Yes that's right. Another modder is creating yet another Seyda Neen expansion. Anyone who has ever done this before has their own interpretation of what they want their expansion to look like. Some keep it simple, while others add a building or an NPC at every turn. A while back, someone made a comment on another one of my mods about how the Imperials had a tough time settling Vvardenfell. Surely there would be some signs of this chaotic time scattered around the continent, but to my knowledge, I have yet to come across anything significant (at least in the vanilla game). Since reading that comment, it's been my goal to create mod(s) that touch on these ruins. Seyda Neen seems to me like it could have been one of the first places the Imperials established when they began their conquest. I've added a few Imperial ruins and some extra buildings, but nothing too crowding. I intend on keeping the town VERY simple and try to keep it mainly a fishing village as originally intended. On the other hand, I intend on using custom additions created by the community to make this Seyda Neen expansion as unique as possible. As always, constructive criticism and suggestions are helpful in coming up with an expansion mod that will satisfy at least a good handful of people, so if anyone has any suggestions whether it be new buildings, NPC's, quests, etc., please let me know. I have included some screenshots of the work I have done so far. Hopefully they will spur on some ideas by anyone who sees them.
[img]http://tinypic.com/r/23hvww5/6[/img]
[img]http://tinypic.com/r/w01cmw/6[/img]
[img]http://tinypic.com/r/zmml2o/6[/img]
[img]http://tinypic.com/r/20acsg3/6[/img]
[img]http://tinypic.com/r/359gweq/6[/img]
[img]http://tinypic.com/r/xbk46x/6[/img]
[img]http://tinypic.com/r/2drb5o8/6[/img]