Anyone care to take a look at my load order?

Post » Sat Feb 13, 2010 7:31 pm

Well, my game is severly unstable. I can't even play 5 minutes in DC with my mods now.

So I figured, might aswell make a post about it.
Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmMart's Mutant Mod.esmCALIBR.esm20th Century Weapons.esmRTS.esmAmmo Bench.esmWaysted_Resource_Pack.esmLawbringer Boutnies Ver1.1.espSD Theme Swap.espMegaton Closes.espAmmo Bench - Artisan.espAmmo Bench - Car Mechanic.espToasty's Rooved Megaton, Holey Light.espBMPA-Instant.espNAPA-Sneak.espDree Perks.espDree Perks Pitts.espDree Perks Point Lookout.espDree Perks Requested by Fans .espDree Perks Anchorage.espDree Perks Mothership Zeta.espRobCo Certified.espBuildableBots v0.3a.espBuildablebots Robcert. addon.espAlternate Start - Roleplayers.esp20th Century v4 ALIVE (Vendor).esp20th Century v4 ALIVE (NPC_Settler).esp20th Century v4 ALIVE (Raider).esp20th Century v4 ALIVE (RivetCity).esp20th Century v4 ALIVE (Brotherhood_Outcast).esp20th Century v4 ALIVE (SuperMutant).espTheFoundation.esp20th Century v4 ALIVE (Vault 101).espTheFoundation_SinCity.esp20th Century v4 ALIVE (Chinese Ghoul).esp20th Century v4 ALIVE (Talon_Regulator).espFD_Sincity_arena.espmzwalkietalkie.espVaultTechLocators.espRemote Bottlecap Mines ADVANCED.espP94 Plasma Rifle.espYK42B Pulse Rifle.espSnakesBandana.espTenpenny Suite.espGlock 86 Plasma Pistol (scoped).espMickExpansion01.espDrug Enhancer.espAMPvault.espTalonExtraArmor.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - Zeta.espWeaponModKits - ThePitt.espWeaponModKits - PointLookout.espWeaponModKits - BrokenSteel.espWATPA The Pitt Addon.espEVE.espHelmetLight.espMart's Mutant Mod.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espTestweapon Arms x Arms.espVault64.espRandomWeap.esprockville.espAmmo Limit.espRTS_Life_Of_Raider_Addon.espWeapons Attached To Power Armor.espWATPA Quest AddOn.espRTSpatch_RVW.espRTSBeta0.1c_extension_FarmingBob1.2.1.espMerged.espTotal active plugins: 85Total plugins: 107


I havea good enough computer, Patch 1.7 is the only one I have ever used, and it does not crash at desktop.

WATPA mods are of my own creation, the same as chem enhancer, ammo limit and RandomWeap. These shouldn't make the game crash.

Any suggestions? I can't playtest thanks to this, so my modding is at a standstill now.

Harmy52
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Flash
 
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Post » Sun Feb 14, 2010 12:20 am

try using http://www.gamesas.com/bgsforums/index.php?showtopic=1058962&hl=boss, also take a look at http://www.gamesas.com/bgsforums/index.php?showtopic=1062103
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Kelly John
 
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Post » Sat Feb 13, 2010 6:25 pm

Isn't BOSS built in in FOMM? I thought I read it somewhere. I'll run it anyway.

It's rather unclear. Do you need things like FOIP when only using EVE WMK and MMM? I've asked there around two pages back, but I never got an answer :)
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Strawberry
 
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Post » Sat Feb 13, 2010 10:07 pm

yes, but you need to get the latest masterlist.
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Melly Angelic
 
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Post » Sun Feb 14, 2010 6:42 am

i ran it, and it places the MMM esps somewhere high up. Do I need to manually put them down? Also, why does BOSS recognise Ammo Bench - Artisan but not the ESM?
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Alan Cutler
 
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Post » Sun Feb 14, 2010 6:56 am

Where would you like your WATPA mods placed on the boss masterlist?
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Add Meeh
 
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