ESP Trouble - Loads to 98% then crashes (Both in CSE and Reg

Post » Fri Jun 22, 2012 7:54 pm

Ok, so I'm making a small TC* (didn't want to announce until I had a lot to show for it, but oh well) And I've been working on it for a few days, at a total of roughly 2 - 4 hours. Whenever I'd want to test it in game I'd convert it to an ESM in case that's important. Anyway, for some reason, now neither CSE nor the regular CS will load it. It will get to 98% then just crash with no stated cause. Sigurd Stormhand (a user here) suggested I upload the file in case any of you can help via TES4Edit or anything (I am a noob in TES4Edit and the likes). I appreciate any and all help very much.

Link: http://www.mediafire.com/?knrf8424s3g657f

*Yes I'm aware of the long time span it take and amount of work. This is an alias account, I've been modding for ~3 years. I would like to give this a go.

EDIT - Just as a note, the ESP doesn't need the oblivion master file to load, I am using wookie's blank esp.
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Sheila Reyes
 
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Post » Sat Jun 23, 2012 9:25 am

Have you been merging esp's? There's at least 3 items I see that have the same FormID - 00000800.

One is a mapmarker on Sylorn mountaintop, which seems to be the winner of the FormID, another is DaedricStatueAzura01 and the other is a new faction TravelFaction.
I suggest you get TES4Edit, and delete the last two references. It's easier just to re-add them again.

Also, post the contents of Construction Set Extender.log. It might be helpful.
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Nymph
 
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Post » Fri Jun 22, 2012 6:00 pm

No I haven't merged merged anything. How would I go about deleting those in TES4Edit and where can I find the Construction Set Extender.log? I'll be happy to post its contents :)
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kennedy
 
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Post » Sat Jun 23, 2012 10:00 am

See the 'http://www.gamesas.com/topic/1250150-rel-construction-set-extender/' thread, first post. Edit: Oops. You meant where is the LOG saved? In the Oblivion root folder.

The TES4EDIT thread is http://www.gamesas.com/index.php?/topic/1132492-relzbetawipz-tes4edit/. The only 'http://fallout3.nexusmods.com/mods/8629' appears to be written for FallOut3, but works for TES as well.

-Dubious-
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asako
 
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Post » Sat Jun 23, 2012 12:13 am

Could you post the crash's error report details? I might be able to tell you what's happening.
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Your Mum
 
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Post » Sat Jun 23, 2012 2:25 am

You shouldn't need to delete the records if they're important. With TES4Edit you can change their Form IDs to something new. Just work out a valid new Form ID and change to that for any duplications.
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Rinceoir
 
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Post » Sat Jun 23, 2012 9:27 am

The crash itself didn't give any details but if it creates a file I can post its contents, I just need to know where to find it. And thanks for the link to the manual, I'll also try what you suggested, Display Name :smile:
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vicki kitterman
 
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