Fallout 4: Speculation, Suggestions and Ideas - Thread #83

Post » Wed Aug 22, 2012 4:27 am

No.

I assume youre referring to the nodes. Care to explain why?
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Kristina Campbell
 
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Post » Wed Aug 22, 2012 5:40 am

Toggle smoking, drinking, eating animations on or off or have it where u equip the item it would show an animation.
Make the traps as dangerous as a grenade trap plus the ability to set our own besides mines.
Give me more of a variety of normal clpthes and mercenary clothes.
Bring traits back.
Let us met up with Desmond.
Have a lvl cap at 30 again but with fonv int formula.
Iron sights back.
Groups and cities have reputation.
Get rid of killing ghouls and raiders as good karma. Most of the time we kill them only for survival, if a 9yr old came after me with a shotgun in a sewer id do my best to blast his immortal ass.
Scale back the kids.
Keep it like it was in fo3 and fonv where there was hardly any if any essentials. For the love of God, do not go essential happy on tagging every npc whos scripted to talk to ya.
At the very least, the very very very least be the quality of fo3. I would love for fonv or morrowind quality, but for the love of God not skyrim quality.
Make sure to bring back just like in fo3, at least 3 or 4 different ways of cometing quests and objectives with actual reconition of our actions.
More radio stations, have someone doing news and tell us about somethings going down as well as stuff we done. Hell make it the enemy talking about us and have it to where its twists everything we do to look bad to try tp sway the public against us weither it works or not.
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Mandi Norton
 
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