Storyline
Strange things are happening all over Tamriel. The dead stir in their graves; zombies and darker creatures congregate more and more frequently in every corner of the land. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom.
These events began with the Soulburst, in 2E 579, four years before present. An arcane explosion in the Imperial City set off aftershocks in every corner of Nirn. Mages died or went mad. Disasters and freakish weather lashed every province of Tamriel. Red Mountain flared and trembled in Morrowind, earthquakes shook Skyrim, and massive storms devastated the coastlines of Elsweyr and Valenwood. The constellation of the Serpent reappeared in the skies and grew so large that it seemed to threaten every star sign at once.
Unbeknownst to all but a few, Nirn has come unmoored from the fabric of the multiverse, as the mortal realm is drawn ever closer to Coldharbour, the twisted Oblivion realm of the Daedric Prince of domination and enslavement, Molag Bal. The Planemeld, a process in which the two worlds slowly become one, is threatening the existence of all races on Tamriel.
Eruptions of darkness have appeared in Nirn where one can step directly from Tamriel into Coldharbour, and they are spreading. Nirn is being drawn toward Coldharbour by Dark Anchors, powerful magical objects embedded in Tamriel’s surface. Each death in Tamriel weakens the barriers between worlds. With war erupting throughout the continent, the Planemeld is accelerated, bringing the Daedric Prince’s scheme closer to fruition.
The Imperial City, and with it, the throne of Tamriel, is controlled by Molag Bal’s followers. Necromancy has been declared legal in the Empire, and the Arcane University – once home to the Mages Guild – has been turned over to the necromancers of the Worm Cult.
The Daggerfall Covenant is rocked with undead uprisings, Valenwood and Elsweyr are invaded and form an alliance with Summerset, and an unlikely pact forms in the north and east between Black Marsh, Morrowind, and Skyrim. The three alliances take up arms against the Empire and each other, each trying to take control of the Imperial City and White-Gold Tower.
Strange things are happening all over Tamriel. The dead stir in their graves; zombies and darker creatures congregate more and more frequently in every corner of the land. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom.
These events began with the Soulburst, in 2E 579, four years before present. An arcane explosion in the Imperial City set off aftershocks in every corner of Nirn. Mages died or went mad. Disasters and freakish weather lashed every province of Tamriel. Red Mountain flared and trembled in Morrowind, earthquakes shook Skyrim, and massive storms devastated the coastlines of Elsweyr and Valenwood. The constellation of the Serpent reappeared in the skies and grew so large that it seemed to threaten every star sign at once.
Unbeknownst to all but a few, Nirn has come unmoored from the fabric of the multiverse, as the mortal realm is drawn ever closer to Coldharbour, the twisted Oblivion realm of the Daedric Prince of domination and enslavement, Molag Bal. The Planemeld, a process in which the two worlds slowly become one, is threatening the existence of all races on Tamriel.
Eruptions of darkness have appeared in Nirn where one can step directly from Tamriel into Coldharbour, and they are spreading. Nirn is being drawn toward Coldharbour by Dark Anchors, powerful magical objects embedded in Tamriel’s surface. Each death in Tamriel weakens the barriers between worlds. With war erupting throughout the continent, the Planemeld is accelerated, bringing the Daedric Prince’s scheme closer to fruition.
The Imperial City, and with it, the throne of Tamriel, is controlled by Molag Bal’s followers. Necromancy has been declared legal in the Empire, and the Arcane University – once home to the Mages Guild – has been turned over to the necromancers of the Worm Cult.
The Daggerfall Covenant is rocked with undead uprisings, Valenwood and Elsweyr are invaded and form an alliance with Summerset, and an unlikely pact forms in the north and east between Black Marsh, Morrowind, and Skyrim. The three alliances take up arms against the Empire and each other, each trying to take control of the Imperial City and White-Gold Tower.
We're going to have to talk about this.To me, it sounds an awful lot like mantling- but I'm not sure by what means. How is Bal supposed to eclipse the Starry Heart with Coldharbour? I'd rather not have this turn into a circle[VEHK] about how much TES:O is going to svck, so let's start being scholars here.