Replaying Morrowind is great, but...

Post » Wed Aug 29, 2012 12:26 pm

...It DOES have pretty noticeable level-scaling.

Go to the Bitter Coast at level 1 and you get mudcrabs, kwama foragers, rats and the odd cliff racer.

Go back at level 15 and it's crawling with Netch, Cliff Racers, Shalks and even more rats.

The Azura's Coast and Sheogorad region pretty quickly fill up with high-level Daedra, the Ashlands quickly develop swarms of the racers (seriously cliff racers are terrible for scaling, the higher your level the more there are it seems).

Even in the dungeons the skeletons clearly scale up, and more enemies spawn (revisiting old dungeons so I know they were once much easier).

I think it's not that this game has no scaling, it's just not as bad as say, Oblivion, and the scaling is most over and done with quickly. Post level 15 pretty much everything spawns, and the game has a lot of hand-placed stuff too.
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trisha punch
 
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Post » Wed Aug 29, 2012 10:31 am

All the Elder Scrolls games have level scaling; it's just that Morrowind handled it better than any other game by having static enemies as well as leveled ones.
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Courtney Foren
 
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Post » Wed Aug 29, 2012 5:56 pm

They handled it fine in my opinion, because NPC's and their equipment were not touched and there is lots of handplaced loot. Bandit containers are leveled too for example.

But I do not get the point of this thread, after 10 years this is common knowledge.
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Melly Angelic
 
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Post » Wed Aug 29, 2012 4:01 am

It's just that so often I see on the other games forums claims that Morrowind was completely static - and in my memories, the scaling was never this noticeable. It doesn't bother me, except it does mean a few dungeons are still more challenging at higher levels, since my equipment rarely changes (I'm a thief with a demon Tanto - I need no other weapon as it recharges so fast I have a constant bound dagger).

Well, the Daedra suddenly infesting the coastlines are a bit annoying. The rest of the scaling actually makes sense if you follow the plot - more Dagoth minions, more blighted creatures. It's just the way that suddenly places are filled to the brim when they were once deserted that makes it a bit odd. In a way Skyrim does this less, as although things got tougher you didn't get new things spawning suddenly as much - maybe with the bears.
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Laura
 
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