Gun Runners Ammo Issue

Post » Sat Jun 30, 2012 6:00 pm

I can't use the new ammo from the GRA. I have tried removing all mods but Mission Mojave and UNNV and still no luck. When I tried a merged patch with FNV edit, all I succeeded in doing was removing the new ammo from the list. A wrye bash does not help either.

Does Mission or UHNV or some other reason stop the new GRA ammo from being used?

Active Mod Files:
Spoiler
00  FalloutNV.esm01  DeadMoney.esm02  HonestHearts.esm03  OldWorldBlues.esm04  LonesomeRoad.esm05  GunRunnersArsenal.esm06  Mission Mojave - Ultimate Edition.esp07  UHNV.esp08  UHNV-Dead Money.esp09  UHNV-Honest Hearts.esp0A  UHNV-OWB.esp0B  UHNV-Lonesome Road.esp0C  NewStripMapMarkers.esp0D  PerkEveryLevel.esp++  Better Casinos.esp0E  OCD-Cass outfits.esp++  Veronica fix.esp0F  VeronicaScribeRobe.esp10  High Roller Suite.esp11  Casino Bypass.esp12  Bashed Patch, 0.esp
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Epul Kedah
 
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Post » Sat Jun 30, 2012 9:18 pm

IIRC (And maybe wrongly) some ammo types can only be fired with the (GRA) version of the gun. Have you tried that?
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Jay Baby
 
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Post » Sun Jul 01, 2012 3:46 am

I just tried. It is hit or miss with the ammo. I can use any ammo with a stock 9mm, I can only use stock 12 gauge, I can use any 20 gauge, I can use any 25 mm, I can only use AP on the Anti-Material so even stock ammo is fubar'd on that one. So, it is all over the map.

So, it has to be a weird mod issue hopefully solved by a load order.
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Ricky Meehan
 
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