[wipz / Relz] Vurt's Leafy West Gash

Post » Sun Feb 14, 2010 9:29 pm

Carpe Ferrum: That's is very strange, especially if it's just one of the models. Try using just my mod and regenerate distand land (untick all other mods in the launcher too).. it's the only way to make sure something else isnt interfering somehow.

Tes96: I've not done grazelands or solstheim yet, working on it.
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Nicole Mark
 
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Post » Sun Feb 14, 2010 4:58 pm

What about Bitter Coast? Any chance it will get the animated "tree"tment?
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Emily Jones
 
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Post » Sun Feb 14, 2010 10:36 am

Carpe Ferrum: That's is very strange, especially if it's just one of the models. Try using just my mod and regenerate distand land (untick all other mods in the launcher too).. it's the only way to make sure something else isnt interfering somehow.

Tes96: I've not done grazelands or solstheim yet, working on it.

Oh, I thought you did Fort Frostmoth already. Or maybe I was looking at something else. Are you just going to be doing grass and flora type stuff like that for Solstheim? Or will you also be redoing blocks of ice and sheets of ice that float on the river and whatnot?
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Kayla Bee
 
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Post » Sun Feb 14, 2010 2:20 pm

Saint: right, i forgot BC, yes probably. It's a bit more problematic than the other regions since many of the trees has containers (fungi) attached to them + other things as well (moss etc).

Tes96: The grass/plants is already released. No, i don't think i'll be doing ice, i'll focus on the trees.
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Nichola Haynes
 
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Post » Sun Feb 14, 2010 3:11 pm

Well, the hanging moss is part of the tree mesh isn't it? Also, I suppose one option in that regard would be to make the general shape of the trunk conform to that of the original, and then go crazy with the leaves :P

Would it be too much to expect the moss to also be animated? :D
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lucy chadwick
 
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Post » Mon Feb 15, 2010 1:05 am

Carpe Ferrum: That's is very strange, especially if it's just one of the models. Try using just my mod and regenerate distand land (untick all other mods in the launcher too).. it's the only way to make sure something else isnt interfering somehow.


I just realized what was causing the problem. I had been using "Atmospheric Balmora for Vality's Balmora Addon" for a while, which removes all of the West Gash tree's from Balmora, and forgot to use the normal version of Atmospheric Balmora once I stopped using Vality's mod.
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Jonathan Braz
 
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Post » Sun Feb 14, 2010 2:24 pm

Saint; No the moss, the "vines" (whatever they're called) and containers are all handplaced, so they become floaters if it doesnt fit 100%. But yes doing the mesh (trunk) exactly the same solves it. I'm sure i'll continue, i tried to stop for a while but i'm having too much fun making these mods + i learn a lot and keep getting better at it i believe :)

Solstheim trees is coming along quite nicely. For once i'll try not to release it until i feel it's really finished hehe

http://piclair.com/data/rk0uh.jpg
http://piclair.com/data/5b1rs.jpg
http://piclair.com/data/01yzv.jpg

Carpe; Glad to hear :)
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Dan Endacott
 
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Post » Sun Feb 14, 2010 11:44 am

Oh, also, are you planning on redoing the Mournhold trees (since it seems like you've learned quite a bit since making those)?

Solstheim trees look fantastic, of course.

EDIT: I just looked at the BC trees, and the tree meshes definitely have moss/vines on them. Are more added in the game in addition to the ones that are already present?
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Mike Plumley
 
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Post » Sun Feb 14, 2010 8:47 pm

Oh, also, are you planning on redoing the Mournhold trees (since it seems like you've learned quite a bit since making those)?


Yes.

Solstheim trees look fantastic, of course.

EDIT: I just looked at the BC trees, and the tree meshes definitely have moss/vines on them. Are more added in the game in addition to the ones that are already present?


yes, they've added more, because i got floating vines and moss when i just use one of my tree meshes as a replacer.. I'm saving those for last, hopefully they'll be the best too ;)
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christelle047
 
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Post » Sun Feb 14, 2010 8:09 pm

Solstheim trees look pretty good, but you're going to have to up the game a bit! I'm saying this because the vanilla Solstheim trees were way better than all the other vanilla trees. I f you want to maintain you're level of incredible improvementliness it's gonna be tough!

