Useless on PC as the game runs from the harddrive already.
2. iPreloadSizeLimit (something to do with the maximum memory Oblivion allocates to pre-load?)
Raising this will rob the game of system RAM for other purposes and isn't recommended, especially if you're using AI hungry mods or large texture packs.
3. uExterior(/Interior) Cell Buffer ?
Same as #2. Not really a good idea to go messing with it if you want your game to remain happy.
4. bHighQuality20Lighting ? (Does this actually improve lighting? I'm using HDR)
5. bAllow30Shaders ? (Improves shaders or not used?)
Tried both of these, neither one seems to do anything at all. Even after you go through the hassle of doing the shader package rename. There is no visual difference in-game that I can see.
Some stuff I've poked and found does do things:
uGridDistantTreeRange - Default value 15. Setting this lower will reduce the visible distance on trees, and potentially improve frame rates, at a cost to realism. Raising it higher obviously increases the view distance on trees, potentially reducing frame rates for increased realism.
uGridDistantCount - Default value 25. Controls viewable distance for LOD buildings, ruins, etc. Especially useful when installing RAEVWD as lowering this to 20 or 15 will dramatically improve frame rates without having to turn distant objects off completely.
fQuestScriptDelayTime - Default value 5.0000. Controls how many seconds to delay quest scripts between checks. I don't know the lasting effects of messing with this, but doing so does speed up quest checks, at the potential cost of frame rates. Increasing it may help with performance in some cases, though it will be minimal at best.
uGridDistantTreeRangeCity - Default value 4. Does the same thing as uGridDistantTreeRange when you are inside a closed city worldspace.
uGridDistantCountCity - Default value 4. Does the same thing as uGridDistantCount when inside a closed city worldspace.
bEquippedTorchesCastShadows - Default value 0. If set to 1, this value will cause all torches equipped by either the player or by NPCs to cast shadows. Some systems may not be able to handle the performance cost of extra shadows.
bLocalMapShader - Default value 1. Set to 0, this changes the local maps from the parchment and faded brown coloring to a full color local map. IMO, the novelty of it wears off quickly.
fLightLOD2 - Default value 1500.0000.
fLightLOD1 - Default value 1000.0000. Both of these control how far away you can see light source radii. Setting either one much past 4500 leads to visual anomalies in the form of large colored blobs over LOD objects, and the same colored reflections in the water.
iShadowMapResolution - Default value 256 (after last official patch). I have not observed this to do anything truly noticeable in terms of performance or visuals, but leaving this value at 256 has been shown to cause crashes. I set this for 1024 and all seems well. If it helps with visuals, so much the better.
bUseWaterReflectionsMisc
bUseWaterReflectionsStatics
bUseWaterReflectionsTrees
bUseWaterReflectionsActors - These 4 all default to 0. Setting each to 1 allows water to reflect images from the things near it while playing. Activating these has a small hit to perfomance, usually not enough to notice unless on older machines. The trade-off for visuals is worth it though if you can get away with it.
bForceFullLOD - Default value 0. Setting this to 1 forces all trees to load in full detail once you are close enough to see the 3D models. May have an impact on performance in areas with a lot of trees, but also helps avoid "pop in" as you get closer to them normally. Not to mention the visuals are much better.
fGrassEndDistance - The distance at which grass view distance ends. Maxing the in-game slider goes up to 8000, but you can raise it higher still here at the cost of performance.
fGrassStartFadeDistance - The distance at which grass starts to fade out in the distance. Maxing the in-game slider hits 7000 but this can be raises higher at the cost of performance.
fDlgFocus - Default value 2.1000. This controls the zoom distance when talking to NPCs. Setting this to 4.5 virtually eliminates the zoom.