I wonder if anyone can help with a problem I'm having with the NPC animations for my hoverchair side-car. From http://www.youtube.com/watch?v=3od4nCW78tA I've made the problem is obvious... the NPC stands up to shoot :rolleyes:! What I'd really like to do is have the NPC shoot while remaining kneeling, but I can't work out how to get the animations to blend.
The kneeling animation is a looping special idle (in LOOSE) which I force on the NPC using a sandbox package (wander near current location) with the animation as its only idle. The problem is that the idle animation gets aborted when the NPC goes into combat, and I have to add the package again to re-start it. I've tried boosting my animation's bone priorities in the pelvis, thighs, calves, feet and toes (to 90) but that doesn't have any effect, even though the priorities in the movement and attack animations are no higher than 30.
Is there any trick I can use to make sure my idle carries on playing even during combat, but can be stopped at will and another (stand up) idle played? I have tried the PlayIdle command, but that just locks the NPC into the looping animation; the only way of breaking it out that I've found is to shoot it a couple of times.
Thanks in advance for any suggestions .