Fallout 4: Speculation, Suggestions and Ideas - Thread #76

Post » Wed Jul 18, 2012 5:46 pm

Fallout 4: Speculation, Suggestions and Ideas




This topic is for ideas and suggestions for Fallout 4 so that we can keep all the discussion in one thread. At moderator discretion, threads about specific and distinct topics as they relate to FO4 and the rest of the Fallout series may be acceptable in the Fallout Series forum. General idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.

This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

http://www.gamesas.com/topic/1396010-fallout-4-speculation-suggestions-and-ideas-thread-75/
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JESSE
 
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Post » Wed Jul 18, 2012 5:38 pm

Back on topic, what do people think of my deconstruction idea? I personally would like to see the game fool you into thinking you are going to be some sort of Vault Dweller figure, only to pull the rug out from under your feet.
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Stacy Hope
 
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Post » Wed Jul 18, 2012 8:45 am

Back on topic, what do people think of my deconstruction idea? I personally would like to see the game fool you into thinking you are going to be some sort of Vault Dweller figure, only to pull the rug out from under your feet.
Didn't they already kind of do that in Lonesome Road, potentially (you allowing of course) to have the Courier in a kind of denial about the events at the Divide? If any of the dialouge options were canon I'd say that they'd be those.
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..xX Vin Xx..
 
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Post » Wed Jul 18, 2012 2:50 pm

Didn't they already kind of do that in Lonesome Road, potentially (you allowing of course) to have the Courier in a kind of denial about the events at the Divide? If any of the dialouge options were canon I'd say that they'd be those.
Well in F3, you can deny that you born in the wastes when Moriarty tells you?
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Manuela Ribeiro Pereira
 
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Post » Wed Jul 18, 2012 2:43 am

Didn't they already kind of do that in Lonesome Road, potentially (you allowing of course) to have the Courier in a kind of denial about the events at the Divide? If any of the dialouge options were canon I'd say that they'd be those.

Really? I didn't notice that, or maybe I didn't take any of those dialogue options. Even so, I was thinking more about it deconstructing the whole 'wasteland hero' ideal.
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Brooks Hardison
 
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Post » Wed Jul 18, 2012 8:58 am

Back on topic, what do people think of my deconstruction idea? I personally would like to see the game fool you into thinking you are going to be some sort of Vault Dweller figure, only to pull the rug out from under your feet.

I rather like the whole "pull the rug out from under your feet concept."

They did it with Tenpenny Tower. It just needs to be done well.
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Roisan Sweeney
 
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Post » Wed Jul 18, 2012 5:51 pm

Posts deleted, those who lost their posts should feel lucky that I am taking no further action on the bad behavior.

The topic gentlemen is "Speculation, Suggestions and Ideas for Fallout 4".
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Zosia Cetnar
 
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Post » Wed Jul 18, 2012 10:16 am

So i'm gonna guess that beth is going to set it on the east coast, lets see possible locations:
Commonwealth
Ronto
Erie Stretch
Great Lanta
Philly
Crater Banks
Broken Banks
So i'm gonna go on i wild guess and say the main game will be in Commonwealth and the other locations will be DLC's.
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Chad Holloway
 
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Post » Wed Jul 18, 2012 2:24 pm

I rather like the whole "pull the rug out from under your feet concept."

They did it with Tenpenny Tower. It just needs to be done well.

It does. I'm fed up with stories where you are obviously the good guy, or a Type V Anti-hero in that's being forced into a story that makes no sense as to why you would be there. With Fallout 1 and 2 it could at least be justified by you wanting to save your own skin, but with Fallout 3 and other RPGs, you are forced into the role of hero, whether you like it or not. I would like a story where being a 2 dimensional hero dosen't always work out, and being a complete and utter dike leads to severe consequences. As in 'child killer' perk severe.
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Nick Jase Mason
 
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Post » Wed Jul 18, 2012 4:14 pm

A more sophisticated "sneaking orientation"

You can be a guns-person shooting your way through or a good-talker who conviences or lies to achieve his goals. These 2 gameplay orientations are pretty well developed, but the sneaking direction was a little bit [censored]...
In Skyrim the "Thief" gameplay was far more completed, so i think that in F4 you would do the same good job. I surelly hope you will develop it accordingly.

