Hunter Mode: Is Radar a mistake?

Post » Mon Aug 27, 2012 5:12 pm

So, as some of you may have noticed, I have become rather against the radar bonus that Hunter's receive in Hunter Mode in Crysis 3.

To me, it seems overpowered, as it eliminates a lot of ambushes and surprises that CELL can lay for the Hunters. Any ambush position can now be seen beforehand and exploited, to the benefit of the Hunter. Nothing will come as a surprise, and the worst part is it eliminates possibility of hiding. I think it's fair to say that a CELL operative against 15 Hunters has no chance. But say he finds a good hiding spot for the last 15 seconds of the game, then he has won by outwitting the Hunters. This radar, instead, will highlight his location, allowing them to all swarm in and kill him before the timer sounds.

So before the discovery of radar, I assessed CELL's possible tactics, based off of my speculations and interviews/gameplay I've read/seen.
1. Hiding, the obvious choice.
2. Ambushing, dependent on teamwork but when done right is very effective.
3. Sacrificing teammates, using them as bait to pick off the Hunters while you sit in a comfortable corner.
4. Rushing headlong into the Hunters, expecting to die.
5. Get in a large group that hopefully knows how to protect each other.

With the addition of radar, the CELL only has the options to rush headlong or try staying with teammates, and possibly trying to pick off Hunters who attack allies. Ambush will be pointless, as the element of surprise is gone, and hiding will be pointless, as you are still visible.

Hunters, however, receive a lot more options:
1. Camp somewhere and wait for CELL to come to you.
2. Rush the CELL, hopefully killing a few to continue your reign of terror.
3. Pick them off from a distance while cloaked, with little chance of retaliation.
4. Pick off people who get separated by following the pack at a distance.
5. Locate a position where CELL are holded up and fire explosive arrows into said location.
6. Wait until a teammate distracts the CELL, then pick them off at your leisure.
7. Spam explosive arrows into a pack.
8. Tag CELL and wait for teammates to attack.

I'm sure there are more options, namely ones I haven't thought of, but the point is clear. CELL has very limited options as far as tactics go, and only 3 classes to choose from also limits chances. Obviously no one heard my suggestion for custom Hunter Mode/Assault classes, but I'm less worried about this. CELL has maybe 2-4 options as far as tactics go, Hunters have at least 8, with no doubt more that I haven't thought of.

I stand quite open to people who want to change my mind, and will try to listen to everyone's opinion without too much bias. I just don't see how radar can possibly NOT be unbalanced/overpowered.

-Zanthir
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Darlene DIllow
 
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Post » Mon Aug 27, 2012 3:27 pm

Agreed on almost everything.

Just 1 correction: The hunters start with only 1 explosive arrow, though they can find arrows in the map I don′t know of which types.
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Joanne Crump
 
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Post » Mon Aug 27, 2012 4:53 am

Oh well that kind of eliminates the spamming option. Didn't know that, thanks for clearing it up Strickland.

Still, ambushing is completely ineffective if you know it's going to happen, so they can still go rambo on the ambush position.

-Zanthir
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Syaza Ramali
 
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Post » Mon Aug 27, 2012 8:31 am

I completely agree. It's like pairing 14 eight-year old kids and 2 grown men with guns to see who wins. Honestly, if Crytek doesn't fix the Hunter's radar, I can see this game mode become a fad. No one would want to play when they don't be chosen as a Hunter. -_-
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bonita mathews
 
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Post » Mon Aug 27, 2012 2:55 am

agreed always on radar is not a good idea, tagging ability for hunters is also not a great idea.
1 explosive arrow is ok but should only get 3 retrievable normal arrows to make them actually work for the kills and not just spam.

i mentioned before and think could work well is an EMP proxy mine for cell.
cell should be able to run at normal speed(not super slow like assault)all the time so they can try out run hunters and stay on the move if need be.

we dont know how big the maps will be so 2 minuet rounds on large maps might be ok.
i think for the demo the cell were meant to lose to show off the hunters,there was no real fight put up by cell.
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Jessica Nash
 
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Post » Mon Aug 27, 2012 2:24 am

Does cell get explosives? (like c4 to guard your hiding spot, and such)
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Alycia Leann grace
 
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Post » Mon Aug 27, 2012 4:50 am

Does cell get explosives? (like c4 to guard your hiding spot, and such)

It hasn't been confirmed, but I think CELL needs all the help they can get.


I completely agree. It's like pairing 14 eight-year old kids and 2 grown men with guns to see who wins. Honestly, if Crytek doesn't fix the Hunter's radar, I can see this game mode become a fad. No one would want to play when they don't be chosen as a Hunter. -_-

My point exactly. I thought unlimited energy would be overpowered, but now I see an even greater evil in sight.

agreed always on radar is not a good idea, tagging ability for hunters is also not a great idea.
1 explosive arrow is ok but should only get 3 retrievable normal arrows to make them actually work for the kills and not just spam.

i mentioned before and think could work well is an EMP proxy mine for cell.
cell should be able to run at normal speed(not super slow like assault)all the time so they can try out run hunters and stay on the move if need be.

we dont know how big the maps will be so 2 minuet rounds on large maps might be ok.
i think for the demo the cell were meant to lose to show off the hunters,there was no real fight put up by cell.

I agree largely. Tagging doesn't worry me too much, because shooting at a tagged guy removes the tag, and plus it wears off. The arrow thing, COMPLETE 100% GENIUS. I never even thought of that, but that could very well improve the balance of things. CELL has limited ammo, why shouldn't the Hunters? Make them work smart too! I'm not sure about the EMP mine, it has a chance for success in the mode but I think EMP grenades are enough. As for running speed, I agree that it should be like the default Nanosuit 2 running speed. Not too fast, but not monstrously slow. I don't know, it seems that these maps will be pretty small, otherwise how will Hunters win if there's too much ground to travel? They might be slightly larger since Hunters have Maximum speed, but I'm not seeing them making another Mesa.

-Zanthir
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Miragel Ginza
 
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Post » Mon Aug 27, 2012 1:31 pm

What people forgets and yet should remember the most.

....

Ready to get scared?

It wont really be a 14 vs 2. There will be ALWAYS players thinking "meh.... CELL svcks" and either commits suicide as soon as the round starts or lets the hunters kill them easily.

Maybe somone will think "No one is such a brat" or "People is better than that". Take a close look at the human race of this century, then think again.
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.X chantelle .x Smith
 
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Post » Mon Aug 27, 2012 12:28 pm

I completely agree. It's like pairing 14 eight-year old kids and 2 grown men with guns to see who wins. Honestly, if Crytek doesn't fix the Hunter's radar, I can see this game mode become a fad. No one would want to play when they don't be chosen as a Hunter. -_-

I think you guys are overestimating the hunters and underestimated the troopers. Search for crysis 3 in google news and read lots of people's personal experience with playing it at gamescon. Everyone I read basically said it was extremely fun to be on both sides and I have not read a single one that said the hunters are OP. if anything they sAy it's extremely difficult to take out the cell in 2 minutes. Troopers have much better weapons and ability for teamwork.
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Rinceoir
 
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Post » Mon Aug 27, 2012 7:24 am

You know, no one becomes a pro hunter in a few hours.

Take a random noob, put him on a game he has never played before.

Enjoy look at him getting owned.
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Sarah Kim
 
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