Unofficial Shivering Isles Patch
Version: 1.5.1By Quarn, Kivan and Arthmoor
This mod is a joint effort to fix the vast amount of bugs currently existing in the Shivering Isles expansion pack for Oblivion v1.2.0416, fixing over 300 bugs so far! If you're experiencing a bug with Oblivion with or without Shivering Isles and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try to fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt please note the Cell (not PC Cell) and Pos values and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience!
Download:
http://oblivion.nexusmods.com/mods/10739
http://www.darkcreations.org/forums/files/file/334-unofficial-shivering-isles-patch/
http://download.fliggerty.com/download--605
http://tesalliance.org/forums/index.php?/files/file/1296-unofficial-shivering-isles-patch/
http://www.gamesas.com/index.php?showtopic=855403
Warning: Only use the Unofficial Shivering Isles Patch with the version of Oblivion it was created for! Using it on an older or newer version than v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such!
Known Issues, Incompatibilities and Notes
-None currently known.
Installation (BAIN)
1.) Copy the Unofficial Shivering Isles Patch.7z file to your BAIN archives folder.
2.) Be sure the file occupies an early slot, preferably right below the UOP.
3.) Right click, select install. Choose the ESPs you want in the filter menu, select install. Done!
Uninstalling (BAIN)
1.) Right click on the file in the BAIN packages window, select uninstall. Done!
Installation (Manual Version)
1.) Extract Unofficial Shivering Isles Patch.7z into your Bethesda Softworks\Oblivion\ folder.
2.) Enable Unofficial Shivering Isles Patch.esp in the Oblivion launcher and the other optional plugins from the package, now you're done!
Uninstalling (Manual Version)
1.) Use the Unofficial Shivering Isles Patch.7z archive as a reference to what files you need to delete.
NOTE: Removal of the Unofficial Shivering Isles Patch may cause your gamesaves which it was active in to fail loading; to avoid this go to a very remote and untouched area (like coc'ing to Center, enter "coc center" into the console and fast travel out when done), save your game then remove the Unofficial Shivering Isles Patch and it should be fine.
Uninstalling (Installer Version)
1.) Open "Add or Remove Programs" find "Unofficial Shivering Isles Patch" and remove it, alternatively you can use the uninstall from the Unofficial Shivering Isles Patch startmenu folder if you chose to create it when installing.
NOTE: Removal of the Unofficial Shivering Isles Patch may cause your gamesaves which it was active in to fail loading; to avoid this go to a very remote and untouched area (like coc'ing to Center, enter "coc center" into the console and fast travel out when done), save your game then remove the Unofficial Shivering Isles Patch and it should be fine.
Installation (OMOD Version)
1.) Download UnofficialShiveringIslesPatchv1.5.1.omod and save it into the obmm\mods folder
2.) Launch OBMM (Oblivion Mod Manager), click UnofficialShiveringIslesPatchv1.5.1, then click Activate, follow the prompts and you're done!
NOTE: Version 1.1.11 or higher of OBMM is required.
Uninstallation (OMOD Version)
1.) Launch OBMM, click UnofficialShiveringIslesPatchv1.5.1, then click Deactivate, and you're done!
FAQ (Frequently Asked Questions)
Question: Do I still need the Unofficial Oblivion Patch?
Answer: Yes, the Unofficial Shivering Isles Patch only fixes things added by the Shivering Isles expansion.
Q: Will this conflict with OOO/MMM/Fran's/FCOM etc.? Is it alright to use together?
A: Yes the Unofficial Shivering Isles Patch does conflict but nothing that is known to cause problems, other than not receiving some of the advertised fixes from USIP; always load USIP before any other mod and you'll be fine. If you're using Fran's (MOBS or non-MOBS) a Fran's version of the USIP is available http://oblivion.nexusmods.com/mods/17621. If you're using FCOM also install the "Frans Optional Leveled Quests-SI Only.esp" available from the same location. There's also an FCOM-only version there without the Fran's Amber/Madness overhaul.
Q: I see so many red conflicts with the Unofficial Shivering Isles Patch and other mods!!! Will my game explode?!?
A: Nope! The file date of Unofficial Shivering Isles Patch.esp was set way back to the year 2002 so it will load first, then your other plugins; in other words if something conflicts with USIP, that plugin will override USIP's changes. Note: since USIP's changes are overridden some fixes might not work.
