EDID FULL DESC DATA ESCE ESCE ESCE ESCE ESCE ESCE ESCE ESCE

[00:07] Background Loader: [RobCo Certified v2 Omnipatch.esp] Building reference info.
[00:07] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:07] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:07] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:07] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:07] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:07] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:07] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:07] Background Loader: [Anchorage - Main.bsa] Skipped.
[00:07] Background Loader: [Anchorage - Sounds.bsa] Skipped.
[00:07] Background Loader: [BrokenSteel - Main.bsa] Skipped.
[00:07] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.
[00:07] Background Loader: [Zeta - Main.bsa] Skipped.
[00:07] Background Loader: [Zeta - Sounds.bsa] Skipped.
[00:07] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:07] Background Loader: finished
[00:00] Checking for Errors in [07] RobCo Certified v2 Omnipatch.esp
[00:00] Quest Stage ->
[00:00] Above errors were found in :Quest + Stage
[00:00] Above errors were found in :DATA - Effect Data
[00:00] Above errors were found in :Effect
[00:00] Above errors were found in :Effects
[00:00] Above errors were found in :aaaRobcoCertified3 "RobCo Certified Gold" [PERK:06005425]
[00:00] Above errors were found in :GRUP Top "PERK"
[00:00] Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :[INFO:07002FF7] ('[The claws are looking a little bit blunt, but the blades on the things that look like Penknives are about the same
size]' in GRUP Topic Children of aaaRobCoUPGXenoMelee "Shock Claws" [DIAL:070036A9] for aaaRobCoXenoQuest "RobCo: Xeno Dialogue" [QUST:07002FF2])
[00:00] Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :[INFO:07002FF8] ('[You could probably channel the drone's power through the claws if you had some wires. There'll be some in the
Lamps]' in GRUP Topic Children of aaaRobCoUPGXenoMelee "Shock Claws" [DIAL:070036A9] for aaaRobCoXenoQuest "RobCo: Xeno Dialogue" [QUST:07002FF2])
[00:00] Above errors were found in :GRUP Topic Children of aaaRobCoUPGXenoMelee "Shock Claws" [DIAL:070036A9]
[00:00] Comparison Value -> Found a NULL reference, expected: GLOB
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :[INFO:07002FFE] ('[You have too many robots following you]' in GRUP Topic Children of aaaCoreFollow "Follow" [DIAL:0500518F] for
aaaRobCoXenoQuest "RobCo: Xeno Dialogue" [QUST:07002FF2])
[00:00] Comparison Value -> Found a NULL reference, expected: GLOB
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :[INFO:07001C02] ('Sir, no Sir!' in GRUP Topic Children of aaaCoreFollow "Follow" [DIAL:0500518F] for a0aRobCoBot3LtGutsyQuest "Lt
Gutsy Dialogue" [QUST:07001557])
[00:00] Above errors were found in :GRUP Topic Children of aaaCoreFollow "Follow" [DIAL:0500518F]
[00:00] Above errors were found in :GRUP Top "DIAL"
[00:00] Above errors were found in :[07] RobCo Certified v2 Omnipatch.esp
[00:00] All Done!


http://fallout3.nexusmods.com/mods/4118
Spoiler
[sunglassescollection.esp] Loading file
[sunglassescollection.esp] File loaded
[sunglassescollection.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[47:03] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "sunglassescollection.esp"...
[00:02] Background Loader: [sunglassescollection.esp] Loading file
[00:02] Background Loader: [sunglassescollection.esp] File loaded
[00:02] Background Loader: [sunglassescollection.esp] Start processing
[00:02] Background Loader: [sunglassescollection.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [sunglassescollection.esp] Header processed. Expecting 190 records
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "TXST" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "ARMO" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "CONT" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "NPC_" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "NAVI" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "DIAL" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "PACK" processed
[00:02] Background Loader: [sunglassescollection.esp] Building FormID index
[00:02] Background Loader: [sunglassescollection.esp] FormID index built
[00:02] Background Loader: [sunglassescollection.esp] Building EditorID index
[00:02] Background Loader: [sunglassescollection.esp] EditorID index built
[00:02] Background Loader: [sunglassescollection.esp] Processing completed
[00:02] Background Loader: [sunglassescollection.esp] Building reference info.
[00:02] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:02] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:02] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:02] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:02] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:02] Background Loader: [sunglassescollection.bsa] Skipped.
[00:02] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:02] Background Loader: finished
[00:00] Checking for Errors in [01] sunglassescollection.esp
[00:00] ret "erterter" [NPC_:0100084B] -> Missing required members: Voice, Class
[00:00] Above errors were found in :GRUP Top "NPC_"
[00:00] Above errors were found in :[01] sunglassescollection.esp
[00:00] All Done!

User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Sat Jun 23, 2012 3:07 am

http://fallout3.nexusmods.com/mods/1409
Spoiler
[UPP - Pack 2.esp] Loading file
[UPP - Pack 2.esp] File loaded
[UPP - Pack 2.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[11:56] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "UPP - Pack 2.esp"...
[00:02] Background Loader: [UPP - Pack 2.esp] Loading file
[00:02] Background Loader: [UPP - Pack 2.esp] File loaded
[00:02] Background Loader: [UPP - Pack 2.esp] Start processing
[00:02] Background Loader: [UPP - Pack 2.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [UPP - Pack 2.esp] Header processed. Expecting 54 records
[00:02] Background Loader: [UPP - Pack 2.esp] GRUP Top "MGEF" processed
[00:02] Background Loader: [UPP - Pack 2.esp] GRUP Top "SPEL" processed
[00:02] Background Loader: [UPP - Pack 2.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [UPP - Pack 2.esp] GRUP Top "FLST" processed
[00:02] Background Loader: [UPP - Pack 2.esp] GRUP Top "PERK" processed
[00:02] Background Loader: [UPP - Pack 2.esp] Building FormID index
[00:02] Background Loader: [UPP - Pack 2.esp] FormID index built
[00:02] Background Loader: [UPP - Pack 2.esp] Building EditorID index
[00:02] Background Loader: [UPP - Pack 2.esp] EditorID index built
[00:02] Background Loader: [UPP - Pack 2.esp] Processing completed
[00:02] Background Loader: [UPP - Pack 2.esp] Building reference info.
[00:02] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:02] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:02] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:02] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:02] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:02] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:02] Background Loader: finished
[00:00] Checking for Errors in [01] UPP - Pack 2.esp
[00:00] Quest Stage ->
[00:00] Above errors were found in :Quest + Stage
[00:00] Above errors were found in :DATA - Effect Data
[00:00] Above errors were found in :Effect
[00:00] Above errors were found in :Effects
[00:00] Above errors were found in :RenaissanceWoman "Renaissance Woman" [PERK:01003010]
[00:00] Quest Stage ->
[00:00] Above errors were found in :Quest + Stage
[00:00] Above errors were found in :DATA - Effect Data
[00:00] Above errors were found in :Effect
[00:00] Above errors were found in :Effects
[00:00] Above errors were found in :RenaissanceMan "Renaissance Man" [PERK:0100300F]
[00:00] Above errors were found in :GRUP Top "PERK"
[00:00] Above errors were found in :[01] UPP - Pack 2.esp
[00:00] All Done!


