Mods for scientist players

Post » Sat Aug 11, 2012 7:28 am

So since it was time to update my mods, and that often means a clean save is best, I'm going to be starting a new character. Normally my characters do have some measure of science skill for hacking, but this time I'm going all out, and am even gonna RP it.

With that in mind, I'm preparing a load order that lends itself well to the mad world of FO scientists, and thought I'd best ask my fellow modders what they use to achieve their own science based characters. Perhaps by sharing these, we can help someone else in the process. :)


So far the themed mods I have are:

RobCo Certified (OWB ver.)

Project Nevada with cyberware

MMUE (Misson Mojave) so that piles done by lasers don't build up

R.A.C.E. loaded with electronic music

Signature armor/weapon to allow for possible lab coat improvement etc (In case I don't go the high tech helm route)


Still need a themed wep ans outfit obviously, but so far so good. What you guys think I should include, or what do you use?
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brian adkins
 
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