Who else thinks they should change the way leveling is handled? I think you should have a better variety of perks for every skill set, so that each skill becomes more valuable. Also, I think combat skills should be combined and new non combat skills should be added. It's never been completely about combat, so I think it should have more non combat oriented things to do, like more people to cure, more robots to rebuild, more computers to fix, more people, quests, random quests, things to steal, more people to save and just more gameplay options, ETC. The game is about helping the world become a better place or anything in between. It needs more gameplay options and choices. F1, F2 and F:NV are prime examples of games with vast amounts of choices, and it should remain that way in my opinion. Who else thinks combat shouldn't be the biggest part?