http://fallout3.nexusmods.com/mods/6309
Spoiler
[UWWUT_WT - WMK Addon.esp] Loading file
[UWWUT_WT - WMK Addon.esp] File loaded
[UWWUT_WT - WMK Addon.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[WeaponModKits.esp] Loading file
[WeaponModKits.esp] File loaded
[WeaponModKits.esp] Start processing
[UWWUT_WT.esp] Loading file
[UWWUT_WT.esp] File loaded
[UWWUT_WT.esp] Start processing
[55:30] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "WeaponModKits.esp"...
[00:02] Background Loader: [WeaponModKits.esp] Loading file
[00:02] Background Loader: [WeaponModKits.esp] File loaded
[00:02] Background Loader: [WeaponModKits.esp] Start processing
[00:02] Background Loader: [WeaponModKits.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [WeaponModKits.esp] Header processed. Expecting 817 records
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "TXST" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "SOUN" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "MGEF" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "SPEL" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "ACTI" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "CONT" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "MISC" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "STAT" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "WEAP" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "NPC_" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "NOTE" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "PROJ" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "LVLI" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "WRLD" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "IDLE" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "FLST" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "PERK" processed
[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "MESG" processed
[00:02] Background Loader: [WeaponModKits.esp] Building FormID index
[00:02] Background Loader: [WeaponModKits.esp] FormID index built
[00:02] Background Loader: [WeaponModKits.esp] Building EditorID index
[00:02] Background Loader: [WeaponModKits.esp] EditorID index built
[00:02] Background Loader: [WeaponModKits.esp] Processing completed
[00:02] Background Loader: loading "UWWUT_WT.esp"...
[00:02] Background Loader: [UWWUT_WT.esp] Loading file
[00:02] Background Loader: [UWWUT_WT.esp] File loaded
[00:02] Background Loader: [UWWUT_WT.esp] Start processing
[00:02] Background Loader: [UWWUT_WT.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [UWWUT_WT.esp] Header processed. Expecting 164 records
[00:02] Background Loader: [UWWUT_WT.esp] GRUP Top "TXST" processed
[00:02] Background Loader: [UWWUT_WT.esp] GRUP Top "STAT" processed
[00:02] Background Loader: [UWWUT_WT.esp] GRUP Top "WEAP" processed
[00:02] Background Loader: [UWWUT_WT.esp] GRUP Top "FLST" processed
[00:02] Background Loader: [UWWUT_WT.esp] GRUP Top "ARMA" processed
[00:02] Background Loader: [UWWUT_WT.esp] Building FormID index
[00:02] Background Loader: [UWWUT_WT.esp] FormID index built
[00:02] Background Loader: [UWWUT_WT.esp] Building EditorID index
[00:02] Background Loader: [UWWUT_WT.esp] EditorID index built
[00:02] Background Loader: [UWWUT_WT.esp] Processing completed
[00:02] Background Loader: loading "UWWUT_WT - WMK Addon.esp"...
[00:02] Background Loader: [UWWUT_WT - WMK Addon.esp] Loading file
[00:02] Background Loader: [UWWUT_WT - WMK Addon.esp] File loaded
[00:02] Background Loader: [UWWUT_WT - WMK Addon.esp] Start processing
[00:02] Background Loader: [UWWUT_WT - WMK Addon.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [UWWUT_WT - WMK Addon.esp] Adding master "WeaponModKits.esp"
[00:02] Background Loader: [UWWUT_WT - WMK Addon.esp] Adding master "UWWUT_WT.esp"
[00:02] Background Loader: [UWWUT_WT - WMK Addon.esp] Header processed. Expecting 412 records
[00:02] Background Loader: [UWWUT_WT - WMK Addon.esp] GRUP Top "TXST" processed
[00:02] Background Loader: [UWWUT_WT - WMK Addon.esp] GRUP Top "STAT" processed
[00:02] Background Loader: [UWWUT_WT - WMK Addon.esp] GRUP Top "WEAP" processed
[00:02] Background Loader: [UWWUT_WT - WMK Addon.esp] GRUP Top "FLST" processed
[00:02] Background Loader: [UWWUT_WT - WMK Addon.esp] Building FormID index
[00:02] Background Loader: [UWWUT_WT - WMK Addon.esp] FormID index built
[00:02] Background Loader: [UWWUT_WT - WMK Addon.esp] Building EditorID index
[00:02] Background Loader: [UWWUT_WT - WMK Addon.esp] EditorID index built
[00:02] Background Loader: [UWWUT_WT - WMK Addon.esp] Processing completed
[00:02] Background Loader: [WeaponModKits.esp] Building reference info.
[00:02] Background Loader: [UWWUT_WT.esp] Building reference info.
[00:02] Background Loader: [UWWUT_WT - WMK Addon.esp] Building reference info.
[00:02] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:02] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:02] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:02] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:02] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:02] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:02] Background Loader: finished
[00:00] Checking for Errors in [03] UWWUT_WT - WMK Addon.esp
[00:00] SCRI - Script -> [03027E28]
[00:00] Above errors were found in :WMKWeapUniqueWazerWifleLSSC "Wazer Wifle (LS, SC)" [WEAP:01028BD8]
[00:00] SCRI - Script -> [03027E28]
[00:00] Above errors were found in :WMKWeapUniqueWazerWifleLS "Wazer Wifle (LS)" [WEAP:01028BD7]
[00:00] SCRI - Script -> [03027E28]
[00:00] Above errors were found in :WMKWeapUniqueWazerWifleECLSSC "Wazer Wifle (EC, LS, SC)" [WEAP:01028BD5]
[00:00] SCRI - Script -> [03027E28]
[00:00] Above errors were found in :WMKWeapUniqueWazerWifleECLS "Wazer Wifle (EC, LS)" [WEAP:01028BD4]
[00:00] SCRI - Script -> [03027E28]
[00:00] Above errors were found in :WMKWeapUniqueWazerWifleAFSC "Wazer Wifle (AF, SC)" [WEAP:01028BD2]
[00:00] SCRI - Script -> [03027E28]
[00:00] Above errors were found in :WMKWeapUniqueWazerWifleAFLSSC "Wazer Wifle (AF, LS, SC)" [WEAP:01028BD1]
[00:00] SCRI - Script -> [03027E28]
[00:00] Above errors were found in :WMKWeapUniqueWazerWifleAFLS "Wazer Wifle (AF, LS)" [WEAP:01028BD0]
[00:00] SCRI - Script -> [03027E28]
[00:00] Above errors were found in :WMKWeapUniqueWazerWifleAFECSC "Wazer Wifle (AF, EC, SC)" [WEAP:01028BCF]
[00:00] SCRI - Script -> [03027E28]
[00:00] Above errors were found in :WMKWeapUniqueWazerWifleAFECLSSC "Wazer Wifle (AF, EC, LS, SC)" [WEAP:01028BCE]
[00:00] SCRI - Script -> [03027E28]
[00:00] Above errors were found in :WMKWeapUniqueWazerWifleAFECLS "Wazer Wifle (AF, EC, LS)" [WEAP:01028BCD]
[00:00] SCRI - Script -> [03027E28]
[00:00] Above errors were found in :WMKWeapUniqueWazerWifleAFEC "Wazer Wifle (AF, EC)" [WEAP:01028BCC]
[00:00] SCRI - Script -> [03027E28]
[00:00] Above errors were found in :WMKWeapUniqueWazerWifleAF "Wazer Wifle (AF)" [WEAP:01028BCB]
[00:00] XNAM - Sound - Gun - Shoot 2D -> [030255DE]
[00:00] SNAM - Sound - Gun - Shoot 3D -> [030255DF]
[00:00] Above errors were found in :WMKWeapUniqueReservistsRifleECLSSI "Reservist's Rifle (EC, LS, SI)" [WEAP:01009077]
[00:00] Above errors were found in :GRUP Top "WEAP"
[00:00] Above errors were found in :[03] UWWUT_WT - WMK Addon.esp
[00:00] All Done!


