Radiant AIhttp://bitmob.com/ar...-ai-in-oblivion
http://www.youtube.c...h?v=pjbx6-KQoRg
Skyrim brought it back some, but it was a simpler version. People might fight over things you dropped. If you attacked or killed someone they would send thugs after you. It added a lot to the game. But more can be done.
Three ways it could work.
1. Make it an option like hardcoe mode. Say that it increases AI, but there is a risk that important people will die.
2. Give the important people better equipment so they can defend themselves. If they are a drug dealer like the example given in that interview, then they would have allot of money. They could spend that on guns, and armor to protect themselves.
3. All important AI is deemed essential, and cant die by other AI unless you are in there vicinity. You can kill them, but other AI cant unless the essential AI is in your draw distance.
4. Credit for this one goes to D490.
Another way for them to keep the information that key people have is to have the information available in another way such as a close friend to the Key character, on a computer, as a note. Even the person taking over the role of the deceased as there is a need for that position to be filled could offer the quest. Instead of having the quest offered by a key person have it so the quest is offered by the job the key character plays. If its just the information that is needed then the player would have to use speech in order to get the information from the friend or family or to find the note thats on the computer/book the character would need to use stealth, loackpick and possibly PCs computer skills. This way if the key character does die then the player can have a means to get the information.
People would have jobs to get money. They would use the money to buy everything they need such as food, water, ammo, and chems. They would purchase everything they need on a certain day of the week. So its a constant cycle of earn, buy, earn, buy. If you interrupt this by stealing all of their money, then they go to buy things but they cant. So they do more jobs, and start hunting, or if they are low karma stealing or murdering for the things they need. If you steal all of their supplies they go to buy more. As much as they can afford, with chems and water being highest priority because they can hunt for food. If many NPCs don't have money, from you stealing it, or getting robbed by raiders then the radiant AI recognizes this, and they form a mob. If you have a good reputation with the town they either ask you to donate money or food to them. Or they ask you to go find who did it. If your rep with them is neutral then they ask the same thing, but if you don't help them, they may become hostile. If its bad rep, then they will accuse you of stealing it and all will be hostile. You can effect people directly, or indirectly. Directly by stealing all of a persons things. So they have to manage. Eventually they would return to normal. Or indirectly, by taking the supplies of someone, who then goes and steals someone elses supplies. This would make your actions far more important, and would effect the world much more.
Radiant questsThere would be multiple radiant quests. Such as bounty hunting, or caravan guard missions. These to would effect the game world. The more bounty missions you do, the safer the world is, and the less likely a caravan would be attacked. So towns economy would get better. The more guard missions you do, the more the towns economy goes up. Bounty missions would help the economy, but not much. Guard missions would be the larger part in that. Also caravans start selling more, and better equipment, and they have more caps. Or you can get radiant quests to attack a caravan, whether its from a hostile competing company or a band of raiders doesn't matter, its the same mission. If you do many of these then economy will go down. People in towns will have less supplies and would be forced to hunt or steal more. Caravans would go out less often, and when they do they have less things and far more guards.
Starting a CaravanI got this idea partially from posts from other people, caravaneer a post apoc caravan game on the internet, and assassins creed revelations. You start a caravan with a Brahmin. You can buy more Brahmins, and guards for it. There would be a maximum amount though, to many AI in one area would cause slowdown. To do a caravan you would go to one of the Brahmin and click on it. A box would appear showing three options, cancel would be one, and "go to", which would open another box with a list of towns. If your barter is high enough and you have a perk, it would also show the item they need most. You choose a town and they go. Or you can choose to go with the caravan. Once you choose the destination, fast travel and wait is disabled. This would take a while to do. For people playing hardcoe mode, you can click the head Brahmin and a box would appear showing cancel, or pause. This would start a campfire, and have multiple makeshift beds to sleep in. Then when your done, go the head Brahmin, and choose continue. The more guards you have the more likely it will make it to the destination. But you would get less money, because you would have to pay the guards. The more Brahmins you have, the more attacks there are, and the more enemy's there are in each attack. But you get far more money, and help the towns economy more. Day and night would effect it too. Day would be safer, but it would be hotter, so the Brahmins would move slower. Night, they would move faster, but you would get attacked more often from raiders and random wildlife. Certain towns would need certain things. If its in the KOI states (Kentucky, Ohio, Indiana) starting from Kentucky you would get allot of lumber. They have allot of trees in Kentucky. You would take that to Ronto in Ohio, who would buy the lumber for large money. They need it to use in their mills for metal to make more guns and armor. You would take the guns and armor to Indiana. They have allot of grass and vegetation. So they have allot of Brahmins and agriculture items. You would sell the weapons and armor to them, because they need it to protect the farms. Then take the farm things like beef, dairy, vegetation, seeds, whatever, to Kentucky. And it starts again. There would be more places, and more things they need.
Full body awarenesshttp://www.youtube.com/watch?v=6wp20bd80zI&feature=player_embedded
http://skyrim.nexusmods.com/mods/6002
So it doesn't seem like a floating gun with arms. But have less camera shake than that video.