[RELz] Dagger Collection Resource

Post » Sat Feb 13, 2010 2:41 am

Had this sitting around for a long time, finally got around to releasing it. Enjoy! :)

.:Download:.
http://www.tesnexus.com/downloads/file.php?id=28175
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8031

.:Readme:.
Name: Dagger Collection Resource
Version: 1.3
Date: 2/5/2010
Category: Modder's Resource
Author: Alaisiagae

Description
===========
Modder's resource only. Converted meshes from TESIV mod "Coolmans Dagger Collection."


Details
=======
MODDER'S RESOURCE ONLY. Included are the meshes and textures (but not the icons) from Coolman's Dagger Collection mod for TESIV: Oblivion. The meshes have been downgraded to the Morrowind .nif format, and their sheaths removed. Further tweaking to the meshes may be necessary.

- includes icons with working transparencies

- No .esp, you will have to add them to the CS yourself.

- meshes are 100% user-made, no violation of EULA.


Known Issues or Bugs
====================
If you find any problems with the meshes, I can't help you out.


History
=======
1.3, 2010/2/05 - added missing Scarab Dagger Icon. Thanks to Vaon2 for pointing it out!
1.2, 2009/11/14 - made icons for the daggers
1.1, 2009/11/13 - updated with fixed Arthur mesh. Thanks, Dragon Lance!
1.0, 2009/11/12 - Initial release.


Contact
=======
You can find me on the official Elder Scrolls forums as 'Alaisiagae'
You can find me on TESNexus as 'Alaisiagae'


Credits
=======
Thanks to Coolman for giving me permission to downgrade his mod's awesome dagger meshes. You can find the mod here: http://www.tesnexus.com/downloads/file.php?id=6836
Thanks to a member (who wishes to remain anonymous) for downgrading the meshes for me.
Thanks to Dragon Lance for fixing the Arthur dagger.
Thanks to Bethesda for creating Morrowind.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to Planet Elder Scrolls for hosting so many magnificent mods.
Thanks to ElricM for hosting mods.
Thanks to the folks on the Bethesda forums for their support and feedback. You guys/gals are great!.
Thanks to the people who make Nifskope and Blender.
Thanks to the people who make Paint.NET
Thanks to Bluehair for making the DDS Converter.
Thanks to LHammonds for the Readme Generator this file was based on.


Tools Used
==========
Paint.NET - http://www.paint.net/
DDS Converter - http://www.tesnexus.com/downloads/file.php?id=8698
Photoshop - http://www.adobe.com/products/photoshop/
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp


Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that you give Coolman credit if you distribute any part of this mod. Additionally, provide a link to this resource somewhere in your readme.

User avatar
Bellismydesi
 
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Post » Sat Feb 13, 2010 11:06 am

Very cool, thanks for mod.
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Jeff Tingler
 
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Post » Sat Feb 13, 2010 4:24 am

Nice. Thanks for releasing these, Alaisiagae. Wonder if Midgetalien has seen these for his Diablo Identify mod..?
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Melis Hristina
 
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Post » Sat Feb 13, 2010 3:22 pm

These are great! Thanks.
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Jarrett Willis
 
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Post » Sat Feb 13, 2010 1:49 am

Looks extravagant, thank you Alaisiagae :)
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Manuel rivera
 
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Post » Sat Feb 13, 2010 1:16 pm

Yeah, I stayed home sick from class today, and I'm so out of it, the only thing I could think of doing was messing around with meshes, and then I remembered I had this mod sitting on my hard drive since forever (well, since this Spring).

I have so many unfinished projects, it isn't even funny. Anybody want Nicoroshi's bows? I wanted to enlist a texturer for help to add them to the regular weapon sets, but I haven't really been having much success. I can't even put textures on them by myself, 'cause as it is, they use composite textures, which I svck at, nevermind that I would just slap on vanilla textures anyway (which are impossible for composite UV maps).
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casey macmillan
 
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Post » Sat Feb 13, 2010 7:28 am

Ooh, very nice. And I was just poking around for nice, fresh new weapon/armor resources to put in the dragon's hoards for RoF. One or two of these will be perfect. Thanks for converting these, Alaisiagae!

EDIT: Can't help with textures, but I'm currently working on learning to make icons. If I get to the point where I can make nice ones, I'd be happy to hand 'em over (and make ones for the bows).
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Shelby McDonald
 
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Post » Sat Feb 13, 2010 5:16 pm

Ooh, very nice. And I was just poking around for nice, fresh new weapon/armor resources to put in the dragon's hoards for RoF. One or two of these will be perfect. Thanks for converting these, Alaisiagae!

EDIT: Can't help with textures, but I'm currently working on learning to make icons. If I get to the point where I can make nice ones, I'd be happy to hand 'em over (and make ones for the bows).

Oh, I know how to make icons. At least, in Photoshop. I just wasn't really feeling like hauling out my laptop today, that's all. :P Once I'm feeling better, I might fire up photoshop and make some icons - I need to make some new ones for some items I'm fiddling with anyways, and I like doing all my icons in a big batch.