http://fallout3.nexusmods.com/mods/10594
Spoiler
[WYB-Base+DLCs-Merged.esp] Loading file
[WYB-Base+DLCs-Merged.esp] File loaded
[WYB-Base+DLCs-Merged.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[Anchorage.esm] Loading file
[Anchorage.esm] File loaded
[Anchorage.esm] Start processing
[ThePitt.esm] Loading file
[ThePitt.esm] File loaded
[ThePitt.esm] Start processing
[BrokenSteel.esm] Loading file
[BrokenSteel.esm] File loaded
[BrokenSteel.esm] Start processing
[PointLookout.esm] Loading file
[PointLookout.esm] File loaded
[PointLookout.esm] Start processing
[Zeta.esm] Loading file
[Zeta.esm] File loaded
[Zeta.esm] Start processing
[WYB.esm] Loading file
[WYB.esm] File loaded
[WYB.esm] Start processing
[58:24] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Anchorage.esm"...
[00:02] Background Loader: [Anchorage.esm] Loading file
[00:02] Background Loader: [Anchorage.esm] File loaded
[00:02] Background Loader: [Anchorage.esm] Start processing
[00:02] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 records
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Anchorage.esm] Building FormID index
[00:02] Background Loader: [Anchorage.esm] FormID index built
[00:02] Background Loader: [Anchorage.esm] Building EditorID index
[00:02] Background Loader: [Anchorage.esm] EditorID index built
[00:02] Background Loader: [Anchorage.esm] Processing completed
[00:02] Background Loader: loading "ThePitt.esm"...
[00:02] Background Loader: [ThePitt.esm] Loading file
[00:02] Background Loader: [ThePitt.esm] File loaded
[00:02] Background Loader: [ThePitt.esm] Start processing
[00:02] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 records
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [ThePitt.esm] Building FormID index
[00:02] Background Loader: [ThePitt.esm] FormID index built
[00:02] Background Loader: [ThePitt.esm] Building EditorID index
[00:02] Background Loader: [ThePitt.esm] EditorID index built
[00:02] Background Loader: [ThePitt.esm] Processing completed
[00:02] Background Loader: loading "BrokenSteel.esm"...
[00:02] Background Loader: [BrokenSteel.esm] Loading file
[00:02] Background Loader: [BrokenSteel.esm] File loaded
[00:02] Background Loader: [BrokenSteel.esm] Start processing
[00:02] Background Loader: [BrokenSteel.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [BrokenSteel.esm] Header processed. Expecting 43505 records
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [BrokenSteel.esm] Building FormID index
[00:03] Background Loader: [BrokenSteel.esm] FormID index built
[00:03] Background Loader: [BrokenSteel.esm] Building EditorID index
[00:03] Background Loader: [BrokenSteel.esm] EditorID index built
[00:03] Background Loader: [BrokenSteel.esm] Processing completed
[00:03] Background Loader: loading "PointLookout.esm"...
[00:03] Background Loader: [PointLookout.esm] Loading file
[00:03] Background Loader: [PointLookout.esm] File loaded
[00:03] Background Loader: [PointLookout.esm] Start processing
[00:03] Background Loader: [PointLookout.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [PointLookout.esm] Header processed. Expecting 68565 records
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ASPC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LTEX" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TERM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "BOOK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DOOR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SCOL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PWAT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "GRAS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FURN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "KEYM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IDLM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WTHR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CLMT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "REGN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LSCR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [PointLookout.esm] Building FormID index
[00:03] Background Loader: [PointLookout.esm] FormID index built
[00:03] Background Loader: [PointLookout.esm] Building EditorID index
[00:03] Background Loader: [PointLookout.esm] EditorID index built
[00:03] Background Loader: [PointLookout.esm] Processing completed
[00:03] Background Loader: loading "Zeta.esm"...
[00:03] Background Loader: [Zeta.esm] Loading file
[00:03] Background Loader: [Zeta.esm] File loaded
[00:03] Background Loader: [Zeta.esm] Start processing
[00:03] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records
[00:03] Background Loader: [Zeta.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "TERM" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FURN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "REGN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [Zeta.esm] Building FormID index
[00:03] Background Loader: [Zeta.esm] FormID index built
[00:03] Background Loader: [Zeta.esm] Building EditorID index
[00:03] Background Loader: [Zeta.esm] EditorID index built
[00:03] Background Loader: [Zeta.esm] Processing completed
[00:03] Background Loader: loading "WYB.esm"...
[00:03] Background Loader: [WYB.esm] Loading file
[00:03] Background Loader: [WYB.esm] File loaded
[00:03] Background Loader: [WYB.esm] Start processing
[00:03] Background Loader: [WYB.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [WYB.esm] Header processed. Expecting 46 records
[00:03] Background Loader: [WYB.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [WYB.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [WYB.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [WYB.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [WYB.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [WYB.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [WYB.esm] Building FormID index
[00:03] Background Loader: [WYB.esm] FormID index built
[00:03] Background Loader: [WYB.esm] Building EditorID index
[00:03] Background Loader: [WYB.esm] EditorID index built
[00:03] Background Loader: [WYB.esm] Processing completed
[00:03] Background Loader: loading "WYB-Base+DLCs-Merged.esp"...
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] Loading file
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] File loaded
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] Start processing
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] Adding master "Anchorage.esm"
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] Adding master "ThePitt.esm"
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] Adding master "BrokenSteel.esm"
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] Adding master "PointLookout.esm"
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] Adding master "Zeta.esm"
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] Adding master "wyb.esm"
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] Header processed. Expecting 970 records
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] GRUP Top "STAT" processed
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] GRUP Top "WRLD" processed
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] Building FormID index
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] FormID index built
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] Building EditorID index
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] EditorID index built
[00:03] Background Loader: [WYB-Base+DLCs-Merged.esp] Processing completed
[00:03] Background Loader: [Anchorage.esm] Building reference info.
[00:04] Background Loader: [ThePitt.esm] Building reference info.
[00:05] Background Loader: [BrokenSteel.esm] Building reference info.
[00:07] Background Loader: [PointLookout.esm] Building reference info.
[00:09] Background Loader: [Zeta.esm] Building reference info.
[00:10] Background Loader: [WYB.esm] Building reference info.
[00:10] Background Loader: [WYB-Base+DLCs-Merged.esp] Building reference info.
[00:10] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:10] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:10] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:10] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:10] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:10] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:10] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:10] Background Loader: [Anchorage - Main.bsa] Skipped.
[00:10] Background Loader: [Anchorage - Sounds.bsa] Skipped.
[00:10] Background Loader: [ThePitt - Main.bsa] Skipped.
[00:10] Background Loader: [ThePitt - Sounds.bsa] Skipped.
[00:10] Background Loader: [BrokenSteel - Main.bsa] Skipped.
[00:10] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.
[00:10] Background Loader: [PointLookout - Main.bsa] Skipped.
[00:10] Background Loader: [PointLookout - Sounds.bsa] Skipped.
[00:10] Background Loader: [Zeta - Main.bsa] Skipped.
[00:10] Background Loader: [Zeta - Sounds.bsa] Skipped.
[00:10] Background Loader: [WYB.bsa] Skipped.
[00:10] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:10] Background Loader: finished
[00:00] Checking for Errors in [07] WYB-Base+DLCs-Merged.esp
[00:00] Region -> [060113F2]
[00:00] Region -> [06010EEB]
[00:00] Region -> [0600DB2C]
[00:00] Region -> [0600CF0E]
[00:00] Region -> [06005845]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :CoveredBridge [CELL:040008CB] (in DLC4Pointlookout "Point Lookout" [WRLD:04000802] at 0,3)
[00:00] Region -> [06010EED]
[00:00] Region -> [0600DB2C]
[00:00] Region -> [0600CF0E]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :OzymandiasShip [CELL:040008C1] (in DLC4Pointlookout "Point Lookout" [WRLD:04000802] at 6,1)
[00:00] Above errors were found in :GRUP Exterior Cell Sub-Block 0, 0
[00:00] Above errors were found in :GRUP Exterior Cell Block 0, 0
[00:00] Region -> [060113F2]
[00:00] Region -> [06010EED]
[00:00] Region -> [0600DB2C]
[00:00] Region -> [0600CF0E]
[00:00] Region -> [06008AB4]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :Submarine [CELL:04000879] (in DLC4Pointlookout "Point Lookout" [WRLD:04000802] at 2,-5)
[00:00] Above errors were found in :GRUP Exterior Cell Sub-Block -1, 0
[00:00] Above errors were found in :GRUP Exterior Cell Block -1, 0
[00:00] Region -> [060113F2]
[00:00] Region -> [06010EED]
[00:00] Region -> [0600DB2C]
[00:00] Region -> [0600CF0E]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :[CELL:0400084F] (in DLC4Pointlookout "Point Lookout" [WRLD:04000802] at -2,1)
[00:00] Region -> [060113F2]
[00:00] Region -> [06010EED]
[00:00] Region -> [0600DB2C]
[00:00] Region -> [0600CF0E]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :HomesteadMotel [CELL:0400084E] (in DLC4Pointlookout "Point Lookout" [WRLD:04000802] at -1,1)
[00:00] Region -> [060113F2]
[00:00] Region -> [06010EEB]
[00:00] Region -> [0600DB2C]
[00:00] Region -> [0600CF0E]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :[CELL:0400084A] (in DLC4Pointlookout "Point Lookout" [WRLD:04000802] at -2,2)
[00:00] Region -> [060113F2]
[00:00] Region -> [06010EEC]
[00:00] Region -> [0600DB2C]
[00:00] Region -> [0600CF0E]
[00:00] Region -> [06005845]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :[CELL:04000844] (in DLC4Pointlookout "Point Lookout" [WRLD:04000802] at -6,3)
[00:00] Region -> [060113F2]
[00:00] Region -> [06010EEC]
[00:00] Region -> [0600DB2C]
[00:00] Region -> [0600CF0E]
[00:00] Region -> [06005845]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :[CELL:0400083D] (in DLC4Pointlookout "Point Lookout" [WRLD:04000802] at -5,4)
[00:00] Region -> [060113F2]
[00:00] Region -> [06010EEC]
[00:00] Region -> [0600DB2C]
[00:00] Region -> [0600CF0E]
[00:00] Region -> [06005845]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :Sinkhole [CELL:04000836] (in DLC4Pointlookout "Point Lookout" [WRLD:04000802] at -4,5)
[00:00] Above errors were found in :GRUP Exterior Cell Sub-Block 0, -1
[00:00] Above errors were found in :GRUP Exterior Cell Block 0, -1
[00:00] Above errors were found in :GRUP World Children of DLC4Pointlookout "Point Lookout" [WRLD:04000802]
[00:00] DATA - Flags ->
[00:00] Above errors were found in :DLC4Pointlookout "Point Lookout" [WRLD:04000802]
[00:00] Region -> [0600D4E3]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :DLC03AdamsAFBStart [CELL:03000A41] (in DLC03AdamsAFB "Adams Air Force Base" [WRLD:03000803] at -5,-4)
[00:00] Above errors were found in :GRUP Exterior Cell Sub-Block -1, -1
[00:00] Above errors were found in :GRUP Exterior Cell Block -1, -1
[00:00] Above errors were found in :GRUP World Children of DLC03AdamsAFB "Adams Air Force Base" [WRLD:03000803]
[00:00] Region -> [06005F83]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :[CELL:0200093E] (in DLC01PittWorld "The Pitt" [WRLD:020008C0] at 0,-1)
[00:00] Above errors were found in :GRUP Exterior Cell Sub-Block -1, 0
[00:00] Above errors were found in :GRUP Exterior Cell Block -1, 0
[00:00] Region -> [06005F83]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :[CELL:020008D7] (in DLC01PittWorld "The Pitt" [WRLD:020008C0] at -1,-1)
[00:00] Above errors were found in :GRUP Exterior Cell Sub-Block -1, -1
[00:00] Above errors were found in :GRUP Exterior Cell Block -1, -1
[00:00] Above errors were found in :GRUP World Children of DLC01PittWorld "The Pitt" [WRLD:020008C0]
[00:00] DATA - Flags ->
[00:00] Above errors were found in :DLC01PittWorld "The Pitt" [WRLD:020008C0]
[00:00] Region -> [060026B3]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :DLC02FieldHQ [CELL:01000FAA] (in DLC02AnchorageBattle "Anchorage" [WRLD:01000E28] at 0,-4)
[00:00] Region -> [060026B3]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :[CELL:01000FA9] (in DLC02AnchorageBattle "Anchorage" [WRLD:01000E28] at 0,-3)
[00:00] Region -> [060026B3]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :[CELL:01000F58] (in DLC02AnchorageBattle "Anchorage" [WRLD:01000E28] at 1,-4)
[00:00] Above errors were found in :GRUP Exterior Cell Sub-Block -1, 0
[00:00] Above errors were found in :GRUP Exterior Cell Block -1, 0
[00:00] Above errors were found in :GRUP World Children of DLC02AnchorageBattle "Anchorage" [WRLD:01000E28]
[00:00] Region -> [060029BB]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :[CELL:01000C0E] (in DLC02Glacier "Anchorage Cliffs" [WRLD:01000BF2] at 0,1)
[00:00] Above errors were found in :GRUP Exterior Cell Sub-Block 0, 0
[00:00] Above errors were found in :GRUP Exterior Cell Block 0, 0
[00:00] Region -> [060029BB]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :DLC02ChasmBridge [CELL:01000BF8] (in DLC02Glacier "Anchorage Cliffs" [WRLD:01000BF2] at -2,3)
[00:00] Above errors were found in :GRUP Exterior Cell Sub-Block 0, -1
[00:00] Above errors were found in :GRUP Exterior Cell Block 0, -1
[00:00] Above errors were found in :GRUP World Children of DLC02Glacier "Anchorage Cliffs" [WRLD:01000BF2]
[00:00] Region -> [060029BA]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :BaileysCrossroadsOrigin [CELL:01000823] (in DLC02BaileysCrossroads "Bailey's Crossroads" [WRLD:01000804] at 8,-8)
[00:00] Region -> [060029BA]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :BaileysRuins [CELL:01000822] (in DLC02BaileysCrossroads "Bailey's Crossroads" [WRLD:01000804] at 8,-7)
[00:00] Above errors were found in :GRUP Exterior Cell Sub-Block -1, 1
[00:00] Region -> [060029BA]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :BaileysPit [CELL:0100080E] (in DLC02BaileysCrossroads "Bailey's Crossroads" [WRLD:01000804] at 7,-8)
[00:00] Above errors were found in :GRUP Exterior Cell Sub-Block -1, 0
[00:00] Above errors were found in :GRUP Exterior Cell Block -1, 0
[00:00] Above errors were found in :GRUP World Children of DLC02BaileysCrossroads "Bailey's Crossroads" [WRLD:01000804]
[00:00] Region -> [06005588]
[00:00] Above errors were found in :XCLR - Regions
[00:00] Above errors were found in :SewerMainlineExit [CELL:00000CFE] (in Wasteland "Wasteland" [WRLD:0000003C] at 9,-11)
[00:00] Above errors were found in :GRUP Exterior Cell Sub-Block -2, 1
[00:00] Above errors were found in :GRUP Exterior Cell Block -1, 0
[00:00] Above errors were found in :GRUP World Children of Wasteland "Wasteland" [WRLD:0000003C]
[00:00] Above errors were found in :GRUP Top "WRLD"
[00:00] Above errors were found in :[07] WYB-Base+DLCs-Merged.esp
[00:00] All Done!