Maybe you could add clumps of snow on top of some of the more snowy trees? Kind of like http://www.photoeverywhere.co.uk/west/winterholiday/snowy_trees1969.jpg

Anyways, great work as always!
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Shannon Lockwood
 
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Post » Sun Feb 14, 2010 1:30 pm

Good picture, may try something like that.. making the upper part of the branches a bit more snowy.

Here's a comparison pic that i made for fun earlier.. it's easy to forget how boring the original solstheim could look (it's the same scene / exact same Point of View in both screens):

http://pnmedia.gamespy.com/planetelderscrolls.gamespy.com/fms/images/mods/8378/1271973405_fullres.jpg
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Juanita Hernandez
 
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Post » Sun Feb 14, 2010 12:47 pm

I can't wait for the new trees, vurt.

I've been wanting to replay MW for a while... At this point I'm just waiting for TR map 3 and your trees. I haven't played since the beginning of 2007, so it has been hard to wait. :P
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Suzy Santana
 
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Post » Sun Feb 14, 2010 9:42 pm

Guitarjoe: http://piclair.com/data/tvjwn.jpg

asdf: yeah, also waiting for TR map3, AND for my tree mods to be finished
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Lauren Denman
 
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Post » Sun Feb 14, 2010 6:51 pm

Guitarjoe: http://piclair.com/data/tvjwn.jpg



Yeah man, that looks great! Do you think it would work well with the snow actually modelled (as opposed to just textured) or would that make animation/polycount screwed up? Might also just be difficult! :dance:

Anyways, like always, it rocks hard dude!! :goodjob:
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mimi_lys
 
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Post » Mon Feb 15, 2010 12:34 am

Just a thought, you could add a particle effect to some of the Solstheim trees like snow is falling off of the branches (especially if they're animated and swaying in the wind). Hollow_Fang made a mod that had http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7258 using particles, maybe you could steal his concept?
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Ysabelle
 
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Post » Sun Feb 14, 2010 5:29 pm

Here's a comparison pic that i made for fun earlier.. it's easy to forget how boring the original solstheim could look (it's the same scene / exact same Point of View in both screens):

http://pnmedia.gamespy.com/planetelderscrolls.gamespy.com/fms/images/mods/8378/1271973405_fullres.jpg

The new trees look great.
And it's good that the forest will be mixed. My favorite http://img405.imageshack.us/img405/2342/30305665.jpg. :)
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Irmacuba
 
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Post » Sun Feb 14, 2010 5:56 pm

Guitarjoe91: Unfortunately that woudlnt be possible, it would make them extremely demanding since there are so many branches and each would be very big (polygon wise).

Saint_jiub: Nice! He's just using the built in particle thingy, i think i'll see how that looks on the trees, thanks for the suggestion :)

Alan Brank : that's a good pic too, i have to shrink the fir-trees a bit i think + i need more twigs on that, uh, large spindley pine tree (whatever they're called again in english).
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amhain
 
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Post » Sun Feb 14, 2010 9:12 pm

Alan Brank : that's a good pic too, i have to shrink the fir-trees a bit i think + i need more twigs on that, uh, large spindley pine tree (whatever they're called again in english).

Themselves http://img709.imageshack.us/img709/9899/107039.jpg or their appearance in http://img10.imageshack.us/img10/337/98509308.jpg?
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Craig Martin
 
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Post » Sun Feb 14, 2010 2:17 pm

Branches. I think i'll go out in the forrest today and take some pics, nice weather today for once..
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Ian White
 
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Post » Mon Feb 15, 2010 1:49 am

to vurt

nice shot of bloodmoon trees.

just a mention if you forget it ---- you have done Ai trees , wg trees, ash trees, and bm trees on going, there are still grazs land trees and bc trees left.
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Guy Pearce
 
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Post » Mon Feb 15, 2010 2:07 am

Guitarjoe91: Unfortunately that woudlnt be possible, it would make them extremely demanding since there are so many branches and each would be very big (polygon wise).


Yeah, that's what i expected. I like the idea of the particle effect! These are gonna be nice!
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Danial Zachery
 
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Post » Mon Feb 15, 2010 3:12 am

Tes96: I've not done grazelands or solstheim yet, working on it.


Saint: right, i forgot BC, yes probably. It's a bit more problematic than the other regions since many of the trees has containers (fungi) attached to them + other things as well (moss etc).

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lillian luna
 
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