Crash on startup?

Post » Mon Feb 15, 2010 12:41 pm

So, after using an OOO/MMM setup for awhile, I thought I'd upgrade to FCOM, to get the full package. I proceeded to do a clean reinstall, and followed all the instructions to the letter. However, I'm getting a crash before I even get to the menu. I checked with the FCOM expanded load order page, and can't find anything wrong there, but I thought I'd see if you folks can see something I'm missing/doing wrong.

Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  FCOM_Convergence.esm  [Version 0.9.9MB3]07  Unofficial Oblivion Patch.esp  [Version 3.2.0]08  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]09  Oblivion Citadel Door Fix.esp0A  DLCShiveringIsles.esp0B  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0C  Francesco's Optional Chance of Stronger Bosses.esp0D  Francesco's Optional Chance of Stronger Enemies.esp0E  Francesco's Optional Chance of More Enemies.esp0F  Francesco's Optional Leveled Quests-SI only.esp10  Francesco's Optional Leveled Guards.esp11  FCOM_Francescos.esp  [Version 0.9.9]12  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]13  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]14  Living Economy.esp15  Living Economy - Items.esp16  Cobl Glue.esp  [Version 1.72]17  Cobl Si.esp  [Version 1.63]18  OOO 1.32-Cobl.esp  [Version 1.72]19  FCOM_Cobl.esp  [Version 0.9.9]1A  Bob's Armory Oblivion.esp1B  FCOM_BobsArmory.esp  [Version 0.9.9]1C  Oblivion WarCry EV.esp1D  FCOM_WarCry.esp  [Version 0.9.9MB3]1E  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]1F  OOO-Water_Weeds.esp  [Version 1.33]20  FCOM_Convergence.esp  [Version 0.9.9Mb3]21  FCOM_RealSwords.esp  [Version 0.9.9]22  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]23  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]24  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]25  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]26  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]27  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]28  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]29  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]2A  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]2B  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 3.7b3p3]2C  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]2D  FCOM_BobsGuardUnity.esp  [Version 0.9.9]2E  FCOM_HungersUnitySI.esp  [Version 0.9.9]2F  FCOM_Archery.esp  [Version 0.9.9]30  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]31  OOO-WaterFish.esp  [Version 1.34]32  MMM-Cobl.esp  [Version 1.69]33  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]34  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]35  Salmo the Baker, Cobl.esp  [Version 3.08]36  Cobl Races.esp  [Version 1.52]37  Cobl Races TNR.esp  [Version 1.53]38  Cobl Races TNR SI.esp  [Version 1.53]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]39  Cobl Silent Equip Misc.esp  [Version 01]3A  Bashed Patch, 0.esp


(Also, Wrye Bash is awesome. I don't know how I got along without it before!)
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Mon Feb 15, 2010 12:36 pm

Usually means missing master if you can't get to the menu.

In Wrye Bash files with missing master should have a red colored icon if I'm not mistaken, do you have any of those?
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Mon Feb 15, 2010 5:02 am

The only one that lists a missing master is Cobl Filter Late MERGE ONLY, which I merged into the bashed patch.
User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Mon Feb 15, 2010 12:25 pm

The only one that lists a missing master is Cobl Filter Late MERGE ONLY, which I merged into the bashed patch.


Try deleting Oblivion.ini in My Documents/My Games/Oblivion and let the game generate a new one on startup. Also, Cobl Races TNR.esp and Cobl Races TNR SI.esp should be imported into the Bashed Patch (Import NPC Faces) and kept unchecked - plus you don't need MMM-Cobl.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Mon Feb 15, 2010 3:28 pm

Thanks for the help, that fixed the crash completely for me.
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am


Return to IV - Oblivion