http://fallout3.nexusmods.com/mods/16787
Spoiler
[EVE.esm] Loading file
[EVE.esm] File loaded
[EVE.esm] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[Anchorage.esm] Loading file
[Anchorage.esm] File loaded
[Anchorage.esm] Start processing
[BrokenSteel.esm] Loading file
[BrokenSteel.esm] File loaded
[BrokenSteel.esm] Start processing
[15:53] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Anchorage.esm"...
[00:02] Background Loader: [Anchorage.esm] Loading file
[00:02] Background Loader: [Anchorage.esm] File loaded
[00:02] Background Loader: [Anchorage.esm] Start processing
[00:02] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 records
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Anchorage.esm] Building FormID index
[00:02] Background Loader: [Anchorage.esm] FormID index built
[00:02] Background Loader: [Anchorage.esm] Building EditorID index
[00:02] Background Loader: [Anchorage.esm] EditorID index built
[00:02] Background Loader: [Anchorage.esm] Processing completed
[00:02] Background Loader: loading "BrokenSteel.esm"...
[00:02] Background Loader: [BrokenSteel.esm] Loading file
[00:02] Background Loader: [BrokenSteel.esm] File loaded
[00:02] Background Loader: [BrokenSteel.esm] Start processing
[00:02] Background Loader: [BrokenSteel.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [BrokenSteel.esm] Header processed. Expecting 43505 records
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [BrokenSteel.esm] Building FormID index
[00:02] Background Loader: [BrokenSteel.esm] FormID index built
[00:02] Background Loader: [BrokenSteel.esm] Building EditorID index
[00:02] Background Loader: [BrokenSteel.esm] EditorID index built
[00:02] Background Loader: [BrokenSteel.esm] Processing completed
[00:02] Background Loader: loading "EVE.esm"...
[00:02] Background Loader: [EVE.esm] Loading file
[00:02] Background Loader: [EVE.esm] File loaded
[00:02] Background Loader: [EVE.esm] Start processing
[00:02] Background Loader: [EVE.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [EVE.esm] Adding master "Anchorage.esm"
[00:02] Background Loader: [EVE.esm] Adding master "BrokenSteel.esm"
[00:02] Background Loader: [EVE.esm] Header processed. Expecting 1431 records
[00:02] Background Loader: [EVE.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [EVE.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [EVE.esm] Building FormID index
[00:02] Background Loader: [EVE.esm] FormID index built
[00:02] Background Loader: [EVE.esm] Building EditorID index
[00:02] Background Loader: [EVE.esm] EditorID index built
[00:02] Background Loader: [EVE.esm] Processing completed
[00:02] Background Loader: [Anchorage.esm] Building reference info.
[00:04] Background Loader: [BrokenSteel.esm] Building reference info.
[00:05] Background Loader: [EVE.esm] Building reference info.
[00:05] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:05] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:05] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:05] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:05] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:05] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:05] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:05] Background Loader: [Anchorage - Main.bsa] Skipped.
[00:05] Background Loader: [Anchorage - Sounds.bsa] Skipped.
[00:05] Background Loader: [BrokenSteel - Main.bsa] Skipped.
[00:05] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.
[00:05] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:05] Background Loader: finished
[00:00] Checking for Errors in [03] EVE.esm
[00:00] Flags ->
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :WJSEnchFirelanceEffect "Burning" [ENCH:03068084]
[00:00] Flags ->
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :WJSEnchHeatBlasterEffect "Burning" [ENCH:0303FA6D]
[00:00] Flags ->
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :WJSEnchPT900Effect "Plasma Burning" [ENCH:03036020]
[00:00] Flags ->
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :WJSBleedhiteffect "Bleeding" [ENCH:03004ACC]
[00:00] Flags ->
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :DLC02EnchShockSword "Shock Damage" [ENCH:01004DAE]
[00:00] Flags ->
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :EnchFlamerEffect "Burning" [ENCH:00044B30]
[00:00] Above errors were found in :GRUP Top "ENCH"
[00:00] Above errors were found in :[03] EVE.esm
[00:00] All Done!

User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Sat Jun 23, 2012 6:22 am