On the other hand, the 3d person camera is not used as often as the 1st person one. I personally used it only with melee weapons because it was difficult to use in any other case.
But, it would make a great adittion to the "sneaking orientation". Imagine a gameplay like "Deus Ex: Human Revolution" or "Spinter cell". That could add a whole new feature in the game: Sneak your way! but this time do it with fun
1)Use of a button for "cover" behind boxes or corners. When you press this button it changes to 3d person no matter what, so you can see the surrounding area and enemy movement better.
2)Use of a button for "moving from a cover spot to an other" like jumping silently to the next box or wall or whatever.
3)Use of a button for "turning from a covered position to a linked one" like the other side of the box or the corner (this could be done be holding the "2" button I described)
4)While in cover you can aim right, left or over the object you use for cover. By doing this there is a better chance that the enemy will not notice you, unlike if you are just aiming him.
5)Sneaking AI could be more creative. If an enemy sees you he alerts the others to be carefull and after a short period when they look for you and they don't find you, they will not be alerted. I know this feature is in Skyrim for example BUT when they see a dead enemy they cannot be settled until they find you. It is just common sense, you see a dead body? Someone killed him, find him! No matter what! And even if they don't find you they will not be unalerted at any time, so sneaking is more difficult. in this case moving and hiding bodies is essential for this gameplay.
6) Crossbow. Beloved weapon. A more advanced of course (see crysis 3)
7) Sound supresors for the guns. You understand why
8) Muffled armors. They can have less DR, but they generate far less noise,
9) Chinese stealth armor like in F3, but being invisible only when not moving and not holding a gun
10)Moving in the shadows is better for sneaking. Different surfaces generate different sounds so you have to plan your way to make less noise.
I have always thought than sneaking was never really a fun way to play the game. In Skyrim with the muffled armors and the crossbows i did enjoyed it, so i think with these features and animations the experience of going through the swadows would be a whole new experience!
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Lory Da Costa
 
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Post » Wed Jul 18, 2012 10:22 am

So i'm gonna go on i wild guess and say the main game will be in Commonwealth and the other locations will be DLC's.
My guess would be Orlando Florida.

(2nd guess would be New York. The Statue of Liberty would be tempting for PR screenshots, but... what to do about the tower?)
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Jade Payton
 
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Post » Wed Jul 18, 2012 11:18 am

My guess would be Orlando Florida.

(2nd guess would be New York. The Statue of Liberty would be tempting for PR screenshots, but... what to do about the tower?)
OMG i'm from orlando that would be so swagXD feral ghouls wearing mickey mouse costumes
I would say new york to if they listen to the majority of people.
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Peetay
 
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Post » Wed Jul 18, 2012 11:51 am

weapons:
ammo should be harder to find, and more expensive, but each bullet should do more damage, a shot to the head should kill humans who aren't wearing a helmet, most weapons (not including flame throwers) should cause bleeding damage, players and npcs should have to deal with the danger of bleeding out from wounds that didn't kill u instantly, so that u have to get help or patch it up yourself. and until you do, hp should not regen.
the lack of an endless supply of firearm ammo should create a need for reusable ammo-bows and crossbows. metal arrows and crossbow bolts should have an 100% looting chance. wooden arrows should have a lower looting chance, and their should be a "broken arrow" item, even if it doesn't have a use, it's better than arrows just disappearing. and arrows should stick on the enemy until u loot them.
guns need to have real iron sights, and they need to have realistic damage as mentioned above.

karma:
karma, if included in the game, should have no effect on anything, which is their effect in real life-none. npcs should react to reputation instead. karma should just be a stat to look at.
reputation:
reputation should only be effected if a npc witness lives to tell about what the player did. so if you wipe out a ncr camp and leave no evidence, your reputation shouldn't be effected.

npcs:
realistic combat ai. that means not taking a 9mm against someone in power armor, taking cover behind counters, walls etc. and they should almost never fight to the last man.
if there is a business opening like if a shop owner dies, another npc should take up the job, relative or not.
npcs should NOT react to your karma or skills, because they have no reason to know about that kind of things. (i said something about enemies reacting to player level and i'm taking that back cuz it's stupid)
the player should be able to give weapons and stuff to npcs without having to pickpocket.
shop owners should profit from business with the player.
****no essential npcs

environment:
bigger map. hand crafted and not randomly generated. less or no loading screens. more random encounters. add a mode without fast-travel. more npcs...

animation: more animations. crawling, reacting to bullet hits, falling and crawling, stumbling, jumping, taking cover, shooting over the cover, hiding, climbing, putting hands up and surrendering, trying to stop bleeding, walking slowly and turning their heads around gripping their weapons-looking for a hiding enemy-stoping behind a door-preparing to check both sides-gesturing for an ally if he hears something...

dialogue: at least triple the amount of random comments I'm tired of hearing the same things over and over. or 10x it. **and have random comments react to the players relationship with the npc. if i kill their friend they should hate me and their random comments or even branching dialogue should reflect it. every unique npc-player relationship should be tracked by a hated-disliked-neutral-liked-loved scale, it doesn't need to be displayed anywhere. but each level in that scale needs to have it's own set of random comments from that npc.

other: no level scaling in any form. no merchant level scaling no enemy level scaling no dialogue level scaling no quest availability level scaling.
and the game should continue after you complete the main quest.

edit: armor and damage should be regional. so if you wear a helmet it shouldn't give protection to your entire body. and damage should be regional like previous games.
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John Moore
 
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Post » Wed Jul 18, 2012 5:43 pm

OMG i'm from orlando that would be so swagXD feral ghouls wearing mickey mouse costumes
I would say new york to if they listen to the majority of people.

How do you know the majority of people want New York?
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Ebou Suso
 
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Post » Wed Jul 18, 2012 2:52 pm

This isn't the Location suggestion, speculation and ideas topic. We have one of those already.
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Dean Ashcroft
 
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Post » Wed Jul 18, 2012 5:58 pm

How do you know the majority of people want New York?
Go on other forums and youtube comment section, most people want new york city.
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Robert Bindley
 
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