But, the offer is definitely appreciated. ^_^ Are you any good at leveled loot lists? That's an area I have little ken of, and it will be a vital component to adding in the new throwing weapons, polearms, bows, and ammo I've been building up over the past year.
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Dan Scott
 
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Post » Sat Feb 13, 2010 5:08 pm

For some info on how to create leveled lists, check http://www.gamesas.com/bgsforums/index.php?s=&showtopic=523132&view=findpost&p=7492635 (the whole thread is probably helpful)
I look forward to seeing your other new weapons you're working on. If you need more help on implementing them into leveled lists when the time comes, just ask :)
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CHARLODDE
 
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Post » Sat Feb 13, 2010 6:33 am

Oh, I know how to make icons. [ . . . ]

^_^ Are you any good at leveled loot lists? That's an area I have little ken of, and it will be a vital component to adding in the new throwing weapons, polearms, bows, and ammo I've been building up over the past year.


Oops! Wasn't meaning to imply that you didn't -- just offering a bit o' help on the side if wanted. :hehe:

I've messed with them a bit, and will be doing so more soon, but I haven't done enough so far to be of any use yet in that regard.

On to the daggers, on the Arthurian one, it has a longish, very thin gap in the center of the blade, in a way that doesn't appear from all angles and doesn't look intentional.
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Kieren Thomson
 
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Post » Sat Feb 13, 2010 10:00 am

Nice blades.
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Taylor Tifany
 
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Post » Sat Feb 13, 2010 10:18 am

On to the daggers, on the Arthurian one, it has a longish, very thin gap in the center of the blade, in a way that doesn't appear from all angles and doesn't look intentional.

Yup, I know that problem. I have no idea how to go about fixing it, though.

If someone wants to fill the gap and send it over to me, I'll update the resource pack with it.

@Pluto: thanks for the link and the offer - I may just take you up on that.
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Marcin Tomkow
 
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Post » Sat Feb 13, 2010 3:15 pm

http://rapidshare.com/files/306463967/c_arthur.rar.html :)
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Annika Marziniak
 
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Post » Sat Feb 13, 2010 7:40 am

http://rapidshare.com/files/306463967/c_arthur.rar.html :)

Awesome, thanks. I'll update the mod now.
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Rob
 
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Post » Sat Feb 13, 2010 12:02 pm

Awesome, thanks. I'll update the mod now.

just to let you know i approved this earlier over on PES, http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8031 :)
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Thomas LEON
 
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Post » Sat Feb 13, 2010 11:09 am

I love the detail on the daggers especially the Arthur one, very nice thank you
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Sammie LM
 
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Post » Sat Feb 13, 2010 12:51 pm

Updated. Made icons for the daggers.
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CHangohh BOyy
 
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Post » Sat Feb 13, 2010 4:36 pm

Thanks for this, looks like a nice addition to my weapon collection. :D
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Haley Merkley
 
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Post » Sat Feb 13, 2010 1:32 pm

This is a noob question, but i am very very new to modding. I am currently on my house mod, and i wanted to add these daggers into one of my rooms. I put the Meshes/Textures and Icons into their folders, but when i open Construction set, i cant find the daggers! Please someone help a new modder.
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Kat Ives
 
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Post » Sat Feb 13, 2010 3:09 am

This is a noob question, but i am very very new to modding. I am currently on my house mod, and i wanted to add these daggers into one of my rooms. I put the Meshes/Textures and Icons into their folders, but when i open Construction set, i cant find the daggers! Please someone help a new modder.

There is no esp, so you have to add them into the CS yourself.

Go to the Weapons Tab, right click, select New.
click Add Art File, find the new Mesh you want.
click Inventory Image, find the corresponding file for the Icon.

You'll see an ID has been created for the dagger, you should make a new unique one.
Then name the dagger, and add the stats you want. (you can come back and tweak them anytime)
When done, click OK.
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Paul Rice
 
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Post » Sat Feb 13, 2010 9:56 am

thanks again pluto.
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Bad News Rogers
 
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Post » Sat Feb 13, 2010 4:40 pm

Updated: now includes the scarab dagger icon that I forgot to make the first time around. Thanks to Vaon2 on Planet Elder Scrolls for pointing this out to me - otherwise, I would not have noticed it at all! :)
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Mr. Allen
 
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Post » Sat Feb 13, 2010 2:31 pm

This models are so beautifull id wish somebody would use them for a weapons pack
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Chloe Yarnall
 
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Post » Sat Feb 13, 2010 2:59 am

This models are so beautifull id wish somebody would use them for a weapons pack


They are indeed very well done! Just make your own weapons pack via the CS, so you don′t have to wait til someone else makes this ;). It′s not that difficult, just follow the instructions of Alaisiagae some posts above yours.
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Steve Smith
 
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Post » Sat Feb 13, 2010 6:30 am

They are indeed very well done! Just make your own weapons pack via the CS, so you don′t have to wait til someone else makes this ;). It′s not that difficult, just follow the instructions of Alaisiagae some posts above yours.

Pluto gave the instructions, not I. :P
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Travis
 
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