http://fallout3.nexusmods.com/mods/2761
Spoiler
[FO3 Wanderers Edition - Main File.esm] Loading file
[FO3 Wanderers Edition - Main File.esm] File loaded
[FO3 Wanderers Edition - Main File.esm] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[CRAFT.esm] Loading file
[CRAFT.esm] File loaded
[CRAFT.esm] Start processing
[CALIBR.esm] Loading file
[CALIBR.esm] File loaded
[CALIBR.esm] Start processing
[20:54] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "CRAFT.esm"...
[00:02] Background Loader: [CRAFT.esm] Loading file
[00:02] Background Loader: [CRAFT.esm] File loaded
[00:02] Background Loader: [CRAFT.esm] Start processing
[00:02] Background Loader: [CRAFT.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [CRAFT.esm] Header processed. Expecting 20 records
[00:02] Background Loader: [CRAFT.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [CRAFT.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [CRAFT.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [CRAFT.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [CRAFT.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [CRAFT.esm] Building FormID index
[00:02] Background Loader: [CRAFT.esm] FormID index built
[00:02] Background Loader: [CRAFT.esm] Building EditorID index
[00:02] Background Loader: [CRAFT.esm] EditorID index built
[00:02] Background Loader: [CRAFT.esm] Processing completed
[00:02] Background Loader: loading "CALIBR.esm"...
[00:02] Background Loader: [CALIBR.esm] Loading file
[00:02] Background Loader: [CALIBR.esm] File loaded
[00:02] Background Loader: [CALIBR.esm] Start processing
[00:02] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [CALIBR.esm] Header processed. Expecting 73 records
[00:02] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [CALIBR.esm] Building FormID index
[00:02] Background Loader: [CALIBR.esm] FormID index built
[00:02] Background Loader: [CALIBR.esm] Building EditorID index
[00:02] Background Loader: [CALIBR.esm] EditorID index built
[00:02] Background Loader: [CALIBR.esm] Processing completed
[00:02] Background Loader: loading "FO3 Wanderers Edition - Main File.esm"...
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Loading file
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] File loaded
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Start processing
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "CRAFT.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "CALIBR.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Header processed. Expecting 7968 records
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CLAS" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "RACE" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BOOK" processed
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[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ALCH" processed
[00:02] Background Loader:
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PROJ" processed
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[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IDLE" processed
[00:02] Background Loader:
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARMA" processed
[00:02] Background Loader:
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MESG" processed
[00:02] Background Loader:
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building FormID index
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] FormID index built
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building EditorID index
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] EditorID index built
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Processing completed
[00:02] Background Loader: [CRAFT.esm] Building reference info.
[00:02] Background Loader: [CALIBR.esm] Building reference info.
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building reference info.
[00:03] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:03] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:03] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:03] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:03] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:03] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:03] Background Loader: finished
[00:00] Checking for Errors in [03] FO3 Wanderers Edition - Main File.esm
[00:01] LVLG - Global -> Found a NULL reference, expected: GLOB
[00:01] Above errors were found in :LootChemsAll100MyLab [LVLI:03FA1952]
[00:01] Above errors were found in :GRUP Top "LVLI"
[00:02] Flags ->
[00:02] Above errors were found in :ENIT - Effect Data
[00:02] Above errors were found in :EnchJMKatana "Junk Metal Effects" [ENCH:03FA18A3]
[00:02] Flags ->
[00:02] Above errors were found in :ENIT - Effect Data
[00:02] Above errors were found in :EnchJMHammer "Junk Metal Effects" [ENCH:03FA18A2]
[00:02] Flags ->
[00:02] Above errors were found in :ENIT - Effect Data
[00:02] Above errors were found in :EnchJMKnife "Junk Metal Effects" [ENCH:03FA18A1]
[00:02] Flags ->
[00:02] Above errors were found in :ENIT - Effect Data
[00:02] Above errors were found in :EnchJMSpear "Junk Metal Effects" [ENCH:03FA18A0]
[00:02] Flags ->
[00:02] Above errors were found in :ENIT - Effect Data
[00:02] Above errors were found in :EnchJMBlade "Junk Metal Effects" [ENCH:03FA189F]
[00:02] Flags ->
[00:02] Above errors were found in :ENIT - Effect Data
[00:02] Above errors were found in :EnchJMSabre "Junk Metal Effects" [ENCH:03FA189E]
[00:02] Flags ->
[00:02] Above errors were found in :ENIT - Effect Data
[00:02] Above errors were found in :BltcEnchpCp "BltcpCpATK" [ENCH:030354F6]
[00:02] Flags ->
[00:02] Above errors were found in :ENIT - Effect Data
[00:02] Above errors were found in :BltcEnchHeroin "BltcHeroinATK" [ENCH:030354F4]
[00:02] Flags ->
[00:02] Above errors were found in :ENIT - Effect Data
[00:02] Above errors were found in :BltcEnchXanax "BltcXanaxATK" [ENCH:030354F2]
[00:02] Flags ->
[00:02] Above errors were found in :ENIT - Effect Data
[00:02] Above errors were found in :BltcEnch2CB "Bltc2CBATK" [ENCH:030354F0]
[00:02] Flags ->
[00:02] Above errors were found in :ENIT - Effect Data
[00:02] Above errors were found in :BltcEnchMeth "BltcMethATK" [ENCH:030354EE]
[00:02] Flags ->
[00:02] Above errors were found in :ENIT - Effect Data
[00:02] Above errors were found in :BltcEnchMDMA "BltcMDMAATK" [ENCH:030354ED]
[00:02] Flags ->
[00:02] Above errors were found in :ENIT - Effect Data
[00:02] Above errors were found in :BltcEnchThor "BltcThorATK" [ENCH:03034E37]
[00:02] Flags ->
[00:02] Above errors were found in :ENIT - Effect Data
[00:02] Above errors were found in :T3TEnchFirelanceFlame "Alien Flames" [ENCH:030072C3]
[00:02] Flags ->
[00:02] Above errors were found in :ENIT - Effect Data
[00:02] Above errors were found in :T3TEnchZhuRongFlame "Burning" [ENCH:030072C2]
[00:02] Flags ->
[00:02] Above errors were found in :ENIT - Effect Data
[00:02] Above errors were found in :EnchJM "Junk Master" [ENCH:03005ED6]
[00:02] Above errors were found in :GRUP Top "ENCH"
[00:02] Above errors were found in :[03] FO3 Wanderers Edition - Main File.esm
[00:02] All Done!


http://fallout3.nexusmods.com/mods/712
Spoiler
[Companion Core.esm] Loading file
[Companion Core.esm] File loaded
[Companion Core.esm] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[26:23] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Companion Core.esm"...
[00:02] Background Loader: [Companion Core.esm] Loading file
[00:02] Background Loader: [Companion Core.esm] File loaded
[00:02] Background Loader: [Companion Core.esm] Start processing
[00:02] Background Loader: [Companion Core.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Companion Core.esm] Header processed. Expecting 405 records
[00:02] Background Loader: [Companion Core.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Companion Core.esm] Building FormID index
[00:02] Background Loader: [Companion Core.esm] FormID index built
[00:02] Background Loader: [Companion Core.esm] Building EditorID index
[00:02] Background Loader: [Companion Core.esm] EditorID index built
[00:02] Background Loader: [Companion Core.esm] Processing completed
[00:02] Background Loader: [Companion Core.esm] Building reference info.
[00:02] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:02] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:02] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:02] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:02] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:02] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:02] Background Loader: finished
[00:00] Checking for Errors in [01] Companion Core.esm
[00:00] Parameter #1 -> Found a TXST reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :Menu Button
[00:00] Above errors were found in :Menu Buttons
[00:00] Above errors were found in :aaaCoreCommandGROUPnoncomMenu "Group Commands" [MESG:01013033]
[00:00] Above errors were found in :GRUP Top "MESG"
[00:00] Above errors were found in :[01] Companion Core.esm
[00:00] All Done!


http://fallout3.nexusmods.com/mods/712
Spoiler
[RobCo Certified v2.esm] Loading file
[RobCo Certified v2.esm] File loaded
[RobCo Certified v2.esm] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[Companion Core.esm] Loading file
[Companion Core.esm] File loaded
[Companion Core.esm] Start processing
[29:04] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Companion Core.esm"...
[00:02] Background Loader: [Companion Core.esm] Loading file
[00:02] Background Loader: [Companion Core.esm] File loaded
[00:02] Background Loader: [Companion Core.esm] Start processing
[00:02] Background Loader: [Companion Core.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Companion Core.esm] Header processed. Expecting 405 records
[00:02] Background Loader: [Companion Core.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Companion Core.esm] Building FormID index
[00:02] Background Loader: [Companion Core.esm] FormID index built
[00:02] Background Loader: [Companion Core.esm] Building EditorID index
[00:02] Background Loader: [Companion Core.esm] EditorID index built
[00:02] Background Loader: [Companion Core.esm] Processing completed
[00:02] Background Loader: loading "RobCo Certified v2.esm"...
[00:02] Background Loader: [RobCo Certified v2.esm] Loading file
[00:02] Background Loader: [RobCo Certified v2.esm] File loaded
[00:02] Background Loader: [RobCo Certified v2.esm] Start processing
[00:02] Background Loader: [RobCo Certified v2.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [RobCo Certified v2.esm] Adding master "Companion Core.esm"
[00:02] Background Loader: [RobCo Certified v2.esm] Header processed. Expecting 1683 records
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [RobCo Certified v2.esm] Building FormID index
[00:02] Background Loader: [RobCo Certified v2.esm] FormID index built
[00:02] Background Loader: [RobCo Certified v2.esm] Building EditorID index
[00:02] Background Loader: [RobCo Certified v2.esm] EditorID index built
[00:02] Background Loader: [RobCo Certified v2.esm] Processing completed
[00:02] Background Loader: [Companion Core.esm] Building reference info.
[00:02] Background Loader: [RobCo Certified v2.esm] Building reference info.
[00:02] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:02] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:02] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:02] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:02] Background Loader: Errors were found in: a0aRobcoWeaknessEnergyMGEF "Reduce En. Res." [MGEF:0201F190]
[00:02] Background Loader: Contained subrecords: EDID FULL DESC DATA ESCE ESCE ESCE ESCE
[00:02] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:02] Background Loader: Errors were found in: a0aRobcoWeaknessFireMGEF "Reduce Fire Res." [MGEF:0201F191]
[00:02] Background Loader: Contained subrecords: EDID FULL DESC DATA ESCE
[00:02] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:02] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:02] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:02] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:02] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:02] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:02] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:02] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:02] Background Loader: Errors were found in: a0aRobcoToolAbsorberMGEF "Absorber Goo" [MGEF:020362EF]
[00:02] Background Loader: Contained subrecords: EDID FULL DESC DATA ESCE ESCE ESCE ESCE ESCE ESCE ESCE ESCE
[00:02] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:02] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:02] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:02] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:02] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:02] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:02] Background Loader: finished
[00:00] Checking for Errors in [02] RobCo Certified v2.esm
[00:00] Quest Stage ->
[00:00] Above errors were found in :Quest + Stage
[00:00] Above errors were found in :DATA - Effect Data
[00:00] Above errors were found in :Effect
[00:00] Above errors were found in :Effects
[00:00] Above errors were found in :aaaRobcoCertified2 "RobCo Certified Pro" [PERK:02005424]
[00:00] Quest Stage ->
[00:00] Above errors were found in :Quest + Stage
[00:00] Above errors were found in :DATA - Effect Data
[00:00] Above errors were found in :Effect
[00:00] Above errors were found in :Effects
[00:00] Above errors were found in :aaaRobcoCertified3 "RobCo Certified Gold" [PERK:02005425]
[00:00] Above errors were found in :GRUP Top "PERK"
[00:00] Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :[INFO:02020593] ('Sir, I cannot fit into a box whilst I am holding additional firearms. Please take back your weapon before attempting to pack me.' in GRUP Topic Children of aaaRobCoDeployPackage "Pack in box" [DIAL:02015EE4] for aaaRobCoDialogueHandy "RobCo: Mister Handy dialogue" [QUST:02002C39])
[00:00] Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :[INFO:02020596] ('I'm sorry, I can't let you do that. Please take back your weapon before proceeding.' in GRUP Topic Children of aaaRobCoDeployPackage "Pack in box" [DIAL:02015EE4] for aaaRobCoDialogueRobobrain "RobCo: Robobrain Dialogue" [QUST:02002C3B])
[00:00] Above errors were found in :GRUP Topic Children of aaaRobCoDeployPackage "Pack in box" [DIAL:02015EE4]
[00:00] Above errors were found in :GRUP Top "DIAL"
[00:00] Sound - Consume -> Found a NULL reference, expected: SOUN
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :a0aRobcoItemSpareparts "Robot Spare Parts" [ALCH:020009B2]
[00:00] Above errors were found in :GRUP Top "ALCH"
[00:00] Flags ->
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :a0aRobcoToolAutofixEnch "Auto-Fix" [ENCH:02019ADC]
[00:00] Flags ->
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :aaaRobcoWeapBrainsawEnch "Brainsaw" [ENCH:02000958]
[00:00] Flags ->
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :aaaRobcoBot1HandyStickyEnch "Flamer" [ENCH:02000956]
[00:00] Flags ->
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :aaaRobcoBot3SentryHotshotEnch "Hotshot" [ENCH:02000955]
[00:00] Flags ->
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :a0aRobcoToolRemoteEnch "Remote Control" [ENCH:0201B581]
[00:00] Flags ->
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :a0aRobcoToolWrenchEnch "RobCo Wrench" [ENCH:02000954]
[00:00] Flags ->
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :aaaRobcoEnchFlamer "Flamer Burn" [ENCH:02000952]
[00:00] Above errors were found in :GRUP Top "ENCH"
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Errors were found in: a0aRobcoToolAbsorberMGEF "Absorber Goo" [MGEF:020362EF]
[00:00] Contained subrecords: EDID FULL DESC DATA ESCE ESCE ESCE ESCE ESCE ESCE ESCE ESCE
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Errors were found in: a0aRobcoToolAbsorberMGEF "Absorber Goo" [MGEF:020362EF]
[00:00] Contained subrecords: EDID FULL DESC DATA ESCE ESCE ESCE ESCE ESCE ESCE ESCE ESCE
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Errors were found in: a0aRobcoWeaknessFireMGEF "Reduce Fire Res." [MGEF:0201F191]
[00:00] Contained subrecords: EDID FULL DESC DATA ESCE
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Errors were found in: a0aRobcoWeaknessFireMGEF "Reduce Fire Res." [MGEF:0201F191]
[00:00] Contained subrecords: EDID FULL DESC DATA ESCE
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Errors were found in: a0aRobcoWeaknessEnergyMGEF "Reduce En. Res." [MGEF:0201F190]
[00:00] Contained subrecords: EDID FULL DESC DATA ESCE ESCE ESCE ESCE
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:00] Errors were found in: a0aRobcoWeaknessEnergyMGEF "Reduce En. Res." [MGEF:0201F190]
[00:00] Contained subrecords: EDID FULL DESC DATA ESCE ESCE ESCE ESCE
[00:00] Above errors were found in :[02] RobCo Certified v2.esm
[00:00] All Done!