Q: Unofficial Shivering Isles Patch.esp shows conflicts with Unofficial Oblivion Patch.esp! How come?
A:There are a few scripts that the UOP fixes that needed even more updating when Shivering Isles came along. For example, the UOP fixes a bug with the scripting for the Gray Cowl of Nocturnal, but Shivering Isles added another bug to it because of the split between normal and Shivering Isles bounties, so the same script needs to be in both. As long as Unofficial Oblivion Patch.esp loads before Unofficial Shivering Isles Patch.esp there should be no problems; any required fixes from the UOP will be in the USIP if they would be overridden.
Q: Unofficial Shivering Isles Patch.esp is loading before Oblivion.esm!!! Won't my game get screwed up?
A: No, Oblivion loads ESM files (like Oblivion.esm) from oldest to newest first before loading ESP files (like Unofficial Shivering Isles Patch.esp) from oldest to newest.
Q: Will I have to start a new game for the Unofficial Shivering Isles Patch to work?
A: Nope, the fixes were made to work on both new and existing games through some very minor changes (position of some objects) will only work in a new game or if you haven't visited that area in the game yet; really not worth restarting over.
Q: I don't want to/can't install the latest official patch... can I still use the Unofficial Shivering Isles Patch?
A: Yes you can, but USIP may exacerbate some existing bugs in the game if you don't run it with the version of Oblivion it was created for so use it at your own risk!
Q: Can I use the Unofficial Shivering Isles Patch with the German version of Oblivion or other languages?
A: It should work fine, but we can't test it; also some things will appear in English instead of your game's language.
Q: So I have an older version of the Unofficial Shivering Isles Patch, should I uninstall it first before upgrading or just upgrade over the top?
A: Best to uninstall first though it isn't needed.
Q: Do I need to use previous versions of the Unofficial Shivering Isles Patch to get all the fixes?
A: Nope, latest version includes all previous fixes.
Q: So I've installed the Unofficial Shivering Isles Patch but it still shows as v1.2.0416 in Oblivion, what's wrong?
A: Nothing is wrong! The Unofficial Shivering Isles Patch is a collection of fixes in the form of a ESP along with fixes in other files (NIF etc.), the Unofficial Shivering Isles Patch does not touch ANY Oblivion files on a default installation. If you want to see what version of the Unofficial Shivering Isles Patch you are running, then open up the Oblivion Launcher, click Data Files, and then find and click the Unofficial Shivering Isles Patch.esp.
Q: The reference ID bug (FBomb) was fixed in Oblivion v1.2.0416... so why don't you remove your fix for it then? I don't like useless clutter!
A: Even though the game was improved so reference ID's can be reused again it didn't actually fix the real BUG and that was a strange interaction between AI packages and scripts controlling the AI packages. Even with Oblivion v1.2.0416 those few guard scripts are still bugged and generating thousands of reference ID's every few seconds (won't cause the game to behave strangely like before though) draining CPU power for a pointless activity; the fix will remain in the Unofficial Shivering Isles Patch until Bethesda actually fixes it.
Q: I'm getting NO GREETING when I talk to NPC's, what's wrong?
A: The majority of the time this is caused by using mods or console commands that move you between Tamriel and Shivering Isles like Mark and Recall etc.; simply use the official gateway to the Shivering Isles and this will stop the problem from occurring and also correct it if you are already afflicted with it. Note: Some NPC's in Shivering Isles aren't meant to be talked to and thus when talked to you get NO GREETING, we've already fixed quite a few of these; if you happen to find any more please let us know.
Q: My game crashes when attacking Sheogorath; not meant to crash is it??
A: While quite humorous it isn't meant to crash; User Interface (UI) mods have been known to cause this problem, either remove them or upgrade them to a version that supports Shivering Isles.
Version History
v1.5.1 Released - Minor Update
- Fixed the RufioDie_Script having a stray endif that prevented the script from compiling. As well as the invalid underscore.
- Cutter's upstairs bedroom door was not owned by her, and had no key assigned, so her fixed AI was trapping her upstairs instead.
- Several minor edits to path grids to correct floating nodes, isolated nodes, and nodes buried under objects.
