Better PC optimization

Post » Fri Jul 27, 2012 4:42 am

With the dx11 update, many people where able to achieve the max settings and still get above 60 fps. But there is one problem. The tesselation and particle shadows create a huge fps lag hit whenever walls are being shot up close or during the firefight. Many pc gamers have complained about this. I am really hoping Crytek takes this into consideration and optimize the engine better to prevent this. Don't you guys agree?

P.S. I have gtx 570 sli and this issue is really annoying for the fact that I can run crysis 2 in average of 80-90 fps and fps lag hits below 30 fps during the firefight or walls being shot.
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Ash
 
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Post » Fri Jul 27, 2012 4:50 pm

The tessellation implementation was incomprehensibly stupid. That NEEDS to be fixed with Crysis 3.

However, the particle shadows are just an incredibly complex effect. I don't think it was poorly optimized, just unbelievably advanced.
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Jake Easom
 
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