http://fallout3.nexusmods.com/mods/1610
Spoiler
[Wasteland Whisperer v2.esm] Loading file
[Wasteland Whisperer v2.esm] File loaded
[Wasteland Whisperer v2.esm] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[Companion Core.esm] Loading file
[Companion Core.esm] File loaded
[Companion Core.esm] Start processing
[32:05] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Companion Core.esm"...
[00:02] Background Loader: [Companion Core.esm] Loading file
[00:02] Background Loader: [Companion Core.esm] File loaded
[00:02] Background Loader: [Companion Core.esm] Start processing
[00:02] Background Loader: [Companion Core.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Companion Core.esm] Header processed. Expecting 405 records
[00:02] Background Loader: [Companion Core.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Companion Core.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Companion Core.esm] Building FormID index
[00:02] Background Loader: [Companion Core.esm] FormID index built
[00:02] Background Loader: [Companion Core.esm] Building EditorID index
[00:02] Background Loader: [Companion Core.esm] EditorID index built
[00:02] Background Loader: [Companion Core.esm] Processing completed
[00:02] Background Loader: loading "Wasteland Whisperer v2.esm"...
[00:02] Background Loader: [Wasteland Whisperer v2.esm] Loading file
[00:02] Background Loader: [Wasteland Whisperer v2.esm] File loaded
[00:02] Background Loader: [Wasteland Whisperer v2.esm] Start processing
[00:02] Background Loader: [Wasteland Whisperer v2.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Wasteland Whisperer v2.esm] Adding master "Companion Core.esm"
[00:02] Background Loader: [Wasteland Whisperer v2.esm] Header processed. Expecting 222 records
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Wasteland Whisperer v2.esm] Building FormID index
[00:02] Background Loader: [Wasteland Whisperer v2.esm] FormID index built
[00:02] Background Loader: [Wasteland Whisperer v2.esm] Building EditorID index
[00:02] Background Loader: [Wasteland Whisperer v2.esm] EditorID index built
[00:02] Background Loader: [Wasteland Whisperer v2.esm] Processing completed
[00:02] Background Loader: [Companion Core.esm] Building reference info.
[00:02] Background Loader: [Wasteland Whisperer v2.esm] Building reference info.
[00:02] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:02] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:02] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:02] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:02] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:02] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:02] Background Loader: finished
[00:00] Checking for Errors in [02] Wasteland Whisperer v2.esm
[00:00] Flags ->
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :aaaPetBaitExpEnch "Lure Animal" [ENCH:02009424]
[00:00] Above errors were found in :GRUP Top "ENCH"
[00:00] Above errors were found in :[02] Wasteland Whisperer v2.esm
[00:00] All Done!

User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Sat Jun 23, 2012 12:37 am

http://fallout3.nexusmods.com/mods/9497
Spoiler
[FNNCQ.esm] Loading file
[FNNCQ.esm] File loaded
[FNNCQ.esm] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[36:15] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "FNNCQ.esm"...
[00:02] Background Loader: [FNNCQ.esm] Loading file
[00:02] Background Loader: [FNNCQ.esm] File loaded
[00:02] Background Loader: [FNNCQ.esm] Start processing
[00:02] Background Loader: [FNNCQ.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [FNNCQ.esm] Header processed. Expecting 1283 records
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [FNNCQ.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [FNNCQ.esm] Building FormID index
[00:02] Background Loader: [FNNCQ.esm] FormID index built
[00:02] Background Loader: [FNNCQ.esm] Building EditorID index
[00:02] Background Loader: [FNNCQ.esm] EditorID index built
[00:02] Background Loader: [FNNCQ.esm] Processing completed
[00:02] Background Loader: [FNNCQ.esm] Building reference info.
[00:02] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:02] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:02] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:02] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:02] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:02] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:02] Background Loader: finished
[00:00] Checking for Errors in [01] FNNCQ.esm
[00:00] Flags ->
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :FNNCQSlEnchDartGun "Poison Dart" [ENCH:01027553]
[00:00] Above errors were found in :GRUP Top "ENCH"
[00:00] Above errors were found in :[01] FNNCQ.esm
[00:00] All Done!


