2 Ways to bring back the feeling of Crysis 1

Post » Thu Aug 02, 2012 5:16 pm

Hello everyone!

I just wanted to make a thread containing my theory about 2 relatively simple ways to bring back the Crysis feeling that so many have been nostalgic about. With that said, I will also post some of my ideas about other things that can be changed, but even if they are not they won't make or break the game. Without further ado, here's the 2 main things I believe need to be in Crysis 3.

1: Speed Mode
Crysis 1 claimed to make you faster, stronger, and an overall better and more effective soldier. It did this, and quite impressively. Whether you were jumping onto buildings, cloaking through enemy command posts, tanking through bases in armor or simply skipping everything and booking it, the suit gave you options. With the 4 modes, and the numerous angles and sides you could approach a situation, you had A LOT of choices. In Crysis 2, I feel these choices were limited due to the streamlining of the suit. You could either tank through in armor, fine, cloak around, alright, or....nothing. Those were your two options. Power mode should have been the combined speed/strength mode like we saw in Crysis for consoles, but instead we basically recieved strength mode. We weren't fast, at all. We had the strength and everything, jumping like grasshoppers all over the place, but we saw none of the speed that made Crysis so unique. So, my simple suggestion is for Crytek to either give us back a speed mode, or simply increase our speed in Power mode, so we can have the same fun zipping along the maps. I don't mind if we get a fast energy drain on the speed, so long as it is fast, I mean it did this in Crysis 1 and no one seemed to mind.

As such, a speed mode will give us the same options that we had in Crysis 1, that we knew and loved.

2: Big maps (Power Struggle big maps)
I realize this might not seem like such a big issue to some of you readers, but you must realize what an impact these massive maps had on Crysis 1's identity. Rather than fit into the stereotypical shooter style of tiny maps where everyone gunned down everyone within seconds, Crytek gave us bases, bunkers, war factories and crash sites to capture and maintain so that we could achieve our eventual victory. Now this isn't saying all the maps were like this, as there were some smaller, more classic shooter styled Instant Action maps, but as a whole Crysis 1's Multiplayer is remembered for Power Struggle on Mesa. Just imagine, a gigantic map like Mesa, but not only large horizontally, but having Crysis 2's verticallity as well! (Huge skyscraqer battles anyone?) I understand that Crytek wants to make beautiful maps and such, but think back to Mesa. It was pretty low on the details, its main details being occasional grass, roads and some bases and bunkers and such. NO ONE COMPLAINED about it! We loved this massive map that required us to use our brains and tactics rather than our reflexes. Sure, reflexes helped in some close encounters, but the true victor was always the one who prioritized and thought his every move through. This kind of tactical gameplay also individualized Crysis's identity because, as I keep saying, it focused on your tactics and brain rather than the speed of your trigger finger.

(People who didn't understand what I meant, I meant Power Struggle and Big maps as one unit, so if we got big maps we would also need Power Struggle, because TIA on huge maps would be just stupid...)

That being said, if the only 2 things that Crysis 3 changed were these 2, they would have an AWESOME game on their hands that people would crawl over each other to get. I will still buy the game and no doubt enjoy it, but these elements will satisfy the nostalgia in all of us that begs for Crysis 1's options, speed and openness combined with Crysis 2's verticallity and pretty, thoughtful map design.

I don't try to speak for the community, as everyone has their own wants, but I am reasonably sure that these 2 elements are the only necessary changes to return the Crysis 1 feeling to Crysis 3.

Some other things that are OPTIONAL in my opinion, meaning it'd be nice if they changed too but I'm mainly concerned about the above 2:
-Bug fixes, testing of all weapon/attachment combinations/perks to make sure nothing gives bonuses it should not
-Fixing of latency issues, such as orbital lag, or connection between players where 1 person seems to soak up bullets like a sponge from one end, and then 2 shots the person attacking
-Armor mode should drain all energy first, then health
-A health bar would be nice
-No ADS while jumping...at the very least make it a lot less stable than it is now. Just try holding a gun's sights straight while jumping with a real gun, sir.
-Agreeing with Rukumouru, if you are shot you should still be able to sprint and move fast, not nearly immobilized after being grazed by 1 round.
-Make a default sprint that consumes no energy. I don't even see why Crysis 2's sprint reduces energy, it's not the suit doing work, it's the guy inside changing to a light jog IMO.
-Again, from Rukumouru, laser's need fixing. If I compare the laser dot on my hammer to just the normal reticule, the laser is far left and up from the reticule. I don't want to have a cornershot pistol thanks! Crysis 1's lasers were beautiful!
-Modifying weapons in mutliplayer. Not crucial, I don't feel Crysis 2 suffered because of this but it'd be nice to either slap an assault scope on my SCAR to long range, or a Reflex Sight for those in your face moments.
-Higher health (Rukumouru again) in MP, because no one should be able to die from 3 bullets in a nanosuit! Come on man this is CRYSIS!

Well, if you have anything to add or think my 2 "necessities" aren't necessary, please leave a comment! Please don't rage or argue, simply calmly state your agreement/disagreement.

TL;DR: Bigger maps, a fast speed mode.

Thank you for reading!

-Zanthir
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Emily Graham
 
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Post » Thu Aug 02, 2012 7:46 pm

My 2 necessities would be speed mode and C1 hip fire. But big maps would be a close 3rd.

The problem (for the devs) with a speed mode, it seems is that having a seperate speed mode means you can't run at speed while cloaked. Doing everything while cloaked, or suit "multi-tasking" as they call it, somehow became important for them while making C2.

C1 suit modes were more satisfying to flick through on the fly, and had a deeper more tactical application than C2. eg faster reloading in speed, less recoil in strength, and required a far more selective use of cloak
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lisa nuttall
 
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Post » Thu Aug 02, 2012 6:33 pm

Yes.
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Strawberry
 
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Post » Thu Aug 02, 2012 10:54 pm

Check out Nano-Suit Ninja's youtube videos covering Crysis to Warhead and Crysis 2.
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Setal Vara
 
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Post » Thu Aug 02, 2012 11:36 pm

2 ways to bring back the feeling of Crysis 1

1. Insert Crysis disc.
2, Play Crysis.
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Sammykins
 
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