- USIP Changes/Fixes
- As was done with the UOP, integrated the COBL common menuing system (on first load you'll have a weightless "Unofficial Shivering Isles Patch" misc. item with a key icon added, which isn't a quest item so you can drop if you don't want it, so there are now three ways to open the USIP menu: startquest usip in the console, equip the item, or if you have COBL active it will go into the common menu)
- Moved the following USIPS changes into a separate ESP ( USIPS Additional Changes.esp ) so that they are still available at player discretion:
- Addition of Battle Axe of Diminishing and Dagger of Diminishing to leveled list SELL0LootWeapon0Magic2Steel100
- Addition of War Axe of Sapping and Warhammer of Sapping to leveled list SELL0LootWeapon0Magic3Silver100
- Addition of Battle Axe of Enfeeblement to leveled list SELL0LootWeapon0Magic4Dwarven100
- Addition of Dagger of Weakness, Battle Axe of Weakness, and Immolator (fire damage elven claymore) to leveled list SELL0LootWeapon0Magic5Elven100
- Addition of War Axe of Beguilement to leveled list SELL0LootWeapon0Magic6Glass100
- Addition of Tempest (shock-damage ebony claymore) to leveled list SELL0LootWeapon0Magic7Ebony100
- Addition of Battle Axe of Diminishing and Dagger of Diminishing to leveled list SELL0LootWeapon0Magic2Steel100
- The player's bounty can now be properly cleared after the Main Quest as was intended if it is 5,000 septims or higher
- The player will no longer be able to keep any room rented at inns in Bliss and Crucible indefinitely due to scripting errors
- Recompiled several scripts to fix errors such as mismatched if/endif blocks
- New Sheoth Palace will now be visible at a distance properly
- Updated the fix for the secret walls in Ebrocca, Sepechra not resetting so that they will reset if the player leaves and returns after the cell resets again
- The Voice of Sheogorath spell will now use the correct method to freeze actors
NPC/Quest/Scripting Fixes - In the quest The Lady of Paranoia, Herdir will no longer follow the player outside of Crucible, as he could follow even into Cyrodiil where he would disappear (also restored missing dialog when he stops following)
- Dredhwen (The Wastrel's Purse, Passwall) will no longer be missing from there for no reason after the main quest is completed
- Fixed a self-referencing leveled list that generated the post-main-quest Defense of the Realm Golden Saint guards
- Post-main-quest Defense of the Realm enemies will now only be generated from leveled lists to avoid save bloating
- Overrode the UOP's changes to the Sheogorath shrine quest in Tamriel so the changes introduced by Shivering Isles aren't reverted
- In the quest The Great Divide, killing Jastira Nanus on the Dementia side of Split will now properly advance the quest (was checking an incorrect NPC's death)
- Fixed conditions on one of the responses to Mirili Ulven in the Taxonomy of Obsession quest when she asks if the player has found a creature
- Updated the Baiting the Mousetrap quest's reward fix so that it is more accurate
- Updated the fix for Sheogorath's disappearing cane so that it is more effective
- Wearing an Apostle Robe in Howling Halls in the Symbols of Office quest will now properly work as a disguise allowing the player to talk to Apostles
- The Staff of Sheogorath presented by Dyus in the Symbols of Office will no longer continue to hover in place even after the player has activated it and transferred it to their inventory
- In the quest The Roots of Madness, speaking to Haskill before trying the Font of Madness will now properly advance the quest
- The Obelisks of Order will now reset themselves properly through the Greymarch
- The Obelisk of Order and other leftovers from The End of Order will now be properly removed
- Some missed items will now revert properly to player ownership in the Ritual of Mania quest after Thadon is dead
- Addition of the staff Syndelius' Boltcaster to the Baiting the Trap quest reward chest, and addition of it to the player's inventory if the quest is already completed on first load
- In the Ghosts of Vitharn quest, "The curse is not lifted." will no longer be added as a dialog topic (it's only a response branch)