http://fallout3.nexusmods.com/mods/2761
Spoiler
[FO3 Wanderers Edition - Alternate Travel.esp] Loading file
[FO3 Wanderers Edition - Alternate Travel.esp] File loaded
[FO3 Wanderers Edition - Alternate Travel.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[CRAFT.esm] Loading file
[CRAFT.esm] File loaded
[CRAFT.esm] Start processing
[FO3 Wanderers Edition - Main File.esm] Loading file
[FO3 Wanderers Edition - Main File.esm] File loaded
[FO3 Wanderers Edition - Main File.esm] Start processing
[CALIBR.esm] Loading file
[CALIBR.esm] File loaded
[CALIBR.esm] Start processing
[46:24] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "CRAFT.esm"...
[00:02] Background Loader: [CRAFT.esm] Loading file
[00:02] Background Loader: [CRAFT.esm] File loaded
[00:02] Background Loader: [CRAFT.esm] Start processing
[00:02] Background Loader: [CRAFT.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [CRAFT.esm] Header processed. Expecting 20 records
[00:02] Background Loader: [CRAFT.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [CRAFT.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [CRAFT.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [CRAFT.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [CRAFT.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [CRAFT.esm] Building FormID index
[00:02] Background Loader: [CRAFT.esm] FormID index built
[00:02] Background Loader: [CRAFT.esm] Building EditorID index
[00:02] Background Loader: [CRAFT.esm] EditorID index built
[00:02] Background Loader: [CRAFT.esm] Processing completed
[00:02] Background Loader: loading "CALIBR.esm"...
[00:02] Background Loader: [CALIBR.esm] Loading file
[00:02] Background Loader: [CALIBR.esm] File loaded
[00:02] Background Loader: [CALIBR.esm] Start processing
[00:02] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [CALIBR.esm] Header processed. Expecting 73 records
[00:02] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [CALIBR.esm] Building FormID index
[00:02] Background Loader: [CALIBR.esm] FormID index built
[00:02] Background Loader: [CALIBR.esm] Building EditorID index
[00:02] Background Loader: [CALIBR.esm] EditorID index built
[00:02] Background Loader: [CALIBR.esm] Processing completed
[00:02] Background Loader: loading "FO3 Wanderers Edition - Main File.esm"...
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Loading file
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] File loaded
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Start processing
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "CRAFT.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "CALIBR.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Header processed. Expecting 7968 records
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CLAS" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "RACE" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BOOK" processed
[00:02] Background Loader:
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[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ALCH" processed
[00:02] Background Loader:
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PROJ" processed
[00:02] Background Loader:
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[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IDLE" processed
[00:02] Background Loader:
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARMA" processed
[00:02] Background Loader:
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MESG" processed
[00:02] Background Loader:
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building FormID index
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] FormID index built
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building EditorID index
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] EditorID index built
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Processing completed
[00:02] Background Loader: loading "FO3 Wanderers Edition - Alternate Travel.esp"...
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Loading file
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] File loaded
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Start processing
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding master "CRAFT.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Header processed. Expecting 466 records
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "TXST" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "GLOB" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "FACT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "MGEF" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "ENCH" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "ACTI" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "ARMO" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "CONT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "MISC" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "NPC_" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "CREA" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "ALCH" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "NOTE" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "WRLD" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "DIAL" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "PACK" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "FLST" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "MESG" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Building FormID index
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] FormID index built
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Building EditorID index
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] EditorID index built
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Processing completed
[00:02] Background Loader: [CRAFT.esm] Building reference info.
[00:02] Background Loader: [CALIBR.esm] Building reference info.
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building reference info.
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Building reference info.
[00:03] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:03] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:03] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:03] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:03] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:03] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:03] Background Loader: finished
[00:00] Checking for Errors in [04] FO3 Wanderers Edition - Alternate Travel.esp
[00:00] Sound - Consume -> Found a NULL reference, expected: SOUN
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :weBikeRecallItem "< Motorcycle Recall >" [ALCH:0403CED2]
[00:00] Above errors were found in :GRUP Top "ALCH"
[00:00] Above errors were found in :[04] FO3 Wanderers Edition - Alternate Travel.esp
[00:00] All Done!


http://fallout3.nexusmods.com/mods/3808 (after the .esp modification by http://forums.nexusmods.com/index.php?/topic/401813-unofficial-fallout-3-patch-broken-steelesp-rivet-city-area-ctd-fix/)
Spoiler
[Unofficial Fallout 3 Patch - Broken Steel.esp] Loading file
[Unofficial Fallout 3 Patch - Broken Steel.esp] File loaded
[Unofficial Fallout 3 Patch - Broken Steel.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[BrokenSteel.esm] Loading file
[BrokenSteel.esm] File loaded
[BrokenSteel.esm] Start processing
[51:58] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "BrokenSteel.esm"...
[00:02] Background Loader: [BrokenSteel.esm] Loading file
[00:02] Background Loader: [BrokenSteel.esm] File loaded
[00:02] Background Loader: [BrokenSteel.esm] Start processing
[00:02] Background Loader: [BrokenSteel.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [BrokenSteel.esm] Header processed. Expecting 43505 records
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [BrokenSteel.esm] Building FormID index
[00:02] Background Loader: [BrokenSteel.esm] FormID index built
[00:02] Background Loader: [BrokenSteel.esm] Building EditorID index
[00:02] Background Loader: [BrokenSteel.esm] EditorID index built
[00:02] Background Loader: [BrokenSteel.esm] Processing completed
[00:02] Background Loader: loading "Unofficial Fallout 3 Patch - Broken Steel.esp"...
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] Loading file
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] File loaded
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] Start processing
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] Adding master "BrokenSteel.esm"
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] Header processed. Expecting 139 records
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "TXST" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "TERM" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "STAT" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "MSTT" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "CREA" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "WRLD" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "DIAL" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "FLST" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] Building FormID index
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] FormID index built
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] Building EditorID index
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] EditorID index built
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] Processing completed
[00:02] Background Loader: [BrokenSteel.esm] Building reference info.
[00:04] Background Loader: [Unofficial Fallout 3 Patch - Broken Steel.esp] Building reference info.
[00:04] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:04] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:04] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:04] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:04] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:04] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:04] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:04] Background Loader: [BrokenSteel - Main.bsa] Skipped.
[00:04] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.
[00:04] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:04] Background Loader: finished
[00:00] Checking for Errors in [02] Unofficial Fallout 3 Patch - Broken Steel.esp
[00:00] Reference -> Found a NULL reference, expected: ACHR,ACRE,PGRE,PLYR,PMIS,REFR
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :Menu Item
[00:00] Above errors were found in :Menu Items
[00:00] Above errors were found in :DLC03Sector01Terminal01 "Turret Control System" [TERM:01002928]
[00:00] Above errors were found in :GRUP Top "TERM"
[00:00] Above errors were found in :[02] Unofficial Fallout 3 Patch - Broken Steel.esp
[00:00] All Done!


http://fallout3.nexusmods.com/mods/3808
Spoiler
[Unofficial Fallout 3 Patch - Point Lookout.esp] Loading file
[Unofficial Fallout 3 Patch - Point Lookout.esp] File loaded
[Unofficial Fallout 3 Patch - Point Lookout.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[PointLookout.esm] Loading file
[PointLookout.esm] File loaded
[PointLookout.esm] Start processing
[57:05] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "PointLookout.esm"...
[00:02] Background Loader: [PointLookout.esm] Loading file
[00:02] Background Loader: [PointLookout.esm] File loaded
[00:02] Background Loader: [PointLookout.esm] Start processing
[00:02] Background Loader: [PointLookout.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [PointLookout.esm] Header processed. Expecting 68565 records
[00:02] Background Loader: [PointLookout.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "RACE" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "BOOK" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "GRAS" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [PointLookout.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [PointLookout.esm] Building FormID index
[00:02] Background Loader: [PointLookout.esm] FormID index built
[00:02] Background Loader: [PointLookout.esm] Building EditorID index
[00:02] Background Loader: [PointLookout.esm] EditorID index built
[00:02] Background Loader: [PointLookout.esm] Processing completed
[00:02] Background Loader: loading "Unofficial Fallout 3 Patch - Point Lookout.esp"...
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] Loading file
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] File loaded
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] Start processing
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] Adding master "PointLookout.esm"
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] Header processed. Expecting 32 records
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] GRUP Top "MISC" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] GRUP Top "NAVI" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] GRUP Top "WRLD" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] GRUP Top "PERK" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] Building FormID index
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] FormID index built
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] Building EditorID index
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] EditorID index built
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] Processing completed
[00:02] Background Loader: [PointLookout.esm] Building reference info.
[00:04] Background Loader: [Unofficial Fallout 3 Patch - Point Lookout.esp] Building reference info.
[00:04] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:04] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:04] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:04] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:04] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:04] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:04] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:04] Background Loader: [PointLookout - Main.bsa] Skipped.
[00:04] Background Loader: [PointLookout - Sounds.bsa] Skipped.
[00:04] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:04] Background Loader: finished
[00:00] Checking for Errors in [02] Unofficial Fallout 3 Patch - Point Lookout.esp
[00:00] DATA - Flags ->
[00:00] Above errors were found in :DLC4Pointlookout "Point Lookout" [WRLD:01000802]
[00:00] Above errors were found in :GRUP Top "WRLD"
[00:00] Above errors were found in :[02] Unofficial Fallout 3 Patch - Point Lookout.esp
[00:00] All Done!


http://fallout3.nexusmods.com/mods/3808
Spoiler
[Unofficial Fallout 3 Patch - Mothership Zeta.esp] Loading file
[Unofficial Fallout 3 Patch - Mothership Zeta.esp] File loaded
[Unofficial Fallout 3 Patch - Mothership Zeta.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[Zeta.esm] Loading file
[Zeta.esm] File loaded
[Zeta.esm] Start processing
[02:50] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Zeta.esm"...
[00:02] Background Loader: [Zeta.esm] Loading file
[00:02] Background Loader: [Zeta.esm] File loaded
[00:02] Background Loader: [Zeta.esm] Start processing
[00:02] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records
[00:02] Background Loader: [Zeta.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Zeta.esm] Building FormID index
[00:02] Background Loader: [Zeta.esm] FormID index built
[00:02] Background Loader: [Zeta.esm] Building EditorID index
[00:02] Background Loader: [Zeta.esm] EditorID index built
[00:02] Background Loader: [Zeta.esm] Processing completed
[00:02] Background Loader: loading "Unofficial Fallout 3 Patch - Mothership Zeta.esp"...
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] Loading file
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] File loaded
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] Start processing
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] Adding master "Zeta.esm"
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] Header processed. Expecting 19 records
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] GRUP Top "ARMO" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] GRUP Top "STAT" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] GRUP Top "WEAP" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] GRUP Top "ALCH" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] GRUP Top "NOTE" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] GRUP Top "ARMA" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] GRUP Top "MESG" processed
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] Building FormID index
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] FormID index built
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] Building EditorID index
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] EditorID index built
[00:02] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] Processing completed
[00:02] Background Loader: [Zeta.esm] Building reference info.
[00:03] Background Loader: [Unofficial Fallout 3 Patch - Mothership Zeta.esp] Building reference info.
[00:03] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:03] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:03] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:03] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:03] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:03] Background Loader: [Zeta - Main.bsa] Skipped.
[00:03] Background Loader: [Zeta - Sounds.bsa] Skipped.
[00:03] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:03] Background Loader: finished
[00:00] Checking for Errors in [02] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[00:00] Sound - Consume -> Found a NULL reference, expected: SOUN
[00:00] Above errors were found in :ENIT - Effect Data
[00:00] Above errors were found in :DLC05AlienEpoxy "Alien Epoxy" [ALCH:01006BE3]
[00:00] Above errors were found in :GRUP Top "ALCH"
[00:00] Above errors were found in :[02] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[00:00] All Done!

