For instance, I recently made a model and, well, all of the settings for each texture are identical. However in-game and in the CS, this is what shows!
http://i1112.photobucket.com/albums/k481/kenders21/More%20issues/WeirdBumpandreflectmapresult1.jpg
http://i1112.photobucket.com/albums/k481/kenders21/More%20issues/WeirdBumpandreflectmapresult2.jpg
The only-partially reflective textures, that still retain their colors and beauty was what I was aiming to get. The Super-faded textures, with a glossy-glass look was what I was trying to avoid. But somehow, even with identical settings all around, it somehow registers to get what I didn't want in the first place.