Floaters found where none were noticed before

Post » Tue Aug 21, 2012 7:45 am

Greetings.

My avatar was riding north on the Yellow. Passing by Fort Ordeal (ImpeREAL Empire: Unique Forts) I was amazed to see a number of floating rocks and bushes at road's edge right across the Yellow from the fort. Mine is a long-running play-through. My avatar has traveled that stretch of road countless times without my ever having noticed those obvious floaters. Unique Forts, Lost Spires, and the necessary compatibility patch have been in my load-order since day-one this play-through. So far as I know those are the only mods that alter landscape in that area. The only mods I can recall having updated in the recent past are the various Unofficial Patches.

Here's my load-order:
Spoiler

00 Oblivion.esm
01 Cybiades.esm [Version 2.0]
02 Cobl Main.esm [Version 1.72]
03 TamRes.esm
04 CyrodiilUpgradeResourcePack.esm
05 CURP_Controller.esm
06 Unofficial Oblivion Patch.esp [Version 3.4.2]
07 UOPS Additional Changes.esp
08 Oblivion Citadel Door Fix.esp
09 DLCShiveringIsles.esp
0A Unofficial Shivering Isles Patch.esp [Version 1.5.1]
++ USIPS Additional Changes.esp
0B TamRes.esp
0C LoadingScreens.esp
++ oc_darker_nights.esp
++ realWaters.esp
0D Idle Dialogue.esp
0E Distant Chapel Bells.esp
0F OBSE-Storms & Sound SI.esp
10 Rainbows.esp
11 WindowLightingSystem.esp
12 1em_GiveAGift.esp [Version 1.2]
13 CityLights - ImperialCity.esp
14 PTFallingStars.esp
15 Simple Portable Tent.esp [Version 1.0]
16 Enhanced Economy.esp [Version 5.4.2]
17 PTRoamingNPCs.esp
18 DropLitTorchOBSE.esp [Version 2.4]
19 Duke Patricks - Friendship Ring For Companion Detection.esp [Version 1.8]
1A Lock Bash Omega.esp [Version 1.5]
1B Purge Cell Buffers - Loading.esp [Version 1.0.0]
1C Dynamic Map.esp [Version 2.0]
1D Map Marker Overhaul.esp [Version 3.9]
1E Map Marker Overhaul - SI additions.esp [Version 3.5]
1F BlackLuster.esp
20 Zira's Horse Modpack - Heavy Legion Horses.esp
21 Cobl Glue.esp [Version 1.72]
22 Cobl Si.esp [Version 1.63]
23 Harvest[Containers].esp
24 Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03]
25 (DC) Kvatch Watch Towers.esp
26 Trade and Commerce.esp
27 300 Regal Imperial City 2.esp
28 delivery_job.esp [Version 1.2x]
29 EM_Packdonkeys.esp [Version 2.1]
2A exhSIPalacelodge.esp
2B ImpeREAL City Unique Districts - All the Districts - Merged.esp
2C ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
2D Kragenir's Death Quest.esp [Version 2.11]
2E KDQ - Rural Line Additions.esp
2F KvatchRising.esp
30 EiAmod.esp [Version 1.1]
++ EiAmod_ShiveringIsles.esp
31 LostSwordOfTheAylied.esp
32 LostSwordOfTheAylied - OBSE Add-On.esp
33 Mages Guild Quests.esp
34 Order of the Virtuous Blood Expanded v0.3.esp
35 Region Revive - Lake Rumare.esp
36 Skingrad Market 1.0.esp [Version 1.00]
37 The Ayleid Steps.esp [Version 3.4]
38 TheElderCouncil.esp
39 TheElderCouncil_TempleOfTheOne.esp
3A TEC_4ERA_Dialog_Filter.esp
3B (DC) The Pride of Wolfs Gate.esp
3C VHBloodlines 1.2.esp [Version 1.5.6]
3D VOILA.esp
