» Fri Jul 06, 2012 9:38 am
I certainly don't think all streamlining is bad, I just wonder why in TES it usually seems to mean removal of features that many RPG'ers enjoy. Instead of just throwing their hands in the air and essentially saying, we can't sell enough units if we don't have quest markers, 100% spoken dialogue, fast travel to every location, etc, why not figure out systems that give your original target audience and the non-RPG'ers or "casual gamers" if you will, what they want? I'm assuming that the guys at Bethesda were RPG'ers when they started this series, are all those people gone or has big daddy come in and changed their goals? Whatever the reason, accessibility, money, I think there are ways to appease both sides of the aisle.