Which tool to optimize textures?

Post » Sat Jun 23, 2012 2:16 am

howdy there people.

well to optimize meshes - no contest - Pyffi it is ( NifOpt is nice but still beta and result is not very stable it seems )

what about textures? I see some different options: BSAopt, DDSopt ( both by Ethatron ) and also the Optimizer Textures which is originally for Skyrim but reported to work with Oblivion also

anyone knows what's best to use?

Thanks!
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Chloe Mayo
 
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Post » Sat Jun 23, 2012 4:02 am

BSAOpt and DDSOpt do the same thing - he split the latter off from the former for people who wanted to do just textures. I've never used (or heard of) Optimizer, though...
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Scotties Hottie
 
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Post » Sat Jun 23, 2012 9:23 am

actually they've both been split from nifopt, the nexus page for ddsopt says it does everything bsaopt... but bsaopt has been updated very recently.
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Nims
 
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Post » Fri Jun 22, 2012 10:08 pm

Well, whatever... they're all basically the same tools, just that NIFOpt and DDSOpt are focused solely on meshes and textures, while BSAOpt does both. :smile:

I checked out Optimizer Textures... man, that thing is FAST. It burned through 381 MB of textures in 48 seconds. :ooo: As far as optimizing, it did only slightly better than DDSOpt. I'm sorely tempted to give it a whirl on my Textures folder, since my game keeps freezing at odd intervals - I want to see if a different optimization tool might fix it. At worst, my folder will be a little smaller. :smile:

Edit: I figured what the hey and did it. My Textures folder was 4.77 GB; OT chewed through it in 21 minutes and reduced the size by 18 MB (I'd previously done everything with DDSOpt). Now to see what it does in game...
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Andrew Tarango
 
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Post » Sat Jun 23, 2012 3:33 am

18 MB reduction seems very minimal, I think it's not actually doing much because those textures had already been optimized... you should notice no differences :D
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Milad Hajipour
 
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Post » Sat Jun 23, 2012 2:00 am

Well yeah. I spent a couple hours last night running my BSAs through it; it's awesome - not only does it optimize textures, but it adds missing mipmaps, compresses and resizes as necessary, deletes unnecessary files (thumbs.db, frex), and can even reduce files if you want. It picks up a lot of stuff that DDSOpt misses.
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Jesus Sanchez
 
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Post » Fri Jun 22, 2012 9:35 pm

nice find then! I've seen it mentioned on the nexus comments page for really textured normals ( how awesome is THAT btw :D ) , said it reduced his stuttering issues a lot.

thanx for testing it out :)
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Ana
 
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