Another quest had a cool puzzle, involving you having to face a mausoleum at noon to see the reflection of the sun indicate you a map area, a nice different quest.
This is actually a great example of what Im saying. While the part with finding the mausoleum was very cool with all the clues, after you see the map (on the mausoleum) you can figure out that the location is north of "X" City/Town/Village (ha, no spoiler for you!) but dont bother exploring that area because the map marker will lead you perfectly to the place <_<
I have to admit i liked the quest arrow first, but after playing Morrowind i found it great that i didn′t have it but at the same time i was usually checking the UESP wiki because i didn′t have the patience to find the quest location.
I wish the NPCs would give the quests in the style of Morrowind, but you can use the quest-arrow to help you if you want. So if you want to do it without the arrow, you can just remove it. If you don′t like to spend a week finding a dungeon, use the quest-arrow(Of course there should be a option in options to remove the quest-arrow).
With this implemented, i think it would please the both crowds.
I wish the NPCs would give the quests in the style of Morrowind, but you can use the quest-arrow to help you if you want. So if you want to do it without the arrow, you can just remove it. If you don′t like to spend a week finding a dungeon, use the quest-arrow(Of course there should be a option in options to remove the quest-arrow).
With this implemented, i think it would please the both crowds.
Yup I have to say that a toggle like that or a mode like that would be a fair compromise that I would be quite happy with.