New character build, DID, ideas on backstory

Post » Sat Aug 18, 2012 5:17 am

I've just about perfected the facial characteristics of my new Khajit character (to resemble me in so far as I can manage excepting the fact that I do not have a muzzle - it's a thing I have at the moment). It's technically my fourth character since I got the game in December, but I plan to roleplay this guy even more. I'm also going to try out DID, with the express intention of not dying, so if my character runs like a wimp from a situation, then that is my intention for him to be somewhat wimpy (and not a Wimpey's!). Whether I actually hold to that or not is another thing (or maybe after so many days of gameplay I could allow a single reload if I die, I dunno), but it's the thought that counts as it will affect my character's behaviour if dying means that is it once and for all.

The thing is, I haven't ever worked on backstory much before. I know there are other threads about, but I didn't want to hijack them. I have a vague idea of my character's history, and his current personality. As for names, I picked An'drew (my own with an apostrophe - please have mercy!). I thought I'd share some of what I've got, and see where to go from there:

An'drew has lived a very priviledged life, never having to fight for anything. I'm not entirely sure where he's from since I'm not knowledgeable on TES lore and how closely one has to stick to it with character backstory. My ideal backstory is that he didn't live in Cyrodiil, but where he is from, he lived on a lord's estate. I prefer to have him down as one of the lord's sons (the wimpy, not very bloodthirsty one). His father wasn't entirely 'with it', being relatively easy to manipulate in his later years by all around him. His brothers were driven by greediness and brutality. There were also other claimants to the estate (it was taken by one of his ancestors in an act of conquest), so things went downhill pretty quickly once his father passed away. None of his brothers could agree to the laws of inheritance, and ended up fighting one another. The other claimants to the estate saw their chance and became involved in the fighting. With all of his brothers ending up dead and the estate eventually being surrendered by its garrison, he was taken prisoner. He'd never hurt anyone, and it was decided 'mercy' would be granted - so he ended up sold into slavery (almost, anyway - he escaped somewhere along the way).

Currently he's living homeless in a cave, with an iron dagger, sackcloth pants, and a dirty mattress to his name. Not exactly the Ritz.

As for the character build, I've focused mainly on what I will be using the most. No Destruction magic, my guy can only use Alteration, Alchemy and Illusion, with a sprinkling of Restoration (with Alteration, Alchemy, and Illusion as majors). Blade and Marksman for armed combat, as he will have to learn to properly defend himself. Armourer to repair his gear, and Light Armour because I personally prefer Light Armour (Heavy Armour messes with the textures of Slof's Better Bodies, replacing the new Khajit body textures with the vanilla ones, so...). I have Strength and Agility, and the birthsign is the Mage (using Integration - The Stranded Light, so a little different in it's effects).
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Maria Leon
 
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Post » Sat Aug 18, 2012 10:27 am

The thing to do actually is in many ways NOT to try and create a fixed backstory.
A sketch will do, and if you just let your character breathe, then their story will develop organically on it's own. If you try too hard and "build" then your character will be fighting against your expectations and ideas.
Just step back and see what happens, seriously, it's the best thing to do...
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maddison
 
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Post » Sat Aug 18, 2012 2:58 am

The thing to do actually is in many ways NOT to try and create a fixed backstory.
A sketch will do, and if you just let your character breath, then their story will develop organically on it's own. If you try to hard and "build" then your character will be fighting against your expectations and ideas.
Just step back and see what happens, seriously, it's the best thing to do...

My main (and favorite) character is the only one who does a have a fixed backstory, I see it much better than making it up on the way because knowing your past from the start makes it a bit easier to role play instead of constantly thinking "maybe this should have happened"

OT : I like it :o
the name thing you did is quite fine when adding the apostrophe, in fact I did something similar with one of my Khajiit with a name I've used quite often in other games (I turned Ordun to D'rodun)

I would speak of my main character's Back story, but... " it's for something that will be unknown for now" :wink:
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Nany Smith
 
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Post » Sat Aug 18, 2012 2:59 am

-double post-
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Laurenn Doylee
 
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Post » Sat Aug 18, 2012 3:59 pm

My main (and favorite) character is the only one who does a have a fixed backstory, I see it much better than making it up on the way because knowing your past from the start makes it a bit easier to role play instead of constantly thinking "maybe this should have happened"

OT : I like it :ohmy:
the name thing you did is quite fine when adding the apostrophe, in fact I did something similar with one of my Khajiit with a name I've used quite often in other games (I turned Ordun to D'rodun)

I would speak of my main character's Back story, but... " it's for something that will be unknown for now" :wink:
You've kind of missed the point of what I meant and I guess we are coming at this from two too opposing points of view.
A character should grow. Neither you nor I came into the world with fully developed stories, and neither should the characters you interact with in the gameworld...

But to each their own. So just go with whatever makes you feel the most comfortable.
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mike
 
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