- Also in Ghosts of Vitharn, Count Cirion's goodbye at quest conclusion will now end dialog properly if the player has completed the Main Quest
- The New Sheoth smiths Cutter and Dumag gro-Bonk will no longer erroneously offer recharging; instead Earil (Crucible) will as he should have
- Relan (Fellmoor) will no longer never leave his house due to an AI error in his outdoor scheduling
- Gundlar will now eat properly when at the House of Mania table daily, rather than just sitting there
- Kishashi and Ranarr-Jo (Fellmoor) will now do their farming as intended (were missing hoes)
- Ranarr-Jo will now properly follow Cindanwe around on Loredas and Sundas as he was intended to
- Ahjazda (Crucible) will now eat in the correct location rather than going to another shop (Common Treasures; it appears that she was moved but some of her AI wasn't)
- The Dark Seducer Dylora (Pinnacle Rock) will now have Dark Seducer dialog (was missing from the faction)
- Missing dialog from Haskill during the Ritual of Dementia quest will now appear (it was under the wrong branch of the dialog tree)
- Eight greetings from various male Nord and Orc NPCs, seven from various female Argonian and Khajiit NPCs, six from various female and two from male Imperial NPCs, five from various female elven NPCs, two from male Redguard NPCs, one from Amiable Fanriene, Bolwing, the Dark Seducers at Pinnacle Rock and the Golden Saints at Brellach, when the player has completed the Main Quest will now appear; were unlinked or being blocked by other greetings
- Four other pieces of dialog from Bolwing when the player has completed the Main Quest will now appear (they are special as Sheogorath can understand him)
- Cutter and Ushnar gro-Shadborgob (Crucible) and Big Head (Bliss) will now sleep properly; couldn't due to incorrect AI
- Felas Sarandas (Passwall) will now sleep properly; couldn't as Nanette Don had ownership of both beds at his location
- Cutter will no longer end up with thousands of sparring weapons due to scripting oversight (as was done with other affected NPCs)
- Knights of Order will properly carry the less powerful Simple Order Swords at levels 6-8 and the more powerful Primal Order Swords at levels 9-11, instead of the reverse due to a leveled list error
- Fixed the change to Heretics preventing the "no greeting" bug so that they can be pickpocketed, as was done with Zealots
- The Dark Seducer faction rank of Autkendo Jansa, Dark Seducer Grakedrig, Dark Seducer Kiskedrig and Grakendo Udico was corrected to match their names (note that there are similar Golden Saints, but their names do not match existing faction ranks)
Creature Fixes - Verdant Gnarls will no longer appear at player level 9 rather than 19 due to a leveled list error
Item Fixes - The Fork of Horripilation now has its proper inventory icon and reach value, and will not remain a quest item indefinitely
- Dark Seducer arrows will now have the correct icon, rather than that of Golden Saints' arrows
- The Sterile, Primal, Pure, Immaculate and Perfect Order Swords are no longer missing their enchantments
- The level 5-9 battleaxe version of Shadowrend, the Dagger of Depletion and Dark Mace now will bypass normal weapon resistance as all other daedric weapons do (including their Golden Saint counterparts)
- The Dagger of Depletion now will bypass normal weapon resistance, as all other silver weapons do
- Durable Iron Bows and Durable Silver Warhammers are now present in the gameworld (had not been added to any NPCs or leveled lists)
- Normal and enchanted Amber and enchanted Madness Arrows will now have a correct base cost of 6 rather than 65 (the enchantment automatically adds some value as well)
NIF Mesh and Texture Fixes - Fixed (some introduced) dark vertex colors on Bliss house interior LCManiaHouseInt02.NIF already in the USIP
- Fixed (some introduced) dark vertex colors on the Sacellum ( SESacellum ArdenSulTowerInterior.NIF ) already in the USIP
- Fixed dark vertex colors on 25 Dementia house interiors ( DementiaHouse*.Interior.NIFs and HouseDementia*.Interior.NIFs ) and 12 Mania house interiors ( LCManiaHouseInt*.NIFs and Mani*.NIFs ) some of which were already in the USIP
- Fixed dark vertex colors on the windows of 24 palace interiors and exteriors ( Palace*.NIFs ) some of which were already in the USIP
