But rather than debate the games themselves, I wonder at a more baseline level.
What are RPG elements?
Certainly, Skyrim has more-or-less all the same elements Oblivion had, though they aren't really visible to the player, or are condensed. An example, Intelligence only served to increase Magicka. No need for redundancy, right?
But do elements have to be visible in order to be considered genuine RPG elements? Do they also need to be manually selected for increase like they were in Oblivion? What about RPGs that automatically increase your stats for you as you level up, like the Final Fantasy series?
I'd like to hear your thoughts.