» Thu Jul 05, 2012 10:12 am
I have noticed the same thing too, it seems to happen most noticeably in areas where there is a lot of other stuff going on - for example being attacked by multiple MCA thugs/ruffians or rats/beetles added by a creatures type mod in the middle of Ald'ruhn or Balmora when there are loads of NPCs/creatures/animations added by various mods all doing something at once, they will take a few seconds to work out what they need to do next! I'd always put it down to game engine limitations, it doesn't make use of multiple cores on modern CPUs for example and can only do so many things at the same time - I have no idea whether that is the right answer, but I'd always imagined it was something like that causing that slight delay when there's a lot of other stuff going on in the cell.