(IdeaWIP) Morrowind Crafting 3.0

Post » Wed Aug 22, 2012 6:24 pm

I've almost released my Solstheim mod and i'm already planning what to work on whilst taking a brake from it.

I've been playing with Morrowind Crafting for a wee while, and i really like it. But it's one of those mods that only really works with vanilla morrowind, it doesn't intergrate well with other mods. So i want to fix that! make it all sparkly and brand new. I also want to throw in a few more features.


Graphics:
I'm currently update the graphics to make the older assets fit in well with all these replacer-gizmo's we have. There's quite a few new models that I'm jazzing up, and there's a bunch of items that use new meshes and textures that are just renamed vanilla assets that need their model directories changing so that they work well with replacers.

Addons:
I won't to make these armor types (my favorite vanilla based armors) craftable within the game:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8847
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5905
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5936
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5963

Allow all the new armor/weapons/ingreds/furniture from TR to be crafted.

Allow the player to craft Scrolls and Soulgems (maybe) that can be enchanted via http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=6175 mod.

Incorporate tents beyond the current "tent" mesh in MC 2.01. Maybe allow the player to make something like:
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=1512
or
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8546

Allow the player to craft furniture from http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2826 mod and integrating the two mods together to remove any duplicates.


That's all I've got so far. Should be a fun mod at the end of it. Sooo..... any suggestions?
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Nick Jase Mason
 
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Post » Thu Aug 23, 2012 7:01 am

So will it be similar to the Skyrim crafting system with making ores and stuff into stuff?
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Lauren Denman
 
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Post » Wed Aug 22, 2012 11:07 pm

First of all contact with Toccatta (if you haven’t already) if he is ok with this, as he has been working on v3.0 back in 2007, and maybe he is still interested in further development (or have updated plugins with some of the planned improvements). Unfortunately WIP topic was in PES forums and hasn't been archived after transition to IGN TES subforum.

So will it be similar to the Skyrim crafting system with making ores and stuff into stuff?
I'm working on gameplay mod for Morrowind that (among other things) adds several features introduced in Skyrim/Oblivion (crafting system included), although it's still months away due to my involvement in Acoustic Overhaul, which still needs a lot of work - and this one has priority.
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emma sweeney
 
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Post » Wed Aug 22, 2012 4:42 pm

First of all contact with Toccatta (if you haven’t already) if he is ok with this, as he has been working on v3.0 back in 2007, and maybe he is still interested in further development (or have some updated plugins with some of the planned improvements). Unfortunately WIP topic was in PES forums and haven't been archived after transition to IGN TES subforum.
2007? whoo, that's quite some time ago. And it doesn't have to be called 3.0 if he still wants to make a 3.0. I'm just making an expansion for 2.01.
The read me says:
All models, textures, and scripts were created in-house. In order to maintain the uniqueness of Morrowind Crafting, I request that they not be used in unrelated mods. However, mods which are made to enhance or co-exist with Morrowind Crafting may do so freely and without special permission.

although that's pretty vague. I think it says i - and everyone else - has permission to expand upon MC. Just not use assets in a completely separate mod from MC. I'll try contacting him anyway. If he says no I'll just not release it. :P
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Deon Knight
 
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