With the dx11 update, many people where able to achieve the max settings and still get above 60 fps. But there is one problem. The tesselation and particle shadows create a huge fps lag hit whenever walls are being shot up close or during the firefight. Many pc gamers have complained about this. I am really hoping Crytek takes this into consideration and optimize the engine better to prevent this. Don't you guys agree?
P.S. I have gtx 570 sli and this issue is really annoying for the fact that I can run crysis 2 in average of 80-90 fps and fps lag hits below 30 fps during the firefight or walls being shot.