Script won't compile. Help?

Post » Thu Jul 26, 2012 6:58 pm

Well, this is my first time using the gamesas forums, so yeah.
Anyways, I was using this tutorial: http://www.gamesas.com/topic/1011099-tutz-companionfollower-tutorial/ to make a John Cassidy companion in New Vegas. I realize the tutorial is specifically for Fallout 3, but I hope it's still compatible for New Vegas. I followed the instructions as closely as possible, but near the end of the tutorial, it tells me to make a specific script for the Result Script of the topics. The script is as follows:


set 00ChromeCassidyDialogue.Status to 1
CassidyCompanionRef.evp

This is supposed to set Cassidy to follow me after he tells me he'll follow me. Which makes sense, doesn't it? Changing the 1 to a 2 or a 3 will result in him Waiting or going home, respectively.

The issue here is that the script refuses to compile. If I try to compile only the first line, it will give me an error, but compiling the second line only is fine.
So I'm pretty sure the first line is the problem. I've checked several times to make sure the quest ID matches, so I know it's not a misspelling.

If someone could help me figure out what the problem is, I'd greatly appreciate it. If it's because I'm modding New Vegas, I'd appreciate information on how to make it work.
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victoria gillis
 
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Joined: Wed Jan 10, 2007 7:50 pm

Post » Thu Jul 26, 2012 2:37 pm

The issue here is that the script refuses to compile. If I try to compile only the first line, it will give me an error, but compiling the second line only is fine.
So I'm pretty sure the first line is the problem. I've checked several times to make sure the quest ID matches, so I know it's not a misspelling.

So if in this line 00ChromeCassidyDialogue is the proper ID of the quest...

set 00ChromeCassidyDialogue.Status to 1

...that implies that either Status is not defined or mispelled when it was defined.
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Isabell Hoffmann
 
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Joined: Wed Apr 18, 2007 11:34 pm


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