Syclonix Herbalism for Purists 1.21 model load errors

Post » Tue Jul 31, 2012 4:31 pm

I am using
Syclonix Herbalism for Purists 1.21
and I am getting the following missing texture errors:
"Model load error: Meshes\fg\flora_bc_mushroom_01.nif"
"Model load error: Meshes\fg\flora_bc_mushroom_02.nif"
"Model load error: Meshes\fg\flora_bc_mushroom_03.nif"
"Model load error: Meshes\fg\flora_bc_mushroom_04.nif"
"Model load error: Meshes\fg\flora_bc_mushroom_05.nif"
"Model load error: Meshes\fg\flora_bc_mushroom_06.nif"
"Model load error: Meshes\fg\flora_bc_mushroom_07.nif"
"Model load error: Meshes\fg\flora_bc_mushroom_08.nif"
"Model load error: Meshes\fg\flora_bc_podplant_01.nif"
"Model load error: Meshes\fg\flora_bc_podplant_03.nif"

What should I do? I want to make the ingredients look better, and glow when appropriate, but not change the gameplay. I have searched this forum, and haven't found anything about this error. I am using Wyre Mash (85) fork ver. 2011.05.11, Morrowind GOTY W/Tribunal & bloodmoon: v.1.6.1820. And BTBs list of mods, plus a few, and ordered them in WM using dates. My WM mods screen:

[img]http://www.mainelycontrols.com/pics/computers/Softw/WyreMash120730-0Mods2.jpg[/img]


I'm getting weird looking stuff where the mushrooms are. I have searched my computer for these files ("everything", without the extension; doesn't search archives) and haven't found them.
User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Tue Jul 31, 2012 9:42 pm

Have you registered the Flora Glow .bsa that comes with the mod with Morrowind? It's looking for the meshes contained in that. You can use the BSAReg program that comes with it to automatically register it with the game.
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Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Tue Jul 31, 2012 8:20 pm

Yeah, that did it, thnx.
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Robert Garcia
 
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Joined: Thu Oct 11, 2007 5:26 pm


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