3E VOILA - Soldiers of Empire.esp
3F za_bankmod.esp
40 BrumaGuildReconstructed.esp [Version 1.0.1]
41 Knights.esp
42 Knights - Unofficial Patch.esp [Version 1.1.2]
43 The Lost Spires.esp
44 AFK_Weye.esp [Version 2.32.COBL]
45 Rumare-AFK_Weye Patch.esp [Version 2.2]
46 ElsweyrAnequina.esp
47 road+bridges.esp [Version 4.6.2]
48 Faregyl.esp [Version 2.0.10]
49 Faregyl+Anequina Patch.esp [Version 2.0]
4A Feldscar.esp [Version 1.0.13]
4B JDNT_Brina Cross.esp
4C Vergayun.esp [Version 2.0.2]
4D Villages1.1.esp [Version 1.1c]
4E xulChorrolHinterland.esp [Version 1.2.3]
4F xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5]
50 Cybiades.esp [Version 2.1]
51 CybiadesDungeon.esp [Version 2.1]
52 SkingradMarket-LostCoast patch.esp
53 KragenirsDeathQuest-LostCoast patch.esp [Version 1.1]
54 xulBravilBarrowfields.esp [Version 1.3.4]
55 EtInArkay-BravilBarrowfields patch.esp
56 xulRiverEthe.esp [Version 1.0.2]
57 xulImperialIsle.esp [Version 1.6.8]
58 RegionReviveLakeRumare-ImperialIsle patch.esp [Version 1.3.4]
59 xulSkingradOutskirts.esp [Version 1.0.1]
5A xulCliffsOfAnvil.esp
5B KragenirsDeathQuest-CliffsOfAnvil patch.esp [Version 1.0]
5C NRB4+UL-II Patch.esp [Version 5.0.1]
5D ImpeREAL Empire - Unique Forts.esp <<====<<<
5E ImpeREALForts+BrinaCross Patch.esp [Version 1.0]
5F ImpeREALForts+LostSpires Patch.esp [Version 1.0.1] <<====<<<
60 West Roads.esp
61 Castle_Seaview.esp
62 CastleSeaview+LostCoast Patch.esp [Version 1.0]
63 bartholm.esp
64 bartholm - EE patch.esp [Version 4.2]
65 Fort Akatosh Redux.esp
66 FortAkatoshRedux-NewRoads&Bridges patch.esp
67 Legion Ranger Addon.esp
68 Millstone_Farm_COBL.esp
69 NRB4+RR Patch.esp [Version 2.1]
6A FightersGuildContracts.esp
6B BlackScreenSneakFix.esp
6C CUO_MerchantsGuild_SAFE.esp
6D CUO_MerchantUpdate_SAFE.esp
6E CUO_NewFactionDialog_SAFE.esp
6F HUD Status Bars.esp [Version 4.2.1]
70 DecoratorAssistant with OBSE v1.1.esp
71 ExpandedGreetings.esp
72 Oblivifall - Ambiant Dungeon SFX.esp [Version 3.0]
73 talkwithyourhands2.esp
74 Quest Award Leveller.esp [Version 2.0.1]
75 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
76 RealisticForceMedium.esp
77 RealisticMagicForceLow.esp
78 Active_Inventory_Spell_1.2.esp
79 Duplicate_Item_Spell.esp
7A RefScope.esp [Version 2.1.2]
7B Panzer_Kleidung_03.esp
7C WR Villages Addon.esp
7D Duke Patricks - Combat Archery.esp [Version 5.5.3]
** Cava Obscura - Cyrodiil.esp
** Cava Obscura - SI.esp
** Cava Obscura - Filter Patch For Mods.esp
7E 1em_Vilja.esp [Version 4.04]
** NRB4 Standard Road Record.esp
7F Bashed Patch, 0.esp

I suppose it's theoretically possible that I didn't notice the floaters all this time, but I'm normally very good at catching these things.

In any case, could folk who use my combination of mods please check that area (the floaters should be obvious if there at all) and let me know if its a common issue or something unique to me alone?

Thanks in advance!
-Decrepit-
User avatar
Kayla Bee
 
Posts: 3349
Joined: Fri Aug 24, 2007 5:34 pm

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