- Added missing alpha properties on the interior display doors of Dementia house interior DementiaHouse05Interior.NIF
Placement, Layout and Ownership Fixes - Disabled two duplicated-in-place sewer pieces in Crucible and a rock in the Ordered Fringe
- The front door of J'zidzo's (Mania) house in split is now locked as the Dementia one is and tied to his key, which was unused (carried by Atrabhi)
- The front door of Ushnar gro-Shadborgob's house (Crucible) is now properly tied to his key
- Tied Kiliban's Key (carried by Kiliban Nyrandil) to all non-quest locked loot containers in Xedilian as it also wasn't being used for anything
Text Fixes - Corrected the name of Caldana Monrius' key: "Monirus" ? "Monrius"
- Corrected staff name: "Syndel's Boltcaster" ? "Syndelius' Boltcaster"
- Corrected weapon names: "Worn Dark Waraxe", "Worn Golden Waraxe": "Waraxe" ? "War Axe" which matches the Oblivion naming convention
- Corrected weapon names of 36 Amber and Madness swords and war axes changing "Sword" ? "Longsword" and "Axe" ? "War Axe" which matches the Oblivion naming convention
- Corrected weapon name "Grand Mad~ness Longsword" removing the "~" which is an unneeded line break
- Changed the item names "Amber Sword Matrix" and "Madness Sword Matrix": "Sword" ? "Longsword" to match the weapon names
- Corrected typo in Amiable Fanrien dialog SE40_SE40GreetingChoice2_000790C0_2: "I'm seen" ? "I've seen"
- Corrected typo in Shelden rumor dialog SENQDWilderness_INFOGENERAL_0005F234_1: "The rebuilt" ? "They rebuilt"
Audio Fixes - Added missing audio for a female Dark Seducer greeting when the player is the Duke of Mania and male Dark Seducer greeting when the player is the Duchess of Mania
- [i]Corrected audio in Grakendo Udico reply dialog SE08_SE08PlaceGuardsYes_00017D86_1 where she calls the player "my Lord" rather than "Your Grace" (as the player is still the Duke/Duchess; the subtitle reflects this)
- USIP Changes/Fixes
- As was done with the UOP, reoptimized 206 of the 231 NIF meshes already in the USIP; many of the meshes (also due to much manual optimization) now provide better FPS than the stock ones
- Added Wrye Bash tags to the USIP ESP so fixes to stats., inventory, etc. can be preserved by building a Bashed Patch
- Fixed the USIP mesh for Muurine's house (Crucible) upstairs DementiaHouse04InteriorTop.NIF not appearing as the file was in the wrong path
- Fixed the change to Zealots preventing the "no greeting" bug so that they can be pickpocketed
NPC/Quest/Scripting Fixes - Fixed Dredhwen (Wastrel's Purse, Passwall) having no barter dialog whatsoever
- Corrected oversight where the Sheogorath-Shaped Amber required for the Museum of Oddities quest could only randomly appear in non-respawning amber limbs/stumps so it was possible to never be able to find one; it will now be possible to find on Elder Gnarls (which respawn)
- Dylora should no longer follow the player (even into Cyrodiil) after the Helpless Army quest is completed (will also fix affected saves)
Game Mechanics Fixes - Fixed the map marker for the door to Cyrodiil in the Ordered Fringe having an Ayleid Ruin icon, whereas in the unordered Fringe it was a landmark icon
Thanks
The NIFSkope Team - big thanks for this awesome tool that allowed us to fix many problems with the NIFs in Oblivion
The TES4Gecko Team - for this essential utility for working with ESP's and ESM's
Elminster AU/EU - for TES4View/Edit, another essential utility for working with ESP's and ESM's
Tru021 - for auditing and fixing thousands of errors in 528 cells of Shivering Isles!
mmmpld - for fixing Sheogorath's beard, the gap in the Madness cuirass and fixing the clipping on the three female Finery dresses
Wormheart - for Havoking the chains of the Sacellum cathedral lamps
AlienSlof - for beta-testing USIP v1.1 and for the installer logo's texture
Fonger - for beta-testing the USIP
Sialivi - for reporting a phenomenal multitude of bugs, especially mesh errors and great beta-testing feedback
Gothic251 - for reporting a multitude of bugs
Khalim - for reporting a multitude of bugs and great beta-testing feedback
Dewshine - for making the Fran's/FCOM MOBS/non-MOBS versions of the USIP (and so quickly!)
And finally a big thanks to everyone else who reported bugs or sent in bugged gamesaves!