Making a mod, need suggestions.

Post » Fri Jun 22, 2012 7:40 pm

I making somewhat of a recipe overhaul, with focus on container consistency. By now I've fixed almost everything that I wanted, there a few things to do.
I need ideas about what to do with the poisons. I mean, what to do with vials for them. In my mod, I try to get rid of visual miracles like nightstalker blood and two poison glands turn into a pretty-looking vial. So, I need something lore-friendly to implement into the game, or - even better - something that is already exists in game, to use it as a contaner. For now, empty whiskey/scotch/soda bottles is all that I can think of, but I don't like that idea.
So, can someone help me with a brilliant suggestion? Thanks beforehand.
P.S: I also would be glad to hear your thoughts about concept of my mod in total. Is it useless/necessary/can't-say-it's-musthave-but-good-thing-to-try? Maybe you have some other thoughts about recipes/crafting, that you want voice? Again, thanks in advance.
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Steven Nicholson
 
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Post » Sat Jun 23, 2012 4:51 am

make a extense set of poison using weapons (melee and not) they are weapons with a special device attached that invues the projectile or the weapon's blade with poison, they can use special ammo...

also about the special ammo you can just make a special machine that converts ammo of any caliber to a poisoned vertion also it would work with melee weapon's but they must need to be "reinvued" in order to continue to have te efect well thats 2 ideas... can you help me with my morrowind mod post?
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Lexy Dick
 
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Post » Sat Jun 23, 2012 12:01 am

You'd need to elaborate on what you mean with a recipe overhaul for me to state whether it sounds interesting or if it sounds like it ain't for me.
As for container, you mean the 3D item model in the game?
Try using some tribal remedy, Bitter Drink perhaps?
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Ally Chimienti
 
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Post » Sat Jun 23, 2012 1:59 am

I guess it's where my English flaws me). It all started with a mod made by someone else (sorry mate, cannot remember your name), it was called "Recycle craft". This mod was similiar to what I making now. Here's my "concept":
There is some things that bug me in craft. For example, for making a Caravan Lunch, you need a lunchbox. So, you searching high and low for it. But upon consuming Caravan Lucnh - what the heck happens to lunchbox? Courier eats it, ot throws away? It's a wastland, you can't such a spender. But that's not all. Trail mix looks like a luchbox, but doesn't need one as an ingridient at all. And again, that's not all - when you make Atomic Cocktails you have a bottle of vodka, and bottle of Nuka-Cola. What you recieve is four rocktet-shaped mixers.
So, my goal is to add a necessity of a vial/container to recipes, when it's looks logical, and try to get rid of models being transformed in the process of crafting.
So what I need is to add vials for poisons, but I don't know if it's a good idea to add "empty vial" item to level lists and merchants. So I trying to find a lore-friendly and logical solution.
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Darlene Delk
 
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