Fallout 4: Speculation, Suggestions and Ideas - Thread #79

Post » Sun Aug 05, 2012 4:23 am

Fallout 4: Speculation, Suggestions and Ideas




This topic is for ideas and suggestions for Fallout 4 so that we can keep all the discussion in one thread. At moderator discretion, threads about specific and distinct topics as they relate to FO4 and the rest of the Fallout series may be acceptable in the Fallout Series forum. General idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.

This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

http://www.gamesas.com/topic/1399023-fallout-4-speculation-suggestions-and-ideas-thread-78/
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Kelsey Anna Farley
 
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Joined: Fri Jun 30, 2006 10:33 pm

Post » Sun Aug 05, 2012 9:35 am

Miami City

beach on one side. Everglade swamp on other & city in the middle.

ideas for things to feature:

mutant alligators & large man eating snakes
microfusion cell operated air boats across the swamps
peace keeping city gang like the Kings dressed in Miami Sea Hawk NFL uniform (their hq at the ground)
some latin / cuban music
cruise liner washed up on beach or in the docks
strip clubs
military items and uniforms left from a US Navy / Marine presence during great war
super mutant camp / town on island in swamp to trade and befriend
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Julia Schwalbe
 
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Post » Sun Aug 05, 2012 8:49 am

I want companions to have ultimatums, not the stupid karma thing Fallout 3 did, but rather the New Vegas way of doing it.
If you are the slightest bit enemy with NCR then Boone refuses to help you.
Unless you have Confirmed Bachelor, stupid INT or good Speech you can't get Arcade as a companion.
If you answer Veronice wrong or attack her chapter then she won't join you.

I want companions to have their own set of rules they follow and you have to either abide by them or risk losing them as a companion.

I would like to have more companions, a dozen maybe.
I want to have 2+ companions to follow me around.
I want some companion dialogue to be locked until you progress far enough into the storyline, that way companions won't just stop talking all of the sudden cause you've exhausted all the dialogue they had. Locations, quests, other characters could all trigger dialogue for companions, so that they don't just become meatshields.
I want to be able to strip down my companions and have them wear what I tell them to wear, that includes faction armor so that they can disguise themselves.
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carrie roche
 
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Joined: Mon Jul 17, 2006 7:18 pm

Post » Sun Aug 05, 2012 2:26 am

I want companions to have their own set of rules they follow and you have to either abide by them or risk losing them as a companion.

yh that was a good feature in the game
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Tanika O'Connell
 
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Post » Sun Aug 05, 2012 10:11 am

First off Karma should definitely stay but should have more of an effect on how all people treat you. Where as reputation effects people from within that group, the more you do for that one group of people the more likely a person from that group will help you.

I was thinking last night thaty should at an information, or diary for different people, towns etc that change as you obtain information based on talking to people or reading books etc. This wouldnt mean that more conversation lines would need to be added to the overall game just that more information on that item could be added. A basic summary of everything so that you dont have to go threw all of your journals notes to find information. The information from this could be used to increase relationships, have possible side quests, open crafting items, possible perks.

Information on towns and places could be when the town was founded, trading facilities, trade items developed, number of people living in the town, key people in the town, issues the town is having, if the town has a food establishment, what the town was before the war, things clsoe to town.

Information on key people, companions etc could be things like age, background, preferred weapons, dislikes, habits, morale standing, desires, physical traits, locations they have been to, things they could teach you ( crafting recipes, special combat moves, etc); special skills

information on cratures: weaknesses, strengths, what they use for weapons, any crafting uses ( ie hides and meat from geckos)

information on factions: main base, leaders, strengths, weakness, possibility of joining and requirements to join etc.
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Everardo Montano
 
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Joined: Mon Dec 03, 2007 4:23 am

Post » Sat Aug 04, 2012 6:44 pm

Lost part of my post when transfering from the old thread to this thread

1. Fast travel to key buildings(other loading screens) within an area to remove multiple loading screes. This would meen that zooming in on location on the world map would be needed. Basically if it has a loading screen then I want to be able to fast travel to that location.

2. ability to add markers (up to say five) and fast ravel to these markers. For instance if I find a diggable location but dont have a shovel then I want to be able to fast travel to this location once I have a shovel.

3. A scavanger perk that allows me to search wreckage or fallen buildings to find items that may be of use. Could also be used to summarize everything in a room or small building without having to go threw each box or cabinet. Of course the building would have to be cleared.
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Margarita Diaz
 
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Joined: Sun Aug 12, 2007 2:01 pm

Post » Sun Aug 05, 2012 12:51 am

I want companions to have ultimatums, not the stupid karma thing Fallout 3 did, but rather the New Vegas way of doing it.
If you are the slightest bit enemy with NCR then Boone refuses to help you.
Unless you have Confirmed Bachelor, stupid INT or good Speech you can't get Arcade as a companion.
If you answer Veronice wrong or attack her chapter then she won't join you.

I want companions to have their own set of rules they follow and you have to either abide by them or risk losing them as a companion.

I would like to have more companions, a dozen maybe.
I want to have 2+ companions to follow me around.
I want some companion dialogue to be locked until you progress far enough into the storyline, that way companions won't just stop talking all of the sudden cause you've exhausted all the dialogue they had. Locations, quests, other characters could all trigger dialogue for companions, so that they don't just become meatshields.
I want to be able to strip down my companions and have them wear what I tell them to wear, that includes faction armor so that they can disguise themselves.

I agree to some extent. Companions should have ultimatums and should be able to just leave if they want. I disagree with not using karma it shouldbe a mix of karma, appropriate reputation, speech and barter in the beginning but as you have the companion for longer it should be based on your relationship with the companion. A companion reputation feature sort of speak. The companion feature would also effect what equipment they would use, if they would carry equipment or hold onto items for you, what weapons, what armor to wear, if they would heal you or leave you to die.

Companions should have moraleékarma too as this would effect what they do. For instance you are knocked out or gassed your companion is morally good they would stay and protect you where as a companion who is morally evil would take your items and leave you for dead.
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Nicole Kraus
 
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Joined: Sat Apr 14, 2007 11:34 pm

Post » Sun Aug 05, 2012 9:45 am

One more post with respect to the darkness idea. I think it would be interesting if they could get it to work properly. It should however be based on the moon and cloudiness level. this means that nights with full moons should be brighter then nights with a crescent moon. Darkness should also be based on light from other sources and perks ( friend of the night perk). The same would go for day an overcast or rainy day would be darker then a clear day.

I wonder if Bethesda could pull it off porperly??
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Ysabelle
 
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Joined: Sat Jul 08, 2006 5:58 pm

Post » Sat Aug 04, 2012 10:23 pm

I want more as well as higher quality...

Weapons.
Ammo types.
Crafting.
Exploration.
People to talk to.
Civilized Community.
Things to repair.
People to cure.
Slaves to free.
Multi-consequential quests.
Dialogue Options.
Companions.
Traps.
Thrown Weapons.

I would like the game to be more like F1 and F2 instead of just another Bethesda game. I want Bethesda to actually play the previous games from the franchises they buy. They could learn a lot about Role Playing by playing F1 and F2. I want them to bring back the option to knock my opponent over by hitting them in the groin with V.A.T.S. or blind them by hitting them in the eyes in V.A.T.S. Taking out these targets was a dumb idea in my opinion. I want Traps and Thrown brought back as well. Explosives is way too vague. Disarming traps is governed by the same skill as aiming and firing missiles? That's stupid.
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Scarlet Devil
 
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Joined: Wed Aug 16, 2006 6:31 pm


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