Wolf Companion v3.1

Post » Mon Jul 16, 2012 3:33 am

Anyone else having issues with this mod? Got to the point couldn't even save game, without crashing and this was still within the first 30 min of gameplay.

Every time I started to load a save game got an error about a missing Global Script ho_bow, did a google and found 4 or so references. No one had figured out which mod was causing it or at least no one posted it. So I started removing mods, related to bows, Assassins Armory and Marksman mods but no luck and my list of errors was getting longer the more mods I removed.

Then got a break and got an error about a cliff racer, well the only one in the first town I've seen is from this mod. Removed it and error was gone and I could save again, though I decided better start a new game, didn't want any extraneous bits in my save.

Was using the Black wolf version if that matters and I checked it for Unclean, but it was squeaky.

Wolf Companion v3.1 looked more extensive as a companion mod, than the simple but bug free Artic v1.1, which I was using before. Guess I will use it, until I learn more. Sadly this makes me worried about the other 3 companion mods I have loaded but not activated yet. Constance, Laura and Witchgirl from the same authors.



Thanks for any tips or help.
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Josh Dagreat
 
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Post » Sun Jul 15, 2012 10:27 pm

The "ho_bow" script is in the Marksman mod.

Please post your modlist (from bottom of morrowind.ini, mlox or Wrye Mash) and the contents of your warnings.txt
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Josh Lozier
 
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Post » Mon Jul 16, 2012 3:39 am

Are you running the Morrowind Code Patch?

The error you describe could be a local reference conflict. When adding a mod to an existing save the new mod may change the load order and the numbering of local references. This can result in references saved in your game no longer recognized when loading the save. One thinks there is a bug in the recently added mod, but the message is associated with a different mod that adds references to the same cell as the new mod. For that reason these errors can be difficult to recognize. Wrye Mash makes it possible to change the starting index for local references in a mod making it less likely for such an error to occur. However the Morrowind Code Patch renumbers (somehow) references on-the-fly virtually eliminating this nagging issue.
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Bones47
 
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