Has anyone been able to get sethair to successfully work? Thanks btw guys!
Right now those functions are /extremely/ WIP; I need to figure out how to make the runtime rebuild the model.
I was curious if the last beta 1.2 (Not the stable version) had any history of freezing which might be the culprit.
1.2b2 fixed a crash on save, but other than that AFAIK it's stable.
I would like to use GetUIFloat with a pretty long string parameter, and when I save the script GECK crashes. In oblivion you could circumvent this construction set limitation with OBSE by successively constructing the string from smaller ones, at least thats what i remember. Is there any way for FOSE to work around this yet?
Not yet, short of manually compiling the script. OBSE v0018 is almost done, so string support is approaching.
Also, we're about to cap the thread, so http://www.gamesas.com/bgsforums/index.php?showtopic=1073734.