I've just started up another game with a new character (fourth character it must be), using the alternate start mod to begin in a cave, and have spent ages on character creation as usual, the face generation part in particular. I decided to make my Khajit resemble me, which isn't easy. One thing I've noticed in the past with face generation, and I'm noticing it now too, is this issue with what look like the sides of the face being pulled down by invisible weights. It's most noticeable when in sneak mode, while standing normally the offending polygons jut out a little from the sides of the face. It happens along either side of the jawline, towards the back of the neck. While in face generation, it's rather tricky to reduce so that it doesn't happen at all (it's like the face is 'bubbling' in these spots).
Is this a known 'anomaly' with Khajit face generation? It doesn't ruin my game or anything, and I don't consider it a bug really (hence why I didn't post it in the hardware and software subforum). It isn't a massive impact on the visual aesthetic of my character's face, but I'm a bit of a perfectionist; if I can eliminate it entirely, that'd be great.