User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Sat Jun 23, 2012 12:45 am

http://fallout3.nexusmods.com/mods/16928
Spoiler
[Fallout Remastered 1.0.esp] Loading file
[Fallout Remastered 1.0.esp] File loaded
[Fallout Remastered 1.0.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[Anchorage.esm] Loading file
[Anchorage.esm] File loaded
[Anchorage.esm] Start processing
[ThePitt.esm] Loading file
[ThePitt.esm] File loaded
[ThePitt.esm] Start processing
[BrokenSteel.esm] Loading file
[BrokenSteel.esm] File loaded
[BrokenSteel.esm] Start processing
[PointLookout.esm] Loading file
[PointLookout.esm] File loaded
[PointLookout.esm] Start processing
[Zeta.esm] Loading file
[Zeta.esm] File loaded
[Zeta.esm] Start processing
[16:18] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Anchorage.esm"...
[00:02] Background Loader: [Anchorage.esm] Loading file
[00:02] Background Loader: [Anchorage.esm] File loaded
[00:02] Background Loader: [Anchorage.esm] Start processing
[00:02] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 records
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Anchorage.esm] Building FormID index
[00:02] Background Loader: [Anchorage.esm] FormID index built
[00:02] Background Loader: [Anchorage.esm] Building EditorID index
[00:02] Background Loader: [Anchorage.esm] EditorID index built
[00:02] Background Loader: [Anchorage.esm] Processing completed
[00:02] Background Loader: loading "ThePitt.esm"...
[00:02] Background Loader: [ThePitt.esm] Loading file
[00:02] Background Loader: [ThePitt.esm] File loaded
[00:02] Background Loader: [ThePitt.esm] Start processing
[00:02] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 records
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [ThePitt.esm] Building FormID index
[00:02] Background Loader: [ThePitt.esm] FormID index built
[00:02] Background Loader: [ThePitt.esm] Building EditorID index
[00:02] Background Loader: [ThePitt.esm] EditorID index built
[00:02] Background Loader: [ThePitt.esm] Processing completed
[00:02] Background Loader: loading "BrokenSteel.esm"...
[00:02] Background Loader: [BrokenSteel.esm] Loading file
[00:02] Background Loader: [BrokenSteel.esm] File loaded
[00:02] Background Loader: [BrokenSteel.esm] Start processing
[00:02] Background Loader: [BrokenSteel.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [BrokenSteel.esm] Header processed. Expecting 43505 records
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [BrokenSteel.esm] Building FormID index
[00:03] Background Loader: [BrokenSteel.esm] FormID index built
[00:03] Background Loader: [BrokenSteel.esm] Building EditorID index
[00:03] Background Loader: [BrokenSteel.esm] EditorID index built
[00:03] Background Loader: [BrokenSteel.esm] Processing completed
[00:03] Background Loader: loading "PointLookout.esm"...
[00:03] Background Loader: [PointLookout.esm] Loading file
[00:03] Background Loader: [PointLookout.esm] File loaded
[00:03] Background Loader: [PointLookout.esm] Start processing
[00:03] Background Loader: [PointLookout.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [PointLookout.esm] Header processed. Expecting 68565 records
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ASPC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LTEX" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TERM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "BOOK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DOOR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SCOL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PWAT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "GRAS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FURN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "KEYM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IDLM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WTHR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CLMT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "REGN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LSCR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [PointLookout.esm] Building FormID index
[00:03] Background Loader: [PointLookout.esm] FormID index built
[00:03] Background Loader: [PointLookout.esm] Building EditorID index
[00:03] Background Loader: [PointLookout.esm] EditorID index built
[00:03] Background Loader: [PointLookout.esm] Processing completed
[00:03] Background Loader: loading "Zeta.esm"...
[00:03] Background Loader: [Zeta.esm] Loading file
[00:03] Background Loader: [Zeta.esm] File loaded
[00:03] Background Loader: [Zeta.esm] Start processing
[00:03] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records
[00:03] Background Loader: [Zeta.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "TERM" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FURN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "REGN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [Zeta.esm] Building FormID index
[00:03] Background Loader: [Zeta.esm] FormID index built
[00:03] Background Loader: [Zeta.esm] Building EditorID index
[00:03] Background Loader: [Zeta.esm] EditorID index built
[00:03] Background Loader: [Zeta.esm] Processing completed
[00:03] Background Loader: loading "Fallout Remastered 1.0.esp"...
[00:03] Background Loader: [Fallout Remastered 1.0.esp] Loading file
[00:03] Background Loader: [Fallout Remastered 1.0.esp] File loaded
[00:03] Background Loader: [Fallout Remastered 1.0.esp] Start processing
[00:03] Background Loader: [Fallout Remastered 1.0.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [Fallout Remastered 1.0.esp] Adding master "Anchorage.esm"
[00:03] Background Loader: [Fallout Remastered 1.0.esp] Adding master "ThePitt.esm"
[00:03] Background Loader: [Fallout Remastered 1.0.esp] Adding master "BrokenSteel.esm"
[00:03] Background Loader: [Fallout Remastered 1.0.esp] Adding master "PointLookout.esm"
[00:03] Background Loader: [Fallout Remastered 1.0.esp] Adding master "Zeta.esm"
[00:03] Background Loader: [Fallout Remastered 1.0.esp] Header processed. Expecting 11312 records
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "GMST" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "TXST" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "GLOB" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "FACT" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "RACE" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "SOUN" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "ACTI" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "TACT" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "TERM" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "ARMO" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "DOOR" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "LIGH" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "STAT" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "MSTT" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "FURN" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "ALCH" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "IDLM" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "NOTE" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "LVLI" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "REGN" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "NAVI" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "WRLD" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "DIAL" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "QUST" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "PACK" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "ANIO" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "WATR" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "BPTD" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] GRUP Top "MESG" processed
[00:03] Background Loader: [Fallout Remastered 1.0.esp] Building FormID index
[00:03] Background Loader: [Fallout Remastered 1.0.esp] FormID index built
[00:03] Background Loader: [Fallout Remastered 1.0.esp] Building EditorID index
[00:03] Background Loader: [Fallout Remastered 1.0.esp] EditorID index built
[00:03] Background Loader: [Fallout Remastered 1.0.esp] Processing completed
[00:03] Background Loader: [Anchorage.esm] Building reference info.
[00:04] Background Loader: [ThePitt.esm] Building reference info.
[00:05] Background Loader: [BrokenSteel.esm] Building reference info.
[00:07] Background Loader: [PointLookout.esm] Building reference info.
[00:09] Background Loader: [Zeta.esm] Building reference info.
[00:10] Background Loader: [Fallout Remastered 1.0.esp] Building reference info.
[00:10] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:10] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:10] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:10] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:10] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:10] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:10] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:10] Background Loader: [Anchorage - Main.bsa] Skipped.
[00:10] Background Loader: [Anchorage - Sounds.bsa] Skipped.
[00:10] Background Loader: [ThePitt - Main.bsa] Skipped.
[00:10] Background Loader: [ThePitt - Sounds.bsa] Skipped.
[00:10] Background Loader: [BrokenSteel - Main.bsa] Skipped.
[00:10] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.
[00:10] Background Loader: [PointLookout - Main.bsa] Skipped.
[00:10] Background Loader: [PointLookout - Sounds.bsa] Skipped.
[00:10] Background Loader: [Zeta - Main.bsa] Skipped.
[00:10] Background Loader: [Zeta - Sounds.bsa] Skipped.
[00:10] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:10] Background Loader: finished
[00:00] Checking for Errors in [06] Fallout Remastered 1.0.esp
[00:00] DATA - Flags ->
[00:00] Above errors were found in :DLC4Pointlookout "Point Lookout" [WRLD:04000802]
[00:00] DATA - Flags ->
[00:00] Above errors were found in :DLC01PittWorld "The Pitt" [WRLD:020008C0]
[00:01] Above errors were found in :GRUP Top "WRLD"
[00:02] Above errors were found in :[06] Fallout Remastered 1.0.esp
[00:02] All Done!

User avatar
Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Post » Sat Jun 23, 2012 8:24 am

I assume you are getting these by doing the check errors function?

You are probably going to get better responses from mod authors by contacting them directly - which isn't a bad idea.

It is just that I'd imagine that these same mod authors are not going to be reading this fairly dead forum in hopes their mod is listed in a thread like this.

If you do find answers though - i would post them here as this would be a good resource for future inquirers.
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Fri Jun 22, 2012 11:42 pm

Yes, I used the error check function to produce those reports.

I posted a link on the comment page of each mod. So far it seems that the errors are not relevant and due to outdated definitions of FO3Edit.
User avatar
Bereket Fekadu
 
Posts: 3421
Joined: Thu Jul 12, 2007 10:41 pm


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