dx11 graphics glitches, 50hz cap

Post » Tue Jul 24, 2012 5:17 pm

i'm getting a lot of graphics issues in this game with my 7970 (cat 12.7) in ultra/hi-res textures/dx11. car interiors flicker, some textures flicker between hi-res and regular, looking at some textures through a fence makes them flicker. in the dusty part of road rage, zooming in with a scope made black spots appear on trees. i found all my issues in videos of gameplay so it looks like none of them is because of my gpu.

however on "lab rat", while i'm in the starting building looking down, if i move my gun around quickly it leaves a slight trail of unrendered textures. when i move it about some textures remain white for a few milliseconds before bseing visible. examples include the door and red barrels where most of the enemy gather. it's not just those though, it's a lot of the textures in that area. pretty much the rest of the game plays just like everyone else's game, with the same aftefacts. but i can't find this particular issue anywhere.

also i kept searching online for reasons why i was getting good framerates but stuttering ingame, and finally realised its because crysis 2 doesnt support 120hz (which my monitor is). is there a way to take off the 50/60hz limit?
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Fiori Pra
 
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