A Divided Empire

Post » Fri Aug 17, 2012 9:50 pm

A Divided Empire

Cannot Stand


Emperor Titus Mede II has been assassinated by the Dark Brotherhood. In Cyrodiil, the Empire is thrown into chaos and suffers from internal political strife. The Stormcloaks win the Civil War and Ulfric is named High King by the Moot. Hammerfell still remains an independent nation. High Rock secedes from the weakened Empire. Argonia continues to push further inland in Morrowind. The Aldmeri Dominion continues to strengthen its forces for the inevitable Second Great War.

You play as a warlord. Your people have seceded from the Empire in Cyrodiil and founded their own kingdom. It is 4E 203, and the Empire has fallen and the throne is up for grabs.

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Roleplaying


Generally you'll be roleplaying as your leader and his daily life and his struggles. You're also free to roleplay as temporary characters, such as generals, townsfolk, soldiers, etc, so long as they belong to you. You can't roleplay as other peoples leaders, or generals and townsfolk, etc.

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Training, Trading, and Strategy

Training Soldiers
You can train soldiers who will be used to fight in battles. They're classified as 'Units'. A Unit contains roughly 100 soldiers. So if you train a Unit of Archers, you'' train about 100 Archers. You're a small kingdom, so you can only have a total of 5 Units, roughly the equivalent of 500 soldiers. There are three SOLDIER TYPES, and you'll need a wall-balanced army to do great in battle. If you wish to train a new soldier Unit, just post in the IC about it, such as a General overseeing their training or something.
Soldier Types
Infantry - Infantry troops are equipped with any form of armor, and some form of melee weapon and maybe a shield. Infantry are ideal for defending a position against cavalry, but they are weakened by archers. With proper tactics, Infantry with shields can negate damage done by archers, outflank other infantry and win, and can break through enemy formations if they're weakened enough, among other tactics.
Archers - Archers are equipped with light armor and bows. They are ideal for weakening Infantry positions, but they can be run down by cavalry. With proper tactics, they're useful when trying to break infantry formations so your own infantry can break through their formation.
Cavalry - Cavalry are mounted troops with any form of armor and a melee weapon, and maybe a shield. Cavalry can charge and run down archers, but cannot break through infantry lines. With proper tactics, they can break through weakened infantry formations, outflank infantry and win, and protect your own flanks.

Trading and Alliances


Strategy and Movement

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Rules and Assumptions


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Current Players and Kingdoms

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ANaIs GRelot
 
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Post » Sat Aug 18, 2012 7:38 am

what happened to the last thread? i signed up and all :(
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Tikarma Vodicka-McPherson
 
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Post » Sat Aug 18, 2012 11:11 am

You'll find this http://www.gamesas.com/topic/1343911-geraldduvals-guide-to-battle-rps-reposted/ helpful, assuming you haven't already read it.
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^_^
 
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Post » Sat Aug 18, 2012 11:41 am

....Whoops.... this was NOT suppose to be posted.

I must have hit post instead of preview